| Commit message (Expand) | Author | Age | Files | Lines |
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* | Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer... | Wilson E. Alvarez | 2018-03-13 | 1 | -0/+1 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | -Add lightmapper | Juan Linietsky | 2017-12-14 | 1 | -13/+15 |
* | Style: Apply clang-format again on all files | Rémi Verschelde | 2017-12-07 | 1 | -1/+1 |
* | small fix so shadows dont need to use a separate material for world vertex co... | Juan Linietsky | 2017-12-01 | 1 | -3/+3 |
* | Properly take into consideration that VERTEX must be written to in opaque pre... | Juan Linietsky | 2017-12-01 | 1 | -0/+5 |
* | Merge pull request #12288 from tagcup/expose_viewport_size | Juan Linietsky | 2017-10-30 | 1 | -1/+2 |
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| * | Expose VIEWPORT_SIZE in shader language. | Ferenc Arn | 2017-10-26 | 1 | -1/+2 |
* | | Many fixes to SSAO, should be good now. | Juan Linietsky | 2017-10-22 | 1 | -3/+7 |
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* | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ... | Juan Linietsky | 2017-09-29 | 1 | -4/+4 |
* | Added proximity and distance fade to SpatialMaterial | Juan Linietsky | 2017-09-21 | 1 | -0/+1 |
* | Renamed function arguments to keep them consistent between declaration and im... | Wilson E. Alvarez | 2017-09-14 | 1 | -1/+1 |
* | Fix opaque pre pass, closes #10472 | Juan Linietsky | 2017-09-04 | 1 | -3/+4 |
* | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde | 2017-09-01 | 1 | -1/+1 |
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| * | Fix signed and unsigned comparisons | Hein-Pieter van Braam | 2017-09-01 | 1 | -1/+1 |
* | | Fix some argument ordering, closes #10010 | Juan Linietsky | 2017-09-01 | 1 | -1/+1 |
* | | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky | 2017-09-01 | 1 | -13/+27 |
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* | Changed bools to uint32_t as this may be a compiler bug.. | Juan Linietsky | 2017-08-29 | 1 | -4/+4 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Several fixes to subsurface scattering. Closes #9530 | Juan Linietsky | 2017-08-21 | 1 | -0/+1 |
* | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | 2017-08-19 | 1 | -1/+3 |
* | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -3/+3 |
* | Some fixes for shaders and WebGL2 | Fabio Alessandrelli | 2017-08-11 | 1 | -0/+2 |
* | Several changes to better run in mobile. | Juan Linietsky | 2017-07-22 | 1 | -3/+5 |
* | Lots of work on Audio & Physics engine: | Juan Linietsky | 2017-07-15 | 1 | -8/+25 |
* | Merge pull request #9564 from Noshyaar/pr-threshold | Rémi Verschelde | 2017-07-08 | 1 | -3/+3 |
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| * | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 1 | -3/+3 |
* | | Added triplanar mapping, toon mode, and more specular modes for materials. Ad... | Juan Linietsky | 2017-07-08 | 1 | -0/+2 |
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* | BuildSystem: generated files have .gen.extension | Poommetee Ketson | 2017-06-25 | 1 | -11/+11 |
* | -Restored support for Canvas BG mode on Environment | Juan Linietsky | 2017-06-24 | 1 | -0/+5 |
* | TIME constant reverted to a single float, fixes #9123 | Juan Linietsky | 2017-06-16 | 1 | -1/+1 |
* | Cleaned up Screen Space Reflections, closes #8119 | Juan Linietsky | 2017-06-16 | 1 | -5/+5 |
* | Fixes to SSR, WIP. | Juan Linietsky | 2017-06-16 | 1 | -7/+5 |
* | fix bug related to unshaded materials not working on MSVC. Not cleanest solut... | Juan Linietsky | 2017-06-15 | 1 | -3/+4 |
* | Fixed several bugs with directional light, and changed defaults to be more se... | Juan Linietsky | 2017-06-14 | 1 | -1/+2 |
* | Remove default shadow bias of 0.1 for spot and omni light, fixes #8654 | Juan Linietsky | 2017-06-13 | 1 | -2/+2 |
* | Restored multiple viewport function, as well as view modes. | Juan Linietsky | 2017-06-11 | 1 | -4/+5 |
* | Fog is complete! | Juan Linietsky | 2017-06-07 | 1 | -0/+52 |
* | -working SCREEN_TEXTURE, SCREEN_UV shader variables | Juan Linietsky | 2017-06-05 | 1 | -0/+13 |
* | Several fixes related to PBR and Environment | Juan Linietsky | 2017-05-30 | 1 | -3/+1 |
* | Removed skybox support, added panorama support. Skybox support may come back ... | Juan Linietsky | 2017-05-25 | 1 | -13/+13 |
* | Particle system is complete. Rejoice! | Juan Linietsky | 2017-04-08 | 1 | -1/+1 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -1/+0 |
* | Make that Whole New World great again | Rémi Verschelde | 2017-03-05 | 1 | -1/+3 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -185/+153 |
* | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+28 |
* | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky | 2017-02-08 | 1 | -1/+3 |
* | shadows were not working in-editor for nvidia, fixed now | Juan Linietsky | 2017-02-06 | 1 | -1/+0 |