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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
gles2
/
shaders
/
scene.glsl
Commit message (
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Author
Age
Files
Lines
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GLES2: Add comments around EXT_shader_texture_lod check
Rémi Verschelde
2019-03-11
1
-6
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+3
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Revert "GLES2: Ensure extension checks for texture2DLod"
Rémi Verschelde
2019-03-11
1
-2
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+8
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Revert "GLES2: Fix regression on texture2DLod extension checks"
Rémi Verschelde
2019-03-11
1
-17
/
+0
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GLES2: Fix regression on texture2DLod extension checks
Rémi Verschelde
2019-03-11
1
-0
/
+17
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GLES2: Ensure extension checks for texture2DLod
Rémi Verschelde
2019-03-11
1
-8
/
+2
*
More style cleanup...
Rémi Verschelde
2019-03-04
1
-1
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+0
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Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
2019-03-03
1
-1
/
+12
*
Fix GCC 5 build after #26331 and cleanup style
Rémi Verschelde
2019-02-27
1
-4
/
+0
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Merge pull request #26286 from kaadmy/gles2_ortho_shadow
Rémi Verschelde
2019-02-26
1
-1
/
+1
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Fix orthographic shadow color when using GLES2
KaadmY
2019-02-25
1
-1
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+1
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Several fixes to make GLES2 on HTML5 work much better.
Juan Linietsky
2019-02-25
1
-5
/
+41
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Explicitly use floating point numbers in the our shaders
Hein-Pieter van Braam
2019-02-24
1
-4
/
+4
*
Fix vertex lighting in GLES2, closes #25365
Juan Linietsky
2019-02-23
1
-1
/
+3
*
-Support DEPTH_TEXTURE in GLES2, fixes #25106
Juan Linietsky
2019-02-22
1
-0
/
+3
*
Fix code style issues
Rémi Verschelde
2019-02-22
1
-1
/
+0
*
added shadow_color property to gles2
clayjohn
2019-02-17
1
-5
/
+7
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Fix fog in GLES2 by using epic hack, closes #25410
Juan Linietsky
2019-02-12
1
-0
/
+10
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Properly discard fragments during depth prepass opaque pass, fixes #23321
Juan Linietsky
2019-01-27
1
-0
/
+6
*
Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ...
Juan Linietsky
2019-01-24
1
-1
/
+6
*
Fix problem with texture2Dlod, closes #25263
Juan Linietsky
2019-01-23
1
-1
/
+3
*
Implement unpacking for compressed vertex formats on GLES2 when not supported...
Juan Linietsky
2019-01-22
1
-3
/
+17
*
Merge pull request #24539 from BastiaanOlij/override_gl_position
Rémi Verschelde
2019-01-04
1
-0
/
+9
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Override GL_position
Bastiaan Olij
2018-12-29
1
-0
/
+9
*
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fixes glsl syntax error
Avril
2018-12-29
1
-1
/
+1
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GLES2: Define 'lowp' for OpenGL 2.1
Rémi Verschelde
2018-12-21
1
-0
/
+2
*
Style: Fix formatting in GLES2 shaders
Rémi Verschelde
2018-12-20
1
-1
/
+0
*
fix gles2 spotlight problem
Gitea
2018-12-20
1
-1
/
+0
*
Properly support light shaders in GLES2, fixes #21651
Juan Linietsky
2018-12-19
1
-0
/
+1
*
Merge pull request #23483 from clayjohn/fragment_camera_view
Rémi Verschelde
2018-12-11
1
-1
/
+2
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make VIEW vector available in fragment
clayjohn
2018-12-11
1
-1
/
+2
*
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gles2 implemented VIEWPORT_SIZE builtin for spatial shader
muiroc
2018-12-11
1
-0
/
+4
*
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Fixed black artifacts on SpatialMaterial [GLES2]
David Sichma
2018-11-24
1
-3
/
+1
*
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Removed unnecesary normal multiplication (only culling was really needed), fi...
Juan Linietsky
2018-11-16
1
-3
/
+2
*
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Merge pull request #23248 from dlasalle/fog
Juan Linietsky
2018-11-14
1
-2
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+2
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Add parameter for fog max depth and use alpha as density.
Dominique LaSalle
2018-11-13
1
-2
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+2
*
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Merge pull request #22639 from tagcup/opt
Rémi Verschelde
2018-11-12
1
-36
/
+27
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Avoid some unnecessary calculations in scene.glsl.
Ferenc Arn
2018-10-11
1
-36
/
+27
*
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GLES2: Fix shadows shader error for SpotLights
Rémi Verschelde
2018-10-25
1
-4
/
+3
*
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GLES2: Fix typo in tangent calculation
Rémi Verschelde
2018-10-24
1
-1
/
+1
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*
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Format GLES2 scene.glsl
Leon Krause
2018-10-06
1
-18
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+17
*
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Fix GLES2 uniform precision
Leon Krause
2018-10-06
1
-37
/
+37
*
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Fix #22591: shader failed to compile when shadow enabled because of incompati...
Jean-François Michaud
2018-10-03
1
-1
/
+1
*
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vertex lit optimization for fog.
Juan Linietsky
2018-10-02
1
-1
/
+70
*
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Implemented FOG support in GLES2.
Juan Linietsky
2018-10-02
1
-5
/
+71
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Bring accidentally commented out lines back.
Ferenc Arn
2018-10-02
1
-2
/
+2
*
Merge pull request #22483 from tagcup/fresnel
Rémi Verschelde
2018-10-02
1
-33
/
+70
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*
Optimized GGX G function for GLES2.
tagcup
2018-09-30
1
-22
/
+53
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Restore the Fresnel term in the BRDF.
Ferenc Arn
2018-09-30
1
-19
/
+25
*
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Style: Run clang-format on shaders again
Rémi Verschelde
2018-10-02
1
-12
/
+6
*
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-Many GLES2 optimizations
Juan Linietsky
2018-09-30
1
-38
/
+161
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