Commit message (Expand) | Author | Age | Files | Lines | |
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* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | 2020-05-14 | 1 | -2/+0 |
* | Implement DOF blur, Glow, and BCS in GLES2 | clayjohn | 2019-09-30 | 1 | -0/+5 |
* | update algorithm about paking float to vec4 to fix shadow shift and change rg... | RaphaelHunter | 2019-07-28 | 1 | -2/+2 |
* | Explicitly use floating point numbers in the our shaders | Hein-Pieter van Braam | 2019-02-24 | 1 | -1/+1 |
* | GLES2: Define 'lowp' for OpenGL 2.1 | Rémi Verschelde | 2018-12-21 | 1 | -1/+2 |
* | Support lights and shadows in GLES2, fixes #21853 | Juan Linietsky | 2018-12-20 | 1 | -16/+22 |
* | Style: Enable clang-format on GLSL shaders | Rémi Verschelde | 2018-08-27 | 1 | -0/+4 |
* | Style: Fix code formatting in GLES2 shaders | Rémi Verschelde | 2018-08-24 | 1 | -11/+8 |
* | add GLES 2 renderer for 2D | karroffel | 2018-03-01 | 1 | -0/+49 |
* | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -62/+0 |
* | support for 2D shadow casters | Juan Linietsky | 2015-03-02 | 1 | -0/+62 |