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path: root/drivers/gles3/rasterizer_canvas_gles3.cpp
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* Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-251-3/+3
* Cleanup old references to GLES2 rendererRémi Verschelde2017-11-191-62/+0
* Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue...andrzej.buczynski2017-11-171-0/+1
* Merge pull request #10897 from themindoverall/fix_box_selectRémi Verschelde2017-09-121-1/+20
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| * Fix draw_rect when width or height < 0. Fixes #10849Chris Serino2017-09-021-1/+20
* | Automatically redraw when shaders using TIME are visible, fixes #10554Juan Linietsky2017-09-051-0/+4
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* add shadow_filter variant PCF7letheed2017-09-011-0/+2
* Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transposeRémi Verschelde2017-08-311-7/+4
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| * Implement texture UV transpose in the gles3 rendererBojidar Marinov2017-08-291-7/+4
* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* | Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky2017-08-191-0/+7
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* Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky2017-08-071-0/+67
* Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-221-1/+1
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-2/+2
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-9/+117
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-35/+104
* -Moved NinePatch to shader, saves a ton of draw calls rendering UIJuan Linietsky2017-06-211-61/+28
* 2D GPU Particles working..Juan Linietsky2017-06-211-0/+163
* Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-181-8/+14
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-171-20/+56
* TIME constant reverted to a single float, fixes #9123Juan Linietsky2017-06-161-3/+1
* Remove error spam on Intel, closes #8665Juan Linietsky2017-06-151-3/+0
* Fix _draw_polygon colors and uvsJuan Linietsky2017-06-141-3/+3
* -Fixed occluder rendering, closes #8560Juan Linietsky2017-06-131-8/+3
* Fixed _draw_polygon, should help fix other bugs..Juan Linietsky2017-06-121-93/+54
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-29/+29
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-1/+1
* Fixed AtlasTexture being incorrectlyRobert Hernandez2017-03-301-13/+13
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-602/+482
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+29
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-1/+1
* -begin of export work, not done yetJuan Linietsky2017-02-151-4/+4
* Enable WebGL2 in web export, start fixing buildeska2017-02-011-2/+1
* Working on compile issues for iOSBastiaanOlij2017-01-161-0/+5
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Merge pull request #7513 from djrm/compilation_fixRémi Verschelde2017-01-151-1/+1
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| * Matrix32 -> Transform2DDaniel J. Ramirez2017-01-131-1/+1
* | Style: Fix whole-line commented codeRémi Verschelde2017-01-141-7/+4
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* Type renames:Juan Linietsky2017-01-111-9/+9
* Godot works on Windows again..reduz2016-12-211-4/+4
* Screen space reflection effectJuan Linietsky2016-11-291-1/+1
* Migrated from GLES to GLAD, fixes many issues.Juan Linietsky2016-11-221-59/+75
* Huge amount of improvement in the material system. Materials should beJuan Linietsky2016-11-201-0/+4
* working reflection probes!!Juan Linietsky2016-11-191-4/+0
* all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-2/+0
* -Many many fixesJuan Linietsky2016-10-291-1/+22
* More scene work, can display a skyboxJuan Linietsky2016-10-211-1/+0
* Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-0/+1