summaryrefslogtreecommitdiffstats
path: root/drivers/dummy
Commit message (Expand)AuthorAgeFilesLines
* Environment: Refactor code for readability + moreRémi Verschelde2020-07-011-1/+1
* Fix RasterizerDummy after SDF GI changes.Fabio Alessandrelli2020-06-301-6/+27
* Delete DummyMesh when RasterizerStorageDummy is freedCJ DiMaggio2020-05-201-0/+7
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Fix DummyRenderer after new lightmapper merge.Fabio Alessandrelli2020-05-111-3/+35
* Restore RasterizerDummy.Fabio Alessandrelli2020-05-101-6/+58
* Merge pull request #36083 from Calinou/dummy-loader-add-extensionsRémi Verschelde2020-04-231-3/+27
|\
| * Add more extensions to the dummy texture loaderHugo Locurcio2020-04-081-3/+27
* | Exposed RenderingDevice to script APIJuan Linietsky2020-04-202-2/+2
|/
* Replace NULL with nullptrlupoDharkael2020-04-022-2/+2
* doc: Sync classref with DisplayServer/Window changesRémi Verschelde2020-03-311-1/+1
* SCons: Format buildsystem files with psf/blackRémi Verschelde2020-03-301-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-61/+61
* Working sky shader implementationclayjohn2020-03-211-1/+6
* Add shader based background modeBastiaan Olij2020-03-191-0/+1
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-3/+3
* Restore dummy rasterizerFabio Alessandrelli2020-03-081-94/+165
* Removed interactive loader, added proper thread loading.Juan Linietsky2020-02-282-2/+2
* Remove unused driver/dummy/audio_driver_dummy.hTwarit2020-02-201-58/+0
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-182-23/+23
* Custom material support seems complete.Juan Linietsky2020-02-111-1/+1
* basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky2020-02-111-1/+1
* A lot of progress with canvas rendering, still far from working.Juan Linietsky2020-02-111-1/+1
* Texture refactorJuan Linietsky2020-02-112-2/+2
* Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky2020-02-111-8/+9
* Initial work on Vulkan:Juan Linietsky2020-02-111-1/+1
* Add VisualServer methods to get the video adapter name and vendorHugo Locurcio2020-01-061-0/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-014-8/+8
* Added some obvious errors explanationsqarmin2019-09-251-1/+1
* Unexpose subclasses of ResourceFormatLoader and -SaverRémi Verschelde2019-06-181-1/+0
* Merge pull request #29764 from Calinou/boot-splash-no-filter-optionRémi Verschelde2019-06-161-1/+1
|\
| * Add an option to disable boot splash filteringHugo Locurcio2019-06-151-1/+1
* | Adding a new Camera Server implementation to Godot.BastiaanOlij2019-06-151-0/+2
|/
* Implement ability to render viewports directly to screenclayjohn2019-05-131-0/+1
* Merge pull request #25670 from aqnuep/bake_mode_affect_gi_proveRémi Verschelde2019-04-301-0/+2
|\
| * Disable GI probe capturing lights with bake mode disabledDaniel Rakos2019-04-231-0/+2
* | Add option to have viewport render into supplied textureBastiaan Olij2019-04-061-1/+2
* | Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky2019-03-031-0/+1
|/
* Properly get proxy texture size for canvas light, fixes #17067Juan Linietsky2019-01-271-0/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-014-8/+8
* Fix missing/malformed license headersRémi Verschelde2019-01-012-2/+2
* Merge pull request #24366 from BastiaanOlij/adjust_sky_orientationRémi Verschelde2018-12-161-0/+1
|\
| * Adding option to re-orient our skyBastiaan Olij2018-12-151-0/+1
* | Added basic support for custom resource savers and loadersMarc Gilleron2018-12-151-0/+1
|/
* Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky2018-11-281-1/+2
* Do not draw particles if they are not processing at all, fixes #19507Juan Linietsky2018-11-191-0/+2
* Merge pull request #23248 from dlasalle/fogJuan Linietsky2018-11-141-1/+1
|\
| * Add parameter for fog max depth and use alpha as density.Dominique LaSalle2018-11-131-1/+1
* | Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617Juan Linietsky2018-11-141-12/+2
|/
* Moving lens distortion shader into drivers and adding GLES2 supportBastiaan Olij2018-10-021-0/+1