| Commit message (Collapse) | Author | Age | Files | Lines |
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when static functions are called directly from objects
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When the mouse cursor is over a embedded Window, the Viewport's
last_mouse_position did not get updated.
This patch makes sure that the update happens on every InputEventMouse.
Document canvas layer of embedded Windows.
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Add current setting to XROrigin3D and fix double positioning HMD
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contexts. Also ensure that controls with no context are only triggered AFTER nodes which do have a context.
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Fix volumetric fog not rendering at densities lower than or equal to 0.001
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This allows volumetric fog to render with the lowest density that
can be specified in the inspector (0.0001).
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PARTICLES: adds amount property to collision sub particles.
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Also touches up the Documentation slightly.
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Fix MIDI note-on events being converted to note-off events
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Update documentation with note about MIDI velocity interpretation
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Rename Camera2D's `smoothing` to `position_smoothing`
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For Camera2D:
`smoothing_enabled` -> `position_smoothing_enabled`
`set_enable_follow_smoothing` -> `set_position_smoothing_enabled`
`is_follow_smoothing_enabled` -> `is_position_smoothing_enabled`
`smoothing_speed` -> `position_smoothing_speed`
`set_follow_smoothing` -> `set_position_smoothing_speed`
`get_follow_smoothing` -> `get_position_smoothing_speed`
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Polish rendering driver refactor further (take 2)
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Rename remaining "*_enable" to "*_enabled"
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Material.`proximity_fade_enable` -> `proximity_fade_enabled`
Material.`set_proximity_fade` -> `set_proximity_fade_enabled`
(Material.`is_proximity_fade_enabled` is unchanged)
Area3D.`reverb_bus_enable` -> `reverb_bus_enabled`
(`set_use_reverb_bus` & `is_using_reverb_bus` are unchanged)
RDPipelineRasterizationState:
`depth_bias_enable` -> `depth_bias_enabled`
`set_depth_bias_enable` -> `set_depth_bias_enabled`
`get_depth_bias_enable` -> `get_depth_bias_enabled`
Bonus:
Area3D.`set_reverb_bus` -> `set_reverb_bus_name`
Area3D.`get_reverb_bus` -> `set_get_reverb_bus_name`
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Fetch video adapter driver name and version from OS
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Add Spritesheet support to RichTextLabel BBCode
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BBCode: [img region=0,0,16,16]res://icon.svg[/img]
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groud/expose_resource_format_loader_recognize_path
Exposes ResourceFormatLoader.recognize_path to scripting
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Add editor setting for AcceptDialog OK/Cancel buttons positioning
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The position (left/right) of the Cancel and OK buttons in AcceptDialog
are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK.
Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one,
though it's not consistent with Qt/KDE applications which follow the Windows
convention.
Since that can't satisfy everyone, it's best if it's configurable also for the
editor (it's already configurable for the project).
Fixes #59379.
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Add a project setting to make the root viewport transparent
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This allows recording videos with a transparent background without
having to create a script.
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Add `is_finite` method for checking built-in types
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Polish rendering driver refactor further
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Mainly:
- Make `max_descriptors_per_pool` project setting Vulkan-specific.
- Use a common, render driver agnostic magic FourCC for shader binary data.
- Downgrade spirv_reflect to Vulkan-only dependency.
- Add a `RENDER_DRIVER_*` macro to GLSL shader code for per-driver customizations.
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Fix animation change callbacks
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Expose TreeItem::set_button_color
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not match OS UI scale.
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Getters for TextEdit scroll bars
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Document `Array.sort()` and `sort_custom()` using unstable sorting
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Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
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AudioStreamPlayer3D.`unit_db` -> `volume_db`
Now matches the same name AudioStreamPlayer and AudioStreamPlayer2D use.
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For `PROPERTY_HINT_ENUM` properties, enumerator names can be provided as
a comma separated list. There're a few properties that add leading
spaces to the names (e.g. `First, Second, Third`).
These spaces are included in the Inspector dropdown, which is
unexpected.
It's better to leave the surrounding spaces untouched because it could
be part of the resulting string value (the variable is a string enum).
And most other enum hints don't contain surrounding whitespaces.
This PR removes the spaces and documents this `PROPERTY_HINT_ENUM`
behavior.
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Add descriptions for Node2D's skew and CanvasItem's clip_children
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