| Commit message (Expand) | Author | Age | Files | Lines |
| * | Added support for arrays as shader struct members | Yuri Roubinsky | 2020-02-12 | 1 | -0/+30 |
| * | Implementation of 'struct' for shaders | Yuri Roubinsky | 2020-02-11 | 1 | -19/+63 |
| * | Add support for 3D textures to GLES2 | clayjohn | 2020-01-31 | 1 | -0/+11 |
| * | Fix shader crash if using multiple underscores in identifier names | Yuri Roubinsky | 2020-01-31 | 1 | -1/+1 |
| * | Disabled array initialization, const array and arr.length in shaders | Yuri Roubinsky | 2020-01-16 | 1 | -19/+0 |
| * | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
| * | Add a default POINT_SIZE | clayjohn | 2019-12-10 | 1 | -2/+2 |
| * | Removed switch operator from GLES2 shader back-end | Yuri Roubinsky | 2019-11-02 | 1 | -9/+0 |
| * | Merge pull request #31202 from azagaya/light-data | Rémi Verschelde | 2019-09-19 | 1 | -0/+2 |
| |\ |
|
| | * | Create shadow_vec for altering shadow computation | azagaya | 2019-09-06 | 1 | -0/+2 |
| * | | Implement shader array support for varyings | Chaosus | 2019-09-14 | 1 | -0/+5 |
| * | | Merge pull request #31746 from clayjohn/skip-vertex-transform-gles2 | Rémi Verschelde | 2019-08-29 | 1 | -1/+1 |
| |\ \ |
|
| | * | | Fix skip_vertex_transform bug in GLES2 CPUParticles | clayjohn | 2019-08-28 | 1 | -1/+1 |
| | |/ |
|
| * | | Merge pull request #31556 from Chaosus/gles2_inverse | Rémi Verschelde | 2019-08-26 | 1 | -0/+2 |
| |\ \ |
|
| | * | | Implemented inverse shader function to GLES2 | Yuri Roubinski | 2019-08-22 | 1 | -0/+2 |
| * | | | Implements switch to shaders | Yuri Roubinski | 2019-08-23 | 1 | -0/+9 |
| |/ / |
|
| * | | Fix ternary operator shader compiler expression | Yuri Roubinski | 2019-08-19 | 1 | -0/+2 |
| * | | Implemented do/while loops for shaders | Yuri Roubinski | 2019-08-13 | 1 | -0/+8 |
| * | | Implemented local shader constants | Yuri Roubinski | 2019-08-05 | 1 | -28/+32 |
| |/ |
|
| * | Expose several GLES3 built-ins to GLES2 | Chaosus | 2019-07-31 | 1 | -1/+34 |
| * | added round function to gles2 | clayjohn | 2019-07-29 | 1 | -0/+12 |
| * | Added local array initializer | Chaosus | 2019-07-16 | 1 | -0/+16 |
| * | Implemented local shader arrays | Chaosus | 2019-07-15 | 1 | -0/+74 |
| * | Prevent GLES2 bool uniforms from having a precision type set. | Marcus Brummer | 2019-07-05 | 1 | -1/+1 |
| * | Added constant support to shaders | Chaosus | 2019-06-01 | 1 | -0/+15 |
| * | Merge pull request #29014 from mbrlabs/gles2_precision_fix | Rémi Verschelde | 2019-05-27 | 1 | -2/+7 |
| |\ |
|
| | * | Use highp precision for gles2 shader uniforms if not explicitly set. | Marcus Brummer | 2019-05-25 | 1 | -2/+7 |
| * | | Implement shadow to opacity | Bastiaan Olij | 2019-05-21 | 1 | -0/+1 |
| |/ |
|
| * | Many separate fixes to ensure non power of 2 textures work on GLES2, closes #... | Juan Linietsky | 2019-02-24 | 1 | -1/+1 |
| * | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky | 2019-02-22 | 1 | -1/+2 |
| * | Fix typos with codespell | Rémi Verschelde | 2019-02-13 | 1 | -1/+1 |
| * | Fix many asan and ubsan reported issues | Hein-Pieter van Braam | 2019-01-30 | 1 | -2/+2 |
| * | Cleanup and identify ShaderCompilerGLES[23] differences | Rémi Verschelde | 2019-01-28 | 1 | -25/+10 |
| * | GLES2: Define LIGHT Spatial shader builtin | Rémi Verschelde | 2019-01-28 | 1 | -0/+1 |
| * | Fix shader compile error line numbers starting at 0. | RedMser | 2019-01-17 | 1 | -1/+1 |
| * | Merge pull request #24539 from BastiaanOlij/override_gl_position | Rémi Verschelde | 2019-01-04 | 1 | -0/+2 |
| |\ |
|
| | * | Override GL_position | Bastiaan Olij | 2018-12-29 | 1 | -0/+2 |
| * | | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| * | | Fix missing/malformed license headers | Rémi Verschelde | 2019-01-01 | 1 | -1/+1 |
| |/ |
|
| * | Merge pull request #23899 from BastiaanOlij/fix_particle_active | Rémi Verschelde | 2018-12-02 | 1 | -1/+1 |
| |\ |
|
| | * | Remapped ACTIVE to shader_active, now works | Bastiaan Olij | 2018-12-01 | 1 | -1/+1 |
| * | | fixed gles2 camera_matrix bug | clayjohn | 2018-11-30 | 1 | -2/+2 |
| |/ |
|
| * | Fixed how floats are printed to the GLSL shader, closes #19803 | Juan Linietsky | 2018-11-19 | 1 | -4/+5 |
| * | Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 | Juan Linietsky | 2018-11-14 | 1 | -0/+1 |
| * | Avoid double underscore from breaking glsl compiler, fixes #12880 | Juan Linietsky | 2018-11-10 | 1 | -5/+2 |
| * | Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. | Juan Linietsky | 2018-09-29 | 1 | -3/+3 |
| * | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky | 2018-09-23 | 1 | -2/+18 |
| * | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -3/+4 |
| * | Make some debug prints verbose-only, remove others | Rémi Verschelde | 2018-08-24 | 1 | -0/+1 |
| * | [GLES2] fix wrong shader compiler output | Thomas Herzog | 2018-08-24 | 1 | -1/+1 |