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* Implement distance fade and transparencyJFonS2021-10-252-1/+34
| | | | | | | | | | | | | | | | | | | | | The built-in ALPHA in spatial shaders comes pre-set with a per-instance transparency value. Multiply by it if you want to keep it. The transparency value of any given GeometryInstance3D is affected by: - Its new "transparency" property. - Its own visiblity range when the new "visibility_range_fade_mode" property is set to "Self". - Its parent visibility range when the parent's fade mode is set to "Dependencies". The "Self" mode will fade-out the instance when reaching the visibility range limits, while the "Dependencies" mode will fade-in its dependencies. Per-instance transparency is only implemented in the forward clustered renderer, support for mobile should be added in the future. Co-authored-by: reduz <reduzio@gmail.com>
* Merge pull request #53885 from TokageItLab/fix-bone-animation-insertionRémi Verschelde2021-10-241-0/+1
|\ | | | | Fixed Pos/Rot/Scl 3D Tracks insertion in `SkeletonEditor`
| * Fixed animation insertion in SkeletonEditorSilc 'Tokage' Renew2021-10-231-0/+1
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* | Merge pull request #54045 from ConteZero/primary_clipboard_linux_fix_warningRémi Verschelde2021-10-231-0/+2
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| * | Fix primary clipboard warningConteZero2021-10-231-0/+2
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* | | Make RichTextLabel's parse_bbcode and append_text return voidHaoyu Qiu2021-10-231-4/+4
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* | Merge pull request #54132 from Duroxxigar/update-yield-call-examplesRémi Verschelde2021-10-223-4/+4
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| * | Replace remaining usages of yield with new await keywordDuroxxigar2021-10-223-4/+4
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* | Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-ditheringRémi Verschelde2021-10-222-7/+20
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| * | Add Soft Very Low shadow quality mode for 3DHugo Locurcio2021-10-212-7/+20
| | | | | | | | | | | | | | | | | | | | | This can be used to improve 3D shadow rendering quality at little performance cost. Unlike the existing Hard setting which is limited to variable shadow blur only, it works with both fixed blur and variable blur.
* | | Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_masterRémi Verschelde2021-10-222-12/+13
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| * | | Restrict the project data directory configurationne0fhyk2021-10-182-12/+13
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* | | | Merge pull request #53812 from RandomShaper/expose_flush_inputRémi Verschelde2021-10-221-0/+7
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| * | | | Expose Input::flush_buffered_events()Pedro J. Estébanez2021-10-221-0/+7
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* | | | | Fix `bin_to_int` documentation examplesRaul Santos2021-10-221-2/+2
| | | | | | | | | | | | | | | The `bin_to_int` method uses the `0b` prefix.
* | | | | Update example code for SceneTreeTimer to reflect new await keywordDuroxxigar2021-10-211-1/+1
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* | | | Merge pull request #53702 from ConteZero/primary_clipboard_linuxRémi Verschelde2021-10-203-0/+30
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| * | | | Added primary clipboard for LinuxConteZero2021-10-183-0/+30
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* | | | | Merge pull request #53926 from YeldhamDev/i_am_tabbar_nowRémi Verschelde2021-10-201-6/+6
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| * | | | | Rename `Tabs` to `TabBar`Michael Alexsander2021-10-191-6/+6
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* | | | | Merge pull request #53260 from Calinou/editor-inspector-warning-yellowRémi Verschelde2021-10-201-2/+2
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| * | | | | Use a yellow color for editable children properties instead of redHugo Locurcio2021-10-051-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This matches the usual "Changes may be lost!" warning color. - Remove a duplicate editor theme color setting declaration.
