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path: root/drivers/gles2/shaders/scene.glsl
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* More style cleanup...Rémi Verschelde2019-03-041-1/+0
* Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky2019-03-031-1/+12
* Fix GCC 5 build after #26331 and cleanup styleRémi Verschelde2019-02-271-4/+0
* Merge pull request #26286 from kaadmy/gles2_ortho_shadowRémi Verschelde2019-02-261-1/+1
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| * Fix orthographic shadow color when using GLES2KaadmY2019-02-251-1/+1
* | Several fixes to make GLES2 on HTML5 work much better.Juan Linietsky2019-02-251-5/+41
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* Explicitly use floating point numbers in the our shadersHein-Pieter van Braam2019-02-241-4/+4
* Fix vertex lighting in GLES2, closes #25365Juan Linietsky2019-02-231-1/+3
* -Support DEPTH_TEXTURE in GLES2, fixes #25106Juan Linietsky2019-02-221-0/+3
* Fix code style issuesRémi Verschelde2019-02-221-1/+0
* added shadow_color property to gles2clayjohn2019-02-171-5/+7
* Fix fog in GLES2 by using epic hack, closes #25410Juan Linietsky2019-02-121-0/+10
* Properly discard fragments during depth prepass opaque pass, fixes #23321Juan Linietsky2019-01-271-0/+6
* Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ...Juan Linietsky2019-01-241-1/+6
* Fix problem with texture2Dlod, closes #25263Juan Linietsky2019-01-231-1/+3
* Implement unpacking for compressed vertex formats on GLES2 when not supported...Juan Linietsky2019-01-221-3/+17
* Merge pull request #24539 from BastiaanOlij/override_gl_positionRémi Verschelde2019-01-041-0/+9
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| * Override GL_positionBastiaan Olij2018-12-291-0/+9
* | fixes glsl syntax errorAvril2018-12-291-1/+1
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* GLES2: Define 'lowp' for OpenGL 2.1Rémi Verschelde2018-12-211-0/+2
* Style: Fix formatting in GLES2 shadersRémi Verschelde2018-12-201-1/+0
* fix gles2 spotlight problemGitea2018-12-201-1/+0
* Properly support light shaders in GLES2, fixes #21651Juan Linietsky2018-12-191-0/+1
* Merge pull request #23483 from clayjohn/fragment_camera_viewRémi Verschelde2018-12-111-1/+2
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| * make VIEW vector available in fragmentclayjohn2018-12-111-1/+2
* | gles2 implemented VIEWPORT_SIZE builtin for spatial shadermuiroc2018-12-111-0/+4
* | Fixed black artifacts on SpatialMaterial [GLES2]David Sichma2018-11-241-3/+1
* | Removed unnecesary normal multiplication (only culling was really needed), fi...Juan Linietsky2018-11-161-3/+2
* | Merge pull request #23248 from dlasalle/fogJuan Linietsky2018-11-141-2/+2
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| * | Add parameter for fog max depth and use alpha as density.Dominique LaSalle2018-11-131-2/+2
* | | Merge pull request #22639 from tagcup/optRémi Verschelde2018-11-121-36/+27
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| * | Avoid some unnecessary calculations in scene.glsl.Ferenc Arn2018-10-111-36/+27
* | | GLES2: Fix shadows shader error for SpotLightsRémi Verschelde2018-10-251-4/+3
* | | GLES2: Fix typo in tangent calculationRémi Verschelde2018-10-241-1/+1
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* | Format GLES2 scene.glslLeon Krause2018-10-061-18/+17
* | Fix GLES2 uniform precisionLeon Krause2018-10-061-37/+37
* | Fix #22591: shader failed to compile when shadow enabled because of incompati...Jean-François Michaud2018-10-031-1/+1
* | vertex lit optimization for fog.Juan Linietsky2018-10-021-1/+70
* | Implemented FOG support in GLES2.Juan Linietsky2018-10-021-5/+71
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* Bring accidentally commented out lines back.Ferenc Arn2018-10-021-2/+2
* Merge pull request #22483 from tagcup/fresnelRémi Verschelde2018-10-021-33/+70
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| * Optimized GGX G function for GLES2.tagcup2018-09-301-22/+53
| * Restore the Fresnel term in the BRDF.Ferenc Arn2018-09-301-19/+25
* | Style: Run clang-format on shaders againRémi Verschelde2018-10-021-12/+6
* | -Many GLES2 optimizationsJuan Linietsky2018-09-301-38/+161
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* Style: Run clang-format on recent shader changesRémi Verschelde2018-09-301-42/+27
* Some more GLES2 tuning..Juan Linietsky2018-09-291-2/+14
* Many more GLES2 fixesJuan Linietsky2018-09-291-22/+53
* This fixes a bug in refprobe blending, but I have no idea when I fixed it. It...Juan Linietsky2018-09-291-3/+8
* Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders.Juan Linietsky2018-09-291-8/+4