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* Remove unused variable after aab8f44Rémi Verschelde2019-02-221-3/+0
* -Support DEPTH_TEXTURE in GLES2, fixes #25106Juan Linietsky2019-02-226-32/+47
* Fix code style issuesRémi Verschelde2019-02-221-1/+0
* Make alpha 1.0 when using texscreen, fixes #25850Juan Linietsky2019-02-212-5/+21
* Revert back to ignoring LIGHT_VEC for 2D shadowsJFonS2019-02-211-0/+4
* Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-203-27/+27
* Merge pull request #26005 from clayjohn/gles2_shadow_colorRémi Verschelde2019-02-182-5/+10
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| * added shadow_color property to gles2clayjohn2019-02-172-5/+10
* | Fix typos with codespellRémi Verschelde2019-02-133-5/+5
* | Merge pull request #25821 from akien-mga/sync-class-and-filenamesRémi Verschelde2019-02-131-1/+1
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| * Core: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
* | Fix infinite recursion in GLES2 _copy_texscreenRémi Verschelde2019-02-121-1/+1
* | Support SCREEN_TEXTURE in GLES2, fixes #25405Juan Linietsky2019-02-123-8/+20
* | Ability to vflip viewports in GLES2, fixes #24555Juan Linietsky2019-02-121-6/+13
* | Use UVs with the nvidia rendering hack, fixes #24563Juan Linietsky2019-02-121-1/+8
* | Fix fog in GLES2 by using epic hack, closes #25410Juan Linietsky2019-02-121-0/+10
* | Missing canvas end left mask turned on, fixes #25666Juan Linietsky2019-02-121-0/+2
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* Merge pull request #25481 from hpvb/fix-ubsan-asan-reportsRémi Verschelde2019-02-121-2/+2
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| * Fix many asan and ubsan reported issuesHein-Pieter van Braam2019-01-301-2/+2
* | Merge pull request #25623 from clayjohn/multimesh_color_bugRémi Verschelde2019-02-121-0/+2
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| * | initialize color buffer to white in gles2 multimeshclayjohn2019-02-041-0/+2
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* | Merge pull request #25682 from JFonS/fix_light_canvas_gles2Rémi Verschelde2019-02-121-0/+26
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| * | Fix canvas light shaders on GLES2JFonS2019-02-071-0/+26
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* | Merge pull request #25779 from JFonS/fix_25581Rémi Verschelde2019-02-121-1/+0
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| * | Make LIGHT_VEC affect 2D shadows againJFonS2019-02-101-1/+0
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* | Merge pull request #25134 from staddy/masterJuan Linietsky2019-02-121-1/+3
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| * Check for null pointer in RasterizerSceneGLES2::render_shadowStanislav2019-01-191-1/+3
* | Cleanup and identify ShaderCompilerGLES[23] differencesRémi Verschelde2019-01-281-25/+10
* | GLES2: Define LIGHT Spatial shader builtinRémi Verschelde2019-01-281-0/+1
* | Properly discard fragments during depth prepass opaque pass, fixes #23321Juan Linietsky2019-01-272-0/+22
* | Properly get proxy texture size for canvas light, fixes #17067Juan Linietsky2019-01-272-0/+12
* | Use transparent framebuffer only when set to transparent, closes #21827Juan Linietsky2019-01-271-1/+6
* | fix s3tc support detection for webglmuiroc2019-01-261-3/+3
* | Further fixes to avoid memory corruption, closes #25336Juan Linietsky2019-01-262-9/+4
* | Properly dispose of custom shaders, closes #19300Juan Linietsky2019-01-252-1/+30
* | Fix depth prepass in GLES2, closes #23321Juan Linietsky2019-01-251-0/+6
* | Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ...Juan Linietsky2019-01-245-7/+33
* | Fix crash with cube shadows in gles2, closes #22635Juan Linietsky2019-01-241-1/+1
* | Makes screen texture work in GLES2 (2D for now), fixes #23604Juan Linietsky2019-01-244-5/+85
* | Fix problem with texture2Dlod, closes #25263Juan Linietsky2019-01-233-3/+10
* | Remove unused method in RasterizerStorageGLES2Rémi Verschelde2019-01-231-9/+0
* | Implement unpacking for compressed vertex formats on GLES2 when not supported...Juan Linietsky2019-01-225-6/+262
* | Do not use shadow cubemaps if depth write is not supported to avoid errors, c...Juan Linietsky2019-01-221-1/+1
* | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132Juan Linietsky2019-01-224-2/+11
* | WebGL1 some changessantouits2019-01-223-3/+29
* | webgl1 doesn't like backslashes in #definesantouits2019-01-211-10/+5
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* Use 16 bit indices on phones that dont support 32, fixes #19797Juan Linietsky2019-01-183-3/+20
* Fix shader compile error line numbers starting at 0.RedMser2019-01-171-1/+1
* Fixes to 2D lights, closes #24750Juan Linietsky2019-01-172-14/+11
* Ensure texture hints are obeyed, fixes #24875Juan Linietsky2019-01-162-0/+26