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* Replace `find` with `contains/has` where applicableA Thousand Ships2024-05-081-1/+1
| | | | | | | * Replaces `find(...) != -1` with `contains` for `String` * Replaces `find(...) == -1` with `!contains` for `String` * Replaces `find(...) != -1` with `has` for containers * Replaces `find(...) == -1` with `!has` for containers
* Polish interaction between windowing, input and renderingPedro J. Estébanez2024-04-102-16/+0
| | | | | - Adapt GL make/release API to the current architecture. - Fix DisplayServer being locked while dispatching input (prevent deadlocks).
* Fix various spelling errorsRobert Yevdokimov2024-01-041-1/+1
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* [macOS] Improve ANGLE support detection.bruvzg2023-11-012-0/+10
| | | | Try opening EGL display when checking if ANGLE is supported.
* Fix macOS and Windows build with statically linked ANGLE/EGL.bruvzg2023-10-261-0/+1
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* add support for EGL 1.4Philip Whitfield2023-10-251-5/+14
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* Linux/OpenGL: don't force vsync in the editorRiteo2023-09-241-6/+0
| | | | | | | | I couldn't tell whether this has an actual purpose and it feels more like a debug remnant. We also need to be able to disable vsync in the editor for the WIP Wayland backend (in the EGL driver) as it does manual frame throttling.
* [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add ↵bruvzg2023-09-213-0/+528
EGL_ANDROID_blob_cache caching. Co-authored-by: Riteo <riteo@posteo.net>