| Commit message (Collapse) | Author | Age | Files | Lines |
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Add `BoneAttachment3D::get_skeleton()` method
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docs: Highlight lack of joystick info on majority of platforms
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Change hand tracking project settings and finetune `show_when_tracked`
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GDShader: Add `hint_enum` for `uniform int`
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Physics interpolation: `MultiMesh`
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Adds fixed timestep interpolation to multimeshes.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
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Implement bicubic sampling for lightmaps
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Co-authored-by: Calinou <hugo.locurcio@hugo.pro>
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Add triangulation partition option to 2D navigation mesh baking
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Adds triangulation partition option to 2D navigation mesh baking as an alternative to the existing convex partition option.
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Fix some differences between ShapeCast2D and ShapeCast3D documentation
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kleonc/parallax2d_repeat_offsets_relative_to_source
Fix `Parallax2D` repeats being not relative to its transform
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Add `get_bounds()` function to NavigationMeshSourceGeometryData
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Adds get_bounds() function to NavigationMeshSourceGeometryData2D/3D to get a bounding box that covers all the geometry.
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Fix virtual binding for `ScriptLanguageExtension::_reload_scripts`
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Change NavigationMesh to also parse collision shapes by default
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Changes NavigationMesh parse geometry types to include collision shapes as well by default.
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Ensure MovieWriter output is in gamma space when using HDR 2D
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Minor AnimationNodeBlendSpace2D documentation fixes
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Updated a couple parts that seemed to be copied over from AnimationNodeBlendSpace1D
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[ImageFont] Fix escape sequence parsing, add note to the docs.
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m4gr3d/memory_allocation_cleanup_and_optimizations
Android memory cleanup and optimizations
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- Returns an empty list when there's not registered plugins, thus preventing the creation of spurious iterator objects
- Inline `Godot#getRotatedValues(...)` given it only had a single caller. This allows to remove the allocation of a float array on each call and replace it with float variables
- Disable sensor events by default. Sensor events can fired at 10-100s Hz taking cpu and memory resources. Now the use of sensor data is behind a project setting allowing projects that have use of it to enable it, while other projects don't pay the cost for a feature they don't use
- Create a pool of specialized input `Runnable` objects to prevent spurious, unbounded `Runnable` allocations
- Disable showing the boot logo for Android XR projects
- Delete locale references of jni strings
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Add navigation obstacles to performance monitor stats
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Adds navigation obstacle count to navigation performance monitor.
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Add tutorial link in Compositor and CompositorEffect docs
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[.NET] Move search in files extension list definition to be after Scene level module init.
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level module init.
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Clarify `Timer.start()` documentation to match the current behavior.
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Add NavigationLink function to change navigation map
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Adds NavigationLink function to change navigation map.
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raulsntos/gdextension/expose-property-accessors/Polygon2D
Make `Polygon2D::bones` property internal
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[Editor] Allow MSDF font rendering for custom fonts, add editor setting to control it.
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control it.
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Expose ClassDB methods `get_property_setter` / `get_property_getter`
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[Font Import] Detect pixel fonts and disable subpixel positioning.
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