* | | | | | Merge pull request #53983 from Duroxxigar/navmesh-agent-defaultRémi Verschelde2021-10-201-1/+1
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| * | | | | | Change default navmesh agent radius to match nav agent node's default radiusDuroxxigar2021-10-191-1/+1
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* | | | | | Merge pull request #54012 from BastiaanOlij/fix_double_tracking_statusRémi Verschelde2021-10-201-5/+0
|\ \ \ \ \ \ | | | | | | | | | | | | | | Fix double _get_tracking_status declaration
| * | | | | | Fix double _get_tracking_status declarationBastiaan Olij2021-10-201-5/+0
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* / | | | | Fix: typo in TextParagraph class and docsMurilo Gonçalves2021-10-191-1/+1
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* | | | | Merge pull request #53790 from briansemrau/remove-distant-shadowy-voidRémi Verschelde2021-10-192-3/+3
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| * | | | | Fix several issues with directional shadowsBrian Semrau2021-10-142-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Internally disable blend splits in orthogonal directional shadow mode - Fix soft shadows ignoring fade and blend_splits - Fix soft shadow edge stability
* | | | | | Merge pull request #53440 from groud/tile_map_patterns_paletteGilles Roudière2021-10-194-3/+142
|\ \ \ \ \ \ | | | | | | | | | | | | | | Implement TileMap patterns palette
| * | | | | | Implement TileMap patterns paletteGilles Roudière2021-10-194-3/+142
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* | | | | | | Add support for returning the play area from XRInterfaceBastiaan Olij2021-10-192-0/+73
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* | | | | | Merge pull request #52210 from BastiaanOlij/enhance_xr_trackersRémi Verschelde2021-10-198-142/+260
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| * | | | | Rework XR positional trackersBastiaan Olij2021-10-178-142/+260
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* | | | | | Merge pull request #53741 from DmitriySalnikov/exposed_sensor_setters_masterRémi Verschelde2021-10-181-0/+32
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| * | | | | | Exposed setters for sensor values in Input classДмитрий Сальников2021-10-121-0/+32
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* | | | | | | Merge pull request #53648 from pycbouh/docs-warn-about-internal-nodesRémi Verschelde2021-10-1817-2/+27
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| * | | | | | | Add warnings to methods that give access to internal nodesYuri Sizov2021-10-1017-2/+27
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* | | | | | | | Merge pull request #53836 from KoBeWi/register_before_useRémi Verschelde2021-10-187-9/+16
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| * | | | | | | | Improve docs about plugin registrationkobewi2021-10-177-9/+16
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* | | | | | | | | Merge pull request #52773 from Calinou/audiostreamplayer3d-tweak-max-distanceRémi Verschelde2021-10-181-1/+1
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| * | | | | | | | Tweak AudioStreamPlayer3D property hints for usabilityHugo Locurcio2021-09-251-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This also improves the documentation for the `max_distance` property.
* | | | | | | | | Merge pull request #53865 from reduz/implement-blend-shape-tracksRémi Verschelde2021-10-162-4/+38
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| * | | | | | | | | Implement Animation Blend Shape Tracksreduz2021-10-162-4/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * New track type BLEND_SHAPE * Blend shapes are imported via this new track type * Processing is more optimized (no longer relies on variants) * Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes) * Promo: Fixed a small bug in gizmo updating in Node3D that affected performance Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression.
* | | | | | | | | | Add a warning about infinite Tween loopskobewi2021-10-161-0/+1
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* | | | | | | | | Swap args of Plane(point, normal) constructormennomax2021-10-151-4/+11
|/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | Now (normal, point)
* | | | | | | | Merge pull request #53833 from akien-mga/remove-webm-supportRémi Verschelde2021-10-151-2/+2
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| * | | | | | | | Remove WebM support (and deps libvpx and opus)Rémi Verschelde2021-10-151-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We've had many issues with WebM support and specifically the libvpx library over the years, mostly due to its poor integration in Godot's buildsystem, but without anyone really interested in improving this state. With the new GDExtensions in Godot 4.0, we intend to move video decoding to first-party extensions, and this would likely be done using something like libvlc to expose more codecs. Removing the `webm` module means we can remove libsimplewebm, libvpx and opus, which we were only used for that purpose. Both libvpx and opus were fairly complex pieces of the buildsystem, so this is a nice cleanup. This also removes the compile-time dependency on `yasm`. Fixes lots of compilation or non-working WebM issues which will be linked in the PR.
* | | | | | | | | Add scene Post-Import Plugin support.reduz2021-10-155-8/+179
|/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * New plugin system to control the whole import workflow * Can add options and run code at every import step (general, per node, mesh, animation, material etc.) This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on.
* | | | | | | | Merge pull request #53054 from MaxLap/doc_shape_signalsCamille Mohr-Daurat2021-10-144-60/+60
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Improve area/body_shape_entered/exited signals parameter names and doc