| Commit message (Expand) | Author | Age | Files | Lines |
| * | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky | 2017-11-25 | 1 | -3/+3 |
| * | Cleanup old references to GLES2 renderer | Rémi Verschelde | 2017-11-19 | 1 | -62/+0 |
| * | Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue... | andrzej.buczynski | 2017-11-17 | 1 | -0/+1 |
| * | Merge pull request #10897 from themindoverall/fix_box_select | Rémi Verschelde | 2017-09-12 | 1 | -1/+20 |
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| | * | Fix draw_rect when width or height < 0. Fixes #10849 | Chris Serino | 2017-09-02 | 1 | -1/+20 |
| * | | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky | 2017-09-05 | 1 | -0/+4 |
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| * | add shadow_filter variant PCF7 | letheed | 2017-09-01 | 1 | -0/+2 |
| * | Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose | Rémi Verschelde | 2017-08-31 | 1 | -7/+4 |
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| | * | Implement texture UV transpose in the gles3 renderer | Bojidar Marinov | 2017-08-29 | 1 | -7/+4 |
| * | | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | | Added polygon antialiasing, but it does not work on nvidia. Will have to try ... | Juan Linietsky | 2017-08-19 | 1 | -0/+7 |
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| * | Restored black bars and custom images instead of black bars, closes #1571 | Juan Linietsky | 2017-08-07 | 1 | -0/+67 |
| * | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson | 2017-07-22 | 1 | -1/+1 |
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -1/+1 |
| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -2/+2 |
| * | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | 2017-06-30 | 1 | -9/+117 |
| * | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 1 | -35/+104 |
| * | -Moved NinePatch to shader, saves a ton of draw calls rendering UI | Juan Linietsky | 2017-06-21 | 1 | -61/+28 |
| * | 2D GPU Particles working.. | Juan Linietsky | 2017-06-21 | 1 | -0/+163 |
| * | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky | 2017-06-18 | 1 | -8/+14 |
| * | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky | 2017-06-17 | 1 | -20/+56 |
| * | TIME constant reverted to a single float, fixes #9123 | Juan Linietsky | 2017-06-16 | 1 | -3/+1 |
| * | Remove error spam on Intel, closes #8665 | Juan Linietsky | 2017-06-15 | 1 | -3/+0 |
| * | Fix _draw_polygon colors and uvs | Juan Linietsky | 2017-06-14 | 1 | -3/+3 |
| * | -Fixed occluder rendering, closes #8560 | Juan Linietsky | 2017-06-13 | 1 | -8/+3 |
| * | Fixed _draw_polygon, should help fix other bugs.. | Juan Linietsky | 2017-06-12 | 1 | -93/+54 |
| * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -29/+29 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -1/+1 |
| * | Fixed AtlasTexture being incorrectly | Robert Hernandez | 2017-03-30 | 1 | -13/+13 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -602/+482 |
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+29 |
| * | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | 2017-02-28 | 1 | -1/+1 |
| * | -begin of export work, not done yet | Juan Linietsky | 2017-02-15 | 1 | -4/+4 |
| * | Enable WebGL2 in web export, start fixing build | eska | 2017-02-01 | 1 | -2/+1 |
| * | Working on compile issues for iOS | BastiaanOlij | 2017-01-16 | 1 | -0/+5 |
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
| * | Merge pull request #7513 from djrm/compilation_fix | Rémi Verschelde | 2017-01-15 | 1 | -1/+1 |
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| | * | Matrix32 -> Transform2D | Daniel J. Ramirez | 2017-01-13 | 1 | -1/+1 |
| * | | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -7/+4 |
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| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -9/+9 |
| * | Godot works on Windows again.. | reduz | 2016-12-21 | 1 | -4/+4 |
| * | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 1 | -1/+1 |
| * | Migrated from GLES to GLAD, fixes many issues. | Juan Linietsky | 2016-11-22 | 1 | -59/+75 |
| * | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | 2016-11-20 | 1 | -0/+4 |
| * | working reflection probes!! | Juan Linietsky | 2016-11-19 | 1 | -4/+0 |
| * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 1 | -2/+0 |
| * | -Many many fixes | Juan Linietsky | 2016-10-29 | 1 | -1/+22 |
| * | More scene work, can display a skybox | Juan Linietsky | 2016-10-21 | 1 | -1/+0 |
| * | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 1 | -0/+1 |