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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
dummy
/
rasterizer_dummy.h
Commit message (
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Author
Age
Files
Lines
*
Environment: Refactor code for readability + more
Rémi Verschelde
2020-07-01
1
-1
/
+1
*
Fix RasterizerDummy after SDF GI changes.
Fabio Alessandrelli
2020-06-30
1
-6
/
+27
*
Delete DummyMesh when RasterizerStorageDummy is freed
CJ DiMaggio
2020-05-20
1
-0
/
+7
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Fix DummyRenderer after new lightmapper merge.
Fabio Alessandrelli
2020-05-11
1
-3
/
+35
*
Restore RasterizerDummy.
Fabio Alessandrelli
2020-05-10
1
-6
/
+58
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
doc: Sync classref with DisplayServer/Window changes
Rémi Verschelde
2020-03-31
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-61
/
+61
*
Working sky shader implementation
clayjohn
2020-03-21
1
-1
/
+6
*
Add shader based background mode
Bastiaan Olij
2020-03-19
1
-0
/
+1
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-3
/
+3
*
Restore dummy rasterizer
Fabio Alessandrelli
2020-03-08
1
-94
/
+165
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-22
/
+22
*
Custom material support seems complete.
Juan Linietsky
2020-02-11
1
-1
/
+1
*
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
1
-1
/
+1
*
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Texture refactor
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-11
1
-8
/
+9
*
Initial work on Vulkan:
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Add VisualServer methods to get the video adapter name and vendor
Hugo Locurcio
2020-01-06
1
-0
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Added some obvious errors explanations
qarmin
2019-09-25
1
-1
/
+1
*
Merge pull request #29764 from Calinou/boot-splash-no-filter-option
Rémi Verschelde
2019-06-16
1
-1
/
+1
|
\
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*
Add an option to disable boot splash filtering
Hugo Locurcio
2019-06-15
1
-1
/
+1
*
|
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-15
1
-0
/
+2
|
/
*
Implement ability to render viewports directly to screen
clayjohn
2019-05-13
1
-0
/
+1
*
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
Rémi Verschelde
2019-04-30
1
-0
/
+2
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*
Disable GI probe capturing lights with bake mode disabled
Daniel Rakos
2019-04-23
1
-0
/
+2
*
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Add option to have viewport render into supplied texture
Bastiaan Olij
2019-04-06
1
-1
/
+2
*
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Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
2019-03-03
1
-0
/
+1
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/
*
Properly get proxy texture size for canvas light, fixes #17067
Juan Linietsky
2019-01-27
1
-0
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Adding option to re-orient our sky
Bastiaan Olij
2018-12-15
1
-0
/
+1
*
Added luminance capping to avoid glitches on small dots. closes #17996
Juan Linietsky
2018-11-28
1
-1
/
+2
*
Do not draw particles if they are not processing at all, fixes #19507
Juan Linietsky
2018-11-19
1
-0
/
+2
*
Merge pull request #23248 from dlasalle/fog
Juan Linietsky
2018-11-14
1
-1
/
+1
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Add parameter for fog max depth and use alpha as density.
Dominique LaSalle
2018-11-13
1
-1
/
+1
*
|
Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617
Juan Linietsky
2018-11-14
1
-12
/
+2
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/
*
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-10-02
1
-0
/
+1
*
-Lightmap and lightmap capture support for GLES2
Juan Linietsky
2018-09-28
1
-0
/
+2
*
Reflection probe support in GLES2 back-end.
Juan Linietsky
2018-09-28
1
-0
/
+1
*
Set uniform default values in inspector
JFonS
2018-09-13
1
-0
/
+1
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-3
/
+3
*
Fall back to GLES2 if GLES3 is not working
Hein-Pieter van Braam
2018-08-26
1
-0
/
+4
*
add 3D textures
Thomas Herzog
2018-07-30
1
-5
/
+9
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-1
/
+1
*
Merge pull request #18368 from Gamblify/RasterizerEngineSync
Rémi Verschelde
2018-07-25
1
-1
/
+1
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*
Rasterizers are now in sync with engine
Gustav Lund
2018-06-05
1
-1
/
+1
*
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Revert "Fix #19507 Not emitted particles affects performance"
Max Hilbrunner
2018-07-17
1
-1
/
+0
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