| Commit message (Expand) | Author | Age | Files | Lines |
* | GLES2: Ensure extension checks for texture2DLod | Rémi Verschelde | 2019-03-11 | 1 | -8/+2 |
* | More style cleanup... | Rémi Verschelde | 2019-03-04 | 1 | -1/+0 |
* | Skeletons can now choose between using local or world coords for processing, ... | Juan Linietsky | 2019-03-03 | 1 | -1/+12 |
* | Fix GCC 5 build after #26331 and cleanup style | Rémi Verschelde | 2019-02-27 | 1 | -4/+0 |
* | Merge pull request #26286 from kaadmy/gles2_ortho_shadow | Rémi Verschelde | 2019-02-26 | 1 | -1/+1 |
|\ |
|
| * | Fix orthographic shadow color when using GLES2 | KaadmY | 2019-02-25 | 1 | -1/+1 |
* | | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky | 2019-02-25 | 1 | -5/+41 |
|/ |
|
* | Explicitly use floating point numbers in the our shaders | Hein-Pieter van Braam | 2019-02-24 | 1 | -4/+4 |
* | Fix vertex lighting in GLES2, closes #25365 | Juan Linietsky | 2019-02-23 | 1 | -1/+3 |
* | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky | 2019-02-22 | 1 | -0/+3 |
* | Fix code style issues | Rémi Verschelde | 2019-02-22 | 1 | -1/+0 |
* | added shadow_color property to gles2 | clayjohn | 2019-02-17 | 1 | -5/+7 |
* | Fix fog in GLES2 by using epic hack, closes #25410 | Juan Linietsky | 2019-02-12 | 1 | -0/+10 |
* | Properly discard fragments during depth prepass opaque pass, fixes #23321 | Juan Linietsky | 2019-01-27 | 1 | -0/+6 |
* | Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ... | Juan Linietsky | 2019-01-24 | 1 | -1/+6 |
* | Fix problem with texture2Dlod, closes #25263 | Juan Linietsky | 2019-01-23 | 1 | -1/+3 |
* | Implement unpacking for compressed vertex formats on GLES2 when not supported... | Juan Linietsky | 2019-01-22 | 1 | -3/+17 |
* | Merge pull request #24539 from BastiaanOlij/override_gl_position | Rémi Verschelde | 2019-01-04 | 1 | -0/+9 |
|\ |
|
| * | Override GL_position | Bastiaan Olij | 2018-12-29 | 1 | -0/+9 |
* | | fixes glsl syntax error | Avril | 2018-12-29 | 1 | -1/+1 |
|/ |
|
* | GLES2: Define 'lowp' for OpenGL 2.1 | Rémi Verschelde | 2018-12-21 | 1 | -0/+2 |
* | Style: Fix formatting in GLES2 shaders | Rémi Verschelde | 2018-12-20 | 1 | -1/+0 |
* | fix gles2 spotlight problem | Gitea | 2018-12-20 | 1 | -1/+0 |
* | Properly support light shaders in GLES2, fixes #21651 | Juan Linietsky | 2018-12-19 | 1 | -0/+1 |
* | Merge pull request #23483 from clayjohn/fragment_camera_view | Rémi Verschelde | 2018-12-11 | 1 | -1/+2 |
|\ |
|
| * | make VIEW vector available in fragment | clayjohn | 2018-12-11 | 1 | -1/+2 |
* | | gles2 implemented VIEWPORT_SIZE builtin for spatial shader | muiroc | 2018-12-11 | 1 | -0/+4 |
* | | Fixed black artifacts on SpatialMaterial [GLES2] | David Sichma | 2018-11-24 | 1 | -3/+1 |
* | | Removed unnecesary normal multiplication (only culling was really needed), fi... | Juan Linietsky | 2018-11-16 | 1 | -3/+2 |
* | | Merge pull request #23248 from dlasalle/fog | Juan Linietsky | 2018-11-14 | 1 | -2/+2 |
|\ \ |
|
| * | | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle | 2018-11-13 | 1 | -2/+2 |
* | | | Merge pull request #22639 from tagcup/opt | Rémi Verschelde | 2018-11-12 | 1 | -36/+27 |
|\ \ \
| |_|/
|/| | |
|
| * | | Avoid some unnecessary calculations in scene.glsl. | Ferenc Arn | 2018-10-11 | 1 | -36/+27 |
* | | | GLES2: Fix shadows shader error for SpotLights | Rémi Verschelde | 2018-10-25 | 1 | -4/+3 |
* | | | GLES2: Fix typo in tangent calculation | Rémi Verschelde | 2018-10-24 | 1 | -1/+1 |
| |/
|/| |
|
* | | Format GLES2 scene.glsl | Leon Krause | 2018-10-06 | 1 | -18/+17 |
* | | Fix GLES2 uniform precision | Leon Krause | 2018-10-06 | 1 | -37/+37 |
* | | Fix #22591: shader failed to compile when shadow enabled because of incompati... | Jean-François Michaud | 2018-10-03 | 1 | -1/+1 |
* | | vertex lit optimization for fog. | Juan Linietsky | 2018-10-02 | 1 | -1/+70 |
* | | Implemented FOG support in GLES2. | Juan Linietsky | 2018-10-02 | 1 | -5/+71 |
|/ |
|
* | Bring accidentally commented out lines back. | Ferenc Arn | 2018-10-02 | 1 | -2/+2 |
* | Merge pull request #22483 from tagcup/fresnel | Rémi Verschelde | 2018-10-02 | 1 | -33/+70 |
|\ |
|
| * | Optimized GGX G function for GLES2. | tagcup | 2018-09-30 | 1 | -22/+53 |
| * | Restore the Fresnel term in the BRDF. | Ferenc Arn | 2018-09-30 | 1 | -19/+25 |
* | | Style: Run clang-format on shaders again | Rémi Verschelde | 2018-10-02 | 1 | -12/+6 |
* | | -Many GLES2 optimizations | Juan Linietsky | 2018-09-30 | 1 | -38/+161 |
|/ |
|
* | Style: Run clang-format on recent shader changes | Rémi Verschelde | 2018-09-30 | 1 | -42/+27 |
* | Some more GLES2 tuning.. | Juan Linietsky | 2018-09-29 | 1 | -2/+14 |
* | Many more GLES2 fixes | Juan Linietsky | 2018-09-29 | 1 | -22/+53 |
* | This fixes a bug in refprobe blending, but I have no idea when I fixed it. It... | Juan Linietsky | 2018-09-29 | 1 | -3/+8 |