Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Implemented capture device selection for CoreAudio | Marcelo Fernandez | 2018-07-27 | 2 | -99/+160 | |
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* | Modified Microphone implementation to handle only one device at a time (WIP) | Marcelo Fernandez | 2018-07-27 | 2 | -21/+74 | |
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* | Experimental microphone support. | Saracen | 2018-07-27 | 2 | -0/+27 | |
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* | -Project/Editor settings now use new inspector | Juan Linietsky | 2018-07-19 | 1 | -2/+2 | |
| | | | | | | | -Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver | |||||
* | Add Audio Server profiling time to the profiler | Marcelo Fernandez | 2018-07-17 | 1 | -0/+3 | |
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* | Properly cleanup up CoreAudio unit using AudioComponentInstanceDispose | Marcelo Fernandez | 2018-07-11 | 2 | -45/+40 | |
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* | Resume audio on iOS after phone call or alarm | Ruslan Mustakov | 2018-05-07 | 2 | -1/+13 | |
| | | | | | | | When a phone call or an alarm triggers on iOS, the application receives an "audio interruption" and it's up to the application to resume playback when the interruption ends. I added handling for audio interruptions same as if the game is focused out and then back in. | |||||
* | CoreAudio: Fix iphone build after audio device refactor (#17742) | Rémi Verschelde | 2018-04-10 | 1 | -0/+2 | |
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* | Added new audio device functions to set/get the audio device | Marcelo Fernandez | 2018-03-26 | 2 | -49/+183 | |
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* | Fix for a possible compile error under OS X | Marcelo Fernandez | 2018-02-14 | 1 | -1/+1 | |
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* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 2 | -0/+2 | |
| | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||||
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 2 | -4/+4 | |
| | | | | Happy new year to the wonderful Godot community! | |||||
* | Fix build on macOS and Android after bc2e8d99 | Rémi Verschelde | 2017-11-25 | 1 | -1/+1 | |
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* | Merged iphone and osx audio drivers into drivers/coreaudio | Marcelo Fernandez | 2017-09-30 | 3 | -0/+412 | |