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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
gles2
/
shaders
/
copy.glsl
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Author
Age
Files
Lines
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-3
/
+0
*
fix gles2 broken panorama sky on oculus quest
Holger Dammertz
2019-09-22
1
-2
/
+2
*
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-15
1
-0
/
+29
*
Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ...
Juan Linietsky
2019-01-24
1
-2
/
+7
*
Makes screen texture work in GLES2 (2D for now), fixes #23604
Juan Linietsky
2019-01-24
1
-1
/
+1
*
GLES2: Define 'lowp' for OpenGL 2.1
Rémi Verschelde
2018-12-21
1
-0
/
+2
*
Adding option to re-orient our sky
Bastiaan Olij
2018-12-15
1
-2
/
+8
*
Fixed stereoscopic (VR) sky in GLES2
Bastiaan Olij
2018-10-21
1
-0
/
+22
*
Style: Enable clang-format on GLSL shaders
Rémi Verschelde
2018-08-27
1
-0
/
+4
*
Style: Fix code formatting in GLES2 shaders
Rémi Verschelde
2018-08-24
1
-12
/
+9
*
add initial GLES2 3D renderer
karroffel
2018-07-27
1
-3
/
+60
*
add GLES 2 renderer for 2D
karroffel
2018-03-01
1
-0
/
+72
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-557
/
+0
*
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-07-08
1
-6
/
+5
*
Some changes to dual paraboloid envmap generation, fixes somme bleeding
Juan Linietsky
2017-07-05
1
-11
/
+8
*
Screen space reflection effect
Juan Linietsky
2016-11-29
1
-0
/
+10
*
missing fils from yesterday comit.
Juan Linietsky
2014-10-03
1
-0
/
+20
*
Misc Fixes
Juan Linietsky
2014-06-27
1
-12
/
+63
*
Import 3D Scene Improvements
Juan Linietsky
2014-06-19
1
-1
/
+1
*
More 3D Work
Juan Linietsky
2014-06-16
1
-10
/
+147
*
More 3D Improvements
Juan Linietsky
2014-05-29
1
-17
/
+39
*
A bit of everything:
Juan Linietsky
2014-05-14
1
-0
/
+63
*
heck
Juan Linietsky
2014-04-19
1
-1
/
+6
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+253