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path: root/drivers/gles2/shaders/copy.glsl
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* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-3/+0
* fix gles2 broken panorama sky on oculus questHolger Dammertz2019-09-221-2/+2
* Adding a new Camera Server implementation to Godot.BastiaanOlij2019-06-151-0/+29
* Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ...Juan Linietsky2019-01-241-2/+7
* Makes screen texture work in GLES2 (2D for now), fixes #23604Juan Linietsky2019-01-241-1/+1
* GLES2: Define 'lowp' for OpenGL 2.1Rémi Verschelde2018-12-211-0/+2
* Adding option to re-orient our skyBastiaan Olij2018-12-151-2/+8
* Fixed stereoscopic (VR) sky in GLES2Bastiaan Olij2018-10-211-0/+22
* Style: Enable clang-format on GLSL shadersRémi Verschelde2018-08-271-0/+4
* Style: Fix code formatting in GLES2 shadersRémi Verschelde2018-08-241-12/+9
* add initial GLES2 3D rendererkarroffel2018-07-271-3/+60
* add GLES 2 renderer for 2Dkarroffel2018-03-011-0/+72
* Dead code tells no talesRémi Verschelde2017-08-271-557/+0
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-6/+5
* Some changes to dual paraboloid envmap generation, fixes somme bleedingJuan Linietsky2017-07-051-11/+8
* Screen space reflection effectJuan Linietsky2016-11-291-0/+10
* missing fils from yesterday comit.Juan Linietsky2014-10-031-0/+20
* Misc FixesJuan Linietsky2014-06-271-12/+63
* Import 3D Scene ImprovementsJuan Linietsky2014-06-191-1/+1
* More 3D WorkJuan Linietsky2014-06-161-10/+147
* More 3D ImprovementsJuan Linietsky2014-05-291-17/+39
* A bit of everything:Juan Linietsky2014-05-141-0/+63
* heckJuan Linietsky2014-04-191-1/+6
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+253