Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Implement distance fade and transparency | JFonS | 2021-10-25 | 2 | -1/+34 |
| | | | | | | | | | | | | | | | | | | | | | The built-in ALPHA in spatial shaders comes pre-set with a per-instance transparency value. Multiply by it if you want to keep it. The transparency value of any given GeometryInstance3D is affected by: - Its new "transparency" property. - Its own visiblity range when the new "visibility_range_fade_mode" property is set to "Self". - Its parent visibility range when the parent's fade mode is set to "Dependencies". The "Self" mode will fade-out the instance when reaching the visibility range limits, while the "Dependencies" mode will fade-in its dependencies. Per-instance transparency is only implemented in the forward clustered renderer, support for mobile should be added in the future. Co-authored-by: reduz <reduzio@gmail.com> | ||||
* | Merge pull request #53885 from TokageItLab/fix-bone-animation-insertion | Rémi Verschelde | 2021-10-24 | 1 | -0/+1 |
|\ | | | | | Fixed Pos/Rot/Scl 3D Tracks insertion in `SkeletonEditor` | ||||
| * | Fixed animation insertion in SkeletonEditor | Silc 'Tokage' Renew | 2021-10-23 | 1 | -0/+1 |
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* | | Merge pull request #54045 from ConteZero/primary_clipboard_linux_fix_warning | Rémi Verschelde | 2021-10-23 | 1 | -0/+2 |
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| * | | Fix primary clipboard warning | ConteZero | 2021-10-23 | 1 | -0/+2 |
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* | | | Make RichTextLabel's parse_bbcode and append_text return void | Haoyu Qiu | 2021-10-23 | 1 | -4/+4 |
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* | | Merge pull request #54132 from Duroxxigar/update-yield-call-examples | Rémi Verschelde | 2021-10-22 | 3 | -4/+4 |
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| * | | Replace remaining usages of yield with new await keyword | Duroxxigar | 2021-10-22 | 3 | -4/+4 |
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* | | Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering | Rémi Verschelde | 2021-10-22 | 2 | -7/+20 |
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| * | | Add Soft Very Low shadow quality mode for 3D | Hugo Locurcio | 2021-10-21 | 2 | -7/+20 |
| | | | | | | | | | | | | | | | | | | | | | This can be used to improve 3D shadow rendering quality at little performance cost. Unlike the existing Hard setting which is limited to variable shadow blur only, it works with both fixed blur and variable blur. | ||||
* | | | Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master | Rémi Verschelde | 2021-10-22 | 2 | -12/+13 |
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| * | | | Restrict the project data directory configuration | ne0fhyk | 2021-10-18 | 2 | -12/+13 |
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* | | | | Merge pull request #53812 from RandomShaper/expose_flush_input | Rémi Verschelde | 2021-10-22 | 1 | -0/+7 |
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| * | | | | Expose Input::flush_buffered_events() | Pedro J. Estébanez | 2021-10-22 | 1 | -0/+7 |
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* | | | | | Fix `bin_to_int` documentation examples | Raul Santos | 2021-10-22 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | The `bin_to_int` method uses the `0b` prefix. | ||||
* | | | | | Update example code for SceneTreeTimer to reflect new await keyword | Duroxxigar | 2021-10-21 | 1 | -1/+1 |
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* | | | | Merge pull request #53702 from ConteZero/primary_clipboard_linux | Rémi Verschelde | 2021-10-20 | 3 | -0/+30 |
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| * | | | | Added primary clipboard for Linux | ConteZero | 2021-10-18 | 3 | -0/+30 |
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* | | | | | Merge pull request #53926 from YeldhamDev/i_am_tabbar_now | Rémi Verschelde | 2021-10-20 | 1 | -6/+6 |
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| * | | | | | Rename `Tabs` to `TabBar` | Michael Alexsander | 2021-10-19 | 1 | -6/+6 |
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* | | | | | Merge pull request #53260 from Calinou/editor-inspector-warning-yellow | Rémi Verschelde | 2021-10-20 | 1 | -2/+2 |
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| * | | | | | Use a yellow color for editable children properties instead of red | Hugo Locurcio | 2021-10-05 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This matches the usual "Changes may be lost!" warning color. - Remove a duplicate editor theme color setting declaration. | ||||
* | | | | | | Merge pull request #53983 from Duroxxigar/navmesh-agent-default | Rémi Verschelde | 2021-10-20 | 1 | -1/+1 |
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| * | | | | | | Change default navmesh agent radius to match nav agent node's default radius | Duroxxigar | 2021-10-19 | 1 | -1/+1 |
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* | | | | | | Merge pull request #54012 from BastiaanOlij/fix_double_tracking_status | Rémi Verschelde | 2021-10-20 | 1 | -5/+0 |
|\ \ \ \ \ \ | | | | | | | | | | | | | | | Fix double _get_tracking_status declaration | ||||
| * | | | | | | Fix double _get_tracking_status declaration | Bastiaan Olij | 2021-10-20 | 1 | -5/+0 |
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* / | | | | | Fix: typo in TextParagraph class and docs | Murilo Gonçalves | 2021-10-19 | 1 | -1/+1 |
