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* Rebrand Godot 4.3 to RedotTrashguy2024-10-131-1/+1
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* [D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX ↵bruvzg2024-01-261-1/+1
| | | | runtime opt-in.
* Add a python script to install Direct3D 12 SDK components.MrBBBaiXue2024-01-241-2/+2
| | | | | | | | | | | | | | | This makes it much faster to get started with Direct3D 12 builds, as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py` then run `scons d3d12=yes`. This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime and DirectX 12 Agility SDK. - Define a default path that uses the locations from the script. - Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\" - Updated CI to use this new python script. Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
* Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is addedjsjtxietian2023-12-251-2/+0
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* Split RenderingDevice into API-agnostic and RenderingDeviceDriver partsPedro J. Estébanez2023-12-201-12/+24
| | | | | | Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
* Add Direct3D 12 RenderingDevice implementationPedro J. Estébanez2023-12-121-0/+151