| Commit message (Expand) | Author | Age | Files | Lines |
| * | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | 2020-05-14 | 1 | -24/+0 |
| * | Replace NULL with nullptr | lupoDharkael | 2020-04-02 | 1 | -16/+16 |
| * | Remove duplicate ERR_PRINT macro. | Marcel Admiraal | 2020-02-05 | 1 | -1/+1 |
| * | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
| * | Some code changed with Clang-Tidy | qarmin | 2019-06-26 | 1 | -4/+0 |
| * | Fix typo in 7bad170 | Rémi Verschelde | 2019-03-02 | 1 | -20/+5 |
| * | -Fix prepass state not being reset, closes #26348 | Juan Linietsky | 2019-03-01 | 1 | -0/+134 |
| * | Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. | Juan Linietsky | 2019-02-27 | 1 | -313/+222 |
| * | Fix typos with codespell | Rémi Verschelde | 2019-02-13 | 1 | -1/+1 |
| * | Further fixes to avoid memory corruption, closes #25336 | Juan Linietsky | 2019-01-26 | 1 | -8/+3 |
| * | Properly dispose of custom shaders, closes #19300 | Juan Linietsky | 2019-01-25 | 1 | -1/+29 |
| * | Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ... | Juan Linietsky | 2019-01-24 | 1 | -0/+5 |
| * | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| * | Properly support light shaders in GLES2, fixes #21651 | Juan Linietsky | 2018-12-19 | 1 | -15/+17 |
| * | Fix many errors found by PVS-Studio | Aaron Franke | 2018-11-28 | 1 | -1/+1 |
| * | Was missing calling _mkid() in shader_gles2.cpp, regarding fix for #12880 | Juan Linietsky | 2018-11-10 | 1 | -4/+10 |
| * | Fix warnings about set but unused variables [-Wunused-but-set-variable] | Rémi Verschelde | 2018-09-27 | 1 | -7/+0 |
| * | Fix warnings about unused variables [-Wunused-variable] | Rémi Verschelde | 2018-09-27 | 1 | -2/+0 |
| * | Fix warnings for comparison between signed and unsigned integers [-Wsign-comp... | Rémi Verschelde | 2018-09-27 | 1 | -1/+1 |
| * | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky | 2018-09-23 | 1 | -67/+21 |
| * | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde | 2018-09-13 | 1 | -1/+1 |
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| | * | Misc. typos | luz.paz | 2018-09-12 | 1 | -1/+1 |
| * | | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -4/+4 |
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| * | Make some debug prints verbose-only, remove others | Rémi Verschelde | 2018-08-24 | 1 | -1/+0 |
| * | [GLES2] fix canvas_item sampler allocation | Thomas Herzog | 2018-08-23 | 1 | -13/+1 |
| * | Revert "Batch GLES2 draw calls" | Marcin Zawiejski | 2018-08-20 | 1 | -8/+6 |
| * | Batch GLES2 draw calls | Marcin Zawiejski | 2018-08-14 | 1 | -6/+8 |
| * | Fix mat4 uniform writes | Marcin Zawiejski | 2018-08-08 | 1 | -15/+15 |
| * | GLES2 refactors | Thomas Herzog | 2018-08-08 | 1 | -7/+52 |
| * | add initial GLES2 3D renderer | karroffel | 2018-07-27 | 1 | -6/+383 |
| * | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | 2018-07-26 | 1 | -2/+2 |
| * | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson | 2018-03-21 | 1 | -2/+2 |
| * | add GLES 2 renderer for 2D | karroffel | 2018-03-01 | 1 | -0/+689 |
| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -736/+0 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -2/+2 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -329/+292 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | removed some prints | reduz | 2015-12-29 | 1 | -2/+2 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | Camera Fixes | Juan Linietsky | 2014-09-15 | 1 | -1/+3 |
| * | Misc Fixes | Juan Linietsky | 2014-06-27 | 1 | -2/+22 |
| * | More 3D Improvements | Juan Linietsky | 2014-05-29 | 1 | -2/+6 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+746 |