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* Implemented capture device selection for CoreAudioMarcelo Fernandez2018-07-272-99/+160
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* Modified Microphone implementation to handle only one device at a time (WIP)Marcelo Fernandez2018-07-272-21/+74
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* Experimental microphone support.Saracen2018-07-272-0/+27
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* -Project/Editor settings now use new inspectorJuan Linietsky2018-07-191-2/+2
| | | | | | | -Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver
* Add Audio Server profiling time to the profilerMarcelo Fernandez2018-07-171-0/+3
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* Properly cleanup up CoreAudio unit using AudioComponentInstanceDisposeMarcelo Fernandez2018-07-112-45/+40
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* Resume audio on iOS after phone call or alarmRuslan Mustakov2018-05-072-1/+13
| | | | | | | When a phone call or an alarm triggers on iOS, the application receives an "audio interruption" and it's up to the application to resume playback when the interruption ends. I added handling for audio interruptions same as if the game is focused out and then back in.
* CoreAudio: Fix iphone build after audio device refactor (#17742)Rémi Verschelde2018-04-101-0/+2
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* Added new audio device functions to set/get the audio deviceMarcelo Fernandez2018-03-262-49/+183
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* Fix for a possible compile error under OS XMarcelo Fernandez2018-02-141-1/+1
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-052-0/+2
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-012-4/+4
| | | | Happy new year to the wonderful Godot community!
* Fix build on macOS and Android after bc2e8d99Rémi Verschelde2017-11-251-1/+1
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* Merged iphone and osx audio drivers into drivers/coreaudioMarcelo Fernandez2017-09-303-0/+412