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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
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gles2
/
shaders
/
canvas.glsl
Commit message (
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Author
Age
Files
Lines
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-5
/
+0
*
Add support for 3D textures to GLES2
clayjohn
2020-01-31
1
-0
/
+12
*
Add a default POINT_SIZE
clayjohn
2019-12-10
1
-0
/
+4
*
Create shadow_vec for altering shadow computation
azagaya
2019-09-06
1
-8
/
+18
*
Merge pull request #30895 from clayjohn/gles2-shader-funcs
Rémi Verschelde
2019-07-29
1
-0
/
+2
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\
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*
added round function to gles2
clayjohn
2019-07-29
1
-0
/
+2
*
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update algorithm about paking float to vec4 to fix shadow shift and change rg...
RaphaelHunter
2019-07-28
1
-2
/
+1
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/
*
added MultiMeshInstance2D node for using MultiMesh in 2D
clayjohn
2019-06-03
1
-0
/
+5
*
Fix typos with codespell
Rémi Verschelde
2019-05-19
1
-1
/
+1
*
GLES2: Fix comments in previous commit that broke rendering (!)
Rémi Verschelde
2019-03-12
1
-1
/
+1
*
GLES2: Add comments around EXT_shader_texture_lod check
Rémi Verschelde
2019-03-11
1
-7
/
+3
*
Revert "GLES2: Ensure extension checks for texture2DLod"
Rémi Verschelde
2019-03-11
1
-0
/
+23
*
Revert "GLES2: Fix regression on texture2DLod extension checks"
Rémi Verschelde
2019-03-11
1
-17
/
+0
*
GLES2: Fix regression on texture2DLod extension checks
Rémi Verschelde
2019-03-11
1
-0
/
+17
*
GLES2: Ensure extension checks for texture2DLod
Rémi Verschelde
2019-03-11
1
-23
/
+0
*
fixed pixel snap precision artifact
clayjohn
2019-03-04
1
-0
/
+3
*
Fix GCC 5 build after #26331 and cleanup style
Rémi Verschelde
2019-02-27
1
-1
/
+1
*
Many separate fixes to ensure non power of 2 textures work on GLES2, closes #...
Juan Linietsky
2019-02-24
1
-5
/
+11
*
Explicitly use floating point numbers in the our shaders
Hein-Pieter van Braam
2019-02-24
1
-1
/
+1
*
Revert back to ignoring LIGHT_VEC for 2D shadows
JFonS
2019-02-21
1
-0
/
+4
*
Merge pull request #25682 from JFonS/fix_light_canvas_gles2
Rémi Verschelde
2019-02-12
1
-0
/
+26
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*
Fix canvas light shaders on GLES2
JFonS
2019-02-07
1
-0
/
+26
*
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Make LIGHT_VEC affect 2D shadows again
JFonS
2019-02-10
1
-1
/
+0
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/
*
Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ...
Juan Linietsky
2019-01-24
1
-2
/
+7
*
Fix problem with texture2Dlod, closes #25263
Juan Linietsky
2019-01-23
1
-1
/
+4
*
Implement unpacking for compressed vertex formats on GLES2 when not supported...
Juan Linietsky
2019-01-22
1
-0
/
+20
*
webgl1 doesn't like backslashes in #define
santouits
2019-01-21
1
-10
/
+5
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-3
/
+0
*
-Implented 2D Mesh support for GLES2
Juan Linietsky
2018-12-27
1
-4
/
+61
*
GLES2: Define 'lowp' for OpenGL 2.1
Rémi Verschelde
2018-12-21
1
-6
/
+2
*
Support lights and shadows in GLES2, fixes #21853
Juan Linietsky
2018-12-20
1
-1
/
+321
*
Style: Fix formatting in GLES2 shaders
Rémi Verschelde
2018-12-20
1
-2
/
+0
*
Change how rects are drawn (and also will help batching eventually), to worka...
Juan Linietsky
2018-12-18
1
-4
/
+1
*
Fix GLES2 automatic texture lookup in canvas
Pedro J. Estébanez
2018-10-28
1
-0
/
+3
*
GLES2: Implement pixel snap 2D option
Rémi Verschelde
2018-10-02
1
-0
/
+4
*
Uses skip_transform in gles2 canvas shader
muiroc
2018-09-30
1
-1
/
+6
*
Style: Enable clang-format on GLSL shaders
Rémi Verschelde
2018-08-27
1
-5
/
+22
*
Style: Fix code formatting in GLES2 shaders
Rémi Verschelde
2018-08-24
1
-5
/
+1
*
[GLES2] fix canvas_item sampler allocation
Thomas Herzog
2018-08-23
1
-3
/
+3
*
Revert "Batch GLES2 draw calls"
Marcin Zawiejski
2018-08-20
1
-0
/
+33
*
Batch GLES2 draw calls
Marcin Zawiejski
2018-08-14
1
-33
/
+0
*
add initial GLES2 3D renderer
karroffel
2018-07-27
1
-2
/
+6
*
add GLES 2 renderer for 2D
karroffel
2018-03-01
1
-0
/
+141
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-391
/
+0
*
Add normalmap support for drawing in all low level primitives. Only added sup...
Juan Linietsky
2017-06-17
1
-14
/
+5
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-1
/
+1
*
-Added ViewportContainer, this is the only way to make viewports show up in G...
Juan Linietsky
2016-10-05
1
-0
/
+1
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-3
/
+3
*
Rename misleading define
Pedro J. Estébanez
2016-09-07
1
-2
/
+2
*
Ability to use opacity on distance field textures, fixes #2148
Juan Linietsky
2016-01-02
1
-1
/
+1
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