Commit message (Expand) | Author | Age | Files | Lines | |
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* | Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ... | Juan Linietsky | 2019-01-24 | 1 | -2/+7 |
* | Makes screen texture work in GLES2 (2D for now), fixes #23604 | Juan Linietsky | 2019-01-24 | 1 | -1/+1 |
* | GLES2: Define 'lowp' for OpenGL 2.1 | Rémi Verschelde | 2018-12-21 | 1 | -0/+2 |
* | Adding option to re-orient our sky | Bastiaan Olij | 2018-12-15 | 1 | -2/+8 |
* | Fixed stereoscopic (VR) sky in GLES2 | Bastiaan Olij | 2018-10-21 | 1 | -0/+22 |
* | Style: Enable clang-format on GLSL shaders | Rémi Verschelde | 2018-08-27 | 1 | -0/+4 |
* | Style: Fix code formatting in GLES2 shaders | Rémi Verschelde | 2018-08-24 | 1 | -12/+9 |
* | add initial GLES2 3D renderer | karroffel | 2018-07-27 | 1 | -3/+60 |
* | add GLES 2 renderer for 2D | karroffel | 2018-03-01 | 1 | -0/+72 |
* | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -557/+0 |
* | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 1 | -6/+5 |
* | Some changes to dual paraboloid envmap generation, fixes somme bleeding | Juan Linietsky | 2017-07-05 | 1 | -11/+8 |
* | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 1 | -0/+10 |
* | missing fils from yesterday comit. | Juan Linietsky | 2014-10-03 | 1 | -0/+20 |
* | Misc Fixes | Juan Linietsky | 2014-06-27 | 1 | -12/+63 |
* | Import 3D Scene Improvements | Juan Linietsky | 2014-06-19 | 1 | -1/+1 |
* | More 3D Work | Juan Linietsky | 2014-06-16 | 1 | -10/+147 |
* | More 3D Improvements | Juan Linietsky | 2014-05-29 | 1 | -17/+39 |
* | A bit of everything: | Juan Linietsky | 2014-05-14 | 1 | -0/+63 |
* | heck | Juan Linietsky | 2014-04-19 | 1 | -1/+6 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+253 |