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* | | | | | Merge pull request #53790 from briansemrau/remove-distant-shadowy-void | Rémi Verschelde | 2021-10-19 | 2 | -3/+3 |
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| * | | | | | Fix several issues with directional shadows | Brian Semrau | 2021-10-14 | 2 | -3/+3 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Internally disable blend splits in orthogonal directional shadow mode - Fix soft shadows ignoring fade and blend_splits - Fix soft shadow edge stability | ||||
* | | | | | | Merge pull request #53440 from groud/tile_map_patterns_palette | Gilles Roudière | 2021-10-19 | 4 | -3/+142 |
|\ \ \ \ \ \ | | | | | | | | | | | | | | | Implement TileMap patterns palette | ||||
| * | | | | | | Implement TileMap patterns palette | Gilles Roudière | 2021-10-19 | 4 | -3/+142 |
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* | | | | | | | Add support for returning the play area from XRInterface | Bastiaan Olij | 2021-10-19 | 2 | -0/+73 |
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* | | | | | | Merge pull request #52210 from BastiaanOlij/enhance_xr_trackers | Rémi Verschelde | 2021-10-19 | 8 | -142/+260 |
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| * | | | | | Rework XR positional trackers | Bastiaan Olij | 2021-10-17 | 8 | -142/+260 |
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* | | | | | | Merge pull request #53741 from DmitriySalnikov/exposed_sensor_setters_master | Rémi Verschelde | 2021-10-18 | 1 | -0/+32 |
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| * | | | | | | Exposed setters for sensor values in Input class | Дмитрий Сальников | 2021-10-12 | 1 | -0/+32 |
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* | | | | | | | Merge pull request #53648 from pycbouh/docs-warn-about-internal-nodes | Rémi Verschelde | 2021-10-18 | 17 | -2/+27 |
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| * | | | | | | | Add warnings to methods that give access to internal nodes | Yuri Sizov | 2021-10-10 | 17 | -2/+27 |
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* | | | | | | | | Merge pull request #53836 from KoBeWi/register_before_use | Rémi Verschelde | 2021-10-18 | 7 | -9/+16 |
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| * | | | | | | | | Improve docs about plugin registration | kobewi | 2021-10-17 | 7 | -9/+16 |
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* | | | | | | | | | Merge pull request #52773 from Calinou/audiostreamplayer3d-tweak-max-distance | Rémi Verschelde | 2021-10-18 | 1 | -1/+1 |
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| * | | | | | | | | Tweak AudioStreamPlayer3D property hints for usability | Hugo Locurcio | 2021-09-25 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This also improves the documentation for the `max_distance` property. | ||||
* | | | | | | | | | Merge pull request #53865 from reduz/implement-blend-shape-tracks | Rémi Verschelde | 2021-10-16 | 2 | -4/+38 |
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| * | | | | | | | | | Implement Animation Blend Shape Tracks | reduz | 2021-10-16 | 2 | -4/+38 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * New track type BLEND_SHAPE * Blend shapes are imported via this new track type * Processing is more optimized (no longer relies on variants) * Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes) * Promo: Fixed a small bug in gizmo updating in Node3D that affected performance Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression. | ||||
* | | | | | | | | | | Add a warning about infinite Tween loops | kobewi | 2021-10-16 | 1 | -0/+1 |
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* | | | | | | | | | Swap args of Plane(point, normal) constructor | mennomax | 2021-10-15 | 1 | -4/+11 |
|/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | Now (normal, point) | ||||
* | | | | | | | | Merge pull request #53833 from akien-mga/remove-webm-support | Rémi Verschelde | 2021-10-15 | 1 | -2/+2 |
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| * | | | | | | | | Remove WebM support (and deps libvpx and opus) | Rémi Verschelde | 2021-10-15 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We've had many issues with WebM support and specifically the libvpx library over the years, mostly due to its poor integration in Godot's buildsystem, but without anyone really interested in improving this state. With the new GDExtensions in Godot 4.0, we intend to move video decoding to first-party extensions, and this would likely be done using something like libvlc to expose more codecs. Removing the `webm` module means we can remove libsimplewebm, libvpx and opus, which we were only used for that purpose. Both libvpx and opus were fairly complex pieces of the buildsystem, so this is a nice cleanup. This also removes the compile-time dependency on `yasm`. Fixes lots of compilation or non-working WebM issues which will be linked in the PR. | ||||
* | | | | | | | | | Add scene Post-Import Plugin support. | reduz | 2021-10-15 | 5 | -8/+179 |
|/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * New plugin system to control the whole import workflow * Can add options and run code at every import step (general, per node, mesh, animation, material etc.) This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on. | ||||
* | | | | | | | | Merge pull request #53054 from MaxLap/doc_shape_signals | Camille Mohr-Daurat | 2021-10-14 | 4 | -60/+60 |
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | Improve area/body_shape_entered/exited signals parameter names and doc |