Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Rebrand Godot 4.3 to Redot | Trashguy | 2024-10-13 | 1 | -1/+1 |
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* | [D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX ↵ | bruvzg | 2024-01-26 | 1 | -1/+1 |
| | | | | runtime opt-in. | ||||
* | Add a python script to install Direct3D 12 SDK components. | MrBBBaiXue | 2024-01-24 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | This makes it much faster to get started with Direct3D 12 builds, as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py` then run `scons d3d12=yes`. This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime and DirectX 12 Agility SDK. - Define a default path that uses the locations from the script. - Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\" - Updated CI to use this new python script. Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro> | ||||
* | Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is added | jsjtxietian | 2023-12-25 | 1 | -2/+0 |
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* | Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts | Pedro J. Estébanez | 2023-12-20 | 1 | -12/+24 |
| | | | | | | Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> | ||||
* | Add Direct3D 12 RenderingDevice implementation | Pedro J. Estébanez | 2023-12-12 | 1 | -0/+151 |