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path: root/drivers/gles3/rasterizer_scene_gles3.h
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* Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer...Wilson E. Alvarez2018-03-131-0/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* -Add lightmapperJuan Linietsky2017-12-141-13/+15
* Style: Apply clang-format again on all filesRémi Verschelde2017-12-071-1/+1
* small fix so shadows dont need to use a separate material for world vertex co...Juan Linietsky2017-12-011-3/+3
* Properly take into consideration that VERTEX must be written to in opaque pre...Juan Linietsky2017-12-011-0/+5
* Merge pull request #12288 from tagcup/expose_viewport_sizeJuan Linietsky2017-10-301-1/+2
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| * Expose VIEWPORT_SIZE in shader language.Ferenc Arn2017-10-261-1/+2
* | Many fixes to SSAO, should be good now.Juan Linietsky2017-10-221-3/+7
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* Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky2017-09-291-4/+4
* Added proximity and distance fade to SpatialMaterialJuan Linietsky2017-09-211-0/+1
* Renamed function arguments to keep them consistent between declaration and im...Wilson E. Alvarez2017-09-141-1/+1
* Fix opaque pre pass, closes #10472Juan Linietsky2017-09-041-3/+4
* Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde2017-09-011-1/+1
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| * Fix signed and unsigned comparisonsHein-Pieter van Braam2017-09-011-1/+1
* | Fix some argument ordering, closes #10010Juan Linietsky2017-09-011-1/+1
* | Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky2017-09-011-13/+27
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* Changed bools to uint32_t as this may be a compiler bug..Juan Linietsky2017-08-291-4/+4
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Several fixes to subsurface scattering. Closes #9530Juan Linietsky2017-08-211-0/+1
* -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-191-1/+3
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-3/+3
* Some fixes for shaders and WebGL2Fabio Alessandrelli2017-08-111-0/+2
* Several changes to better run in mobile.Juan Linietsky2017-07-221-3/+5
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-8/+25
* Merge pull request #9564 from Noshyaar/pr-thresholdRémi Verschelde2017-07-081-3/+3
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| * Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-3/+3
* | Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky2017-07-081-0/+2
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* BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-251-11/+11
* -Restored support for Canvas BG mode on EnvironmentJuan Linietsky2017-06-241-0/+5
* TIME constant reverted to a single float, fixes #9123Juan Linietsky2017-06-161-1/+1
* Cleaned up Screen Space Reflections, closes #8119Juan Linietsky2017-06-161-5/+5
* Fixes to SSR, WIP.Juan Linietsky2017-06-161-7/+5
* fix bug related to unshaded materials not working on MSVC. Not cleanest solut...Juan Linietsky2017-06-151-3/+4
* Fixed several bugs with directional light, and changed defaults to be more se...Juan Linietsky2017-06-141-1/+2
* Remove default shadow bias of 0.1 for spot and omni light, fixes #8654Juan Linietsky2017-06-131-2/+2
* Restored multiple viewport function, as well as view modes.Juan Linietsky2017-06-111-4/+5
* Fog is complete!Juan Linietsky2017-06-071-0/+52
* -working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky2017-06-051-0/+13
* Several fixes related to PBR and EnvironmentJuan Linietsky2017-05-301-3/+1
* Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky2017-05-251-13/+13
* Particle system is complete. Rejoice!Juan Linietsky2017-04-081-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-1/+0
* Make that Whole New World great againRémi Verschelde2017-03-051-1/+3
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-185/+153
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* basic contact shadows implementation, will most likely need some polishingJuan Linietsky2017-02-081-1/+3
* shadows were not working in-editor for nvidia, fixed nowJuan Linietsky2017-02-061-1/+0