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| * D3D12 RDD: Fix wrong argument when resolving timestamp queriesPedro J. Estébanez2024-01-171-1/+1
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* | Fix DX12 build on older MSVC versions, fix missing PIX include.bruvzg2024-01-152-6/+16
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* Acyclic Command Graph for RenderingDevice.Dario2024-01-084-24/+37
| | | | Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
* Skip swapchain logic if there is nothing to present (Android OpenXR)Bastiaan Olij2024-01-082-2/+4
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* [D3D12] Dynamically load Agility SDK.bruvzg2024-01-022-19/+43
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* Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is addedjsjtxietian2023-12-251-2/+0
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* Split RenderingDevice into API-agnostic and RenderingDeviceDriver partsPedro J. Estébanez2023-12-208-10925/+6611
| | | | | | Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
* Add Direct3D 12 RenderingDevice implementationPedro J. Estébanez2023-12-127-0/+12317