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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
gles2
/
shaders
/
stdlib.glsl
Commit message (
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Author
Age
Files
Lines
*
Added 'fma' function to shader language
Yuri Roubinsky
2020-07-10
1
-0
/
+20
*
Implemented inverse shader function to GLES2
Yuri Roubinski
2019-08-22
1
-0
/
+75
*
Fix GLES2 rendering
Yuri Roubinski
2019-08-03
1
-14
/
+14
*
Expose several GLES3 built-ins to GLES2
Chaosus
2019-07-31
1
-5
/
+286
*
added round function to gles2
clayjohn
2019-07-29
1
-0
/
+17
*
Revert "GLES2: Ensure extension checks for texture2DLod"
Rémi Verschelde
2019-03-11
1
-16
/
+0
*
Revert "GLES2: Fix regression on texture2DLod extension checks"
Rémi Verschelde
2019-03-11
1
-3
/
+16
*
GLES2: Fix regression on texture2DLod extension checks
Rémi Verschelde
2019-03-11
1
-16
/
+3
*
GLES2: Ensure extension checks for texture2DLod
Rémi Verschelde
2019-03-11
1
-0
/
+16
*
Style: Run clang-format on shaders again
Rémi Verschelde
2018-10-02
1
-5
/
+4
*
-Many GLES2 optimizations
Juan Linietsky
2018-09-30
1
-0
/
+11
*
Style: Fix code formatting in GLES2 shaders
Rémi Verschelde
2018-08-24
1
-9
/
+4
*
enable hardware skeletons
Thomas Herzog
2018-08-23
1
-3
/
+0
*
add initial GLES2 3D renderer
karroffel
2018-07-27
1
-0
/
+45