Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | D3D12 RDD: Fix wrong argument when resolving timestamp queries | Pedro J. Estébanez | 2024-01-17 | 1 | -1/+1 | |
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* | | Fix DX12 build on older MSVC versions, fix missing PIX include. | bruvzg | 2024-01-15 | 2 | -6/+16 | |
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* | Acyclic Command Graph for RenderingDevice. | Dario | 2024-01-08 | 4 | -24/+37 | |
| | | | | Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice. | |||||
* | Skip swapchain logic if there is nothing to present (Android OpenXR) | Bastiaan Olij | 2024-01-08 | 2 | -2/+4 | |
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* | [D3D12] Dynamically load Agility SDK. | bruvzg | 2024-01-02 | 2 | -19/+43 | |
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* | Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is added | jsjtxietian | 2023-12-25 | 1 | -2/+0 | |
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* | Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts | Pedro J. Estébanez | 2023-12-20 | 8 | -10925/+6611 | |
| | | | | | | Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> | |||||
* | Add Direct3D 12 RenderingDevice implementation | Pedro J. Estébanez | 2023-12-12 | 7 | -0/+12317 | |