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path: root/drivers/gles2/shaders/canvas_shadow.glsl
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* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Implement DOF blur, Glow, and BCS in GLES2clayjohn2019-09-301-0/+5
* update algorithm about paking float to vec4 to fix shadow shift and change rg...RaphaelHunter2019-07-281-2/+2
* Explicitly use floating point numbers in the our shadersHein-Pieter van Braam2019-02-241-1/+1
* GLES2: Define 'lowp' for OpenGL 2.1Rémi Verschelde2018-12-211-1/+2
* Support lights and shadows in GLES2, fixes #21853Juan Linietsky2018-12-201-16/+22
* Style: Enable clang-format on GLSL shadersRémi Verschelde2018-08-271-0/+4
* Style: Fix code formatting in GLES2 shadersRémi Verschelde2018-08-241-11/+8
* add GLES 2 renderer for 2Dkarroffel2018-03-011-0/+49
* Dead code tells no talesRémi Verschelde2017-08-271-62/+0
* support for 2D shadow castersJuan Linietsky2015-03-021-0/+62