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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
gles3
/
rasterizer_scene_gles3.h
Commit message (
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Author
Age
Files
Lines
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*
Split dependency logic
Bastiaan Olij
2022-06-28
1
-7
/
+6
*
Introduce eye_offset for correcting stereoscopic reflections
Bastiaan Olij
2022-06-17
1
-0
/
+1
*
Implement MultiMesh in 3D and flesh out MultiMesh functions
clayjohn
2022-06-14
1
-1
/
+1
*
Initial TAA implementation
jfons
2022-06-07
1
-2
/
+2
*
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-24
1
-43
/
+0
*
Add basic lighting to GLES3 renderer.
clayjohn
2022-05-16
1
-89
/
+197
*
Basic 3D rendering
clayjohn
2022-05-12
1
-5
/
+347
*
SceneShader compiling
clayjohn
2022-05-11
1
-2
/
+6
*
SkyShaders working
clayjohn
2022-05-11
1
-7
/
+6
*
Merge pull request #60503 from clayjohn/OPENGL-3D
Rémi Verschelde
2022-04-28
1
-8
/
+319
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\
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*
Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
clayjohn
2022-04-26
1
-8
/
+319
*
|
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
Hugo Locurcio
2022-04-26
1
-1
/
+1
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/
*
Enable 16-bit shadow atlas by default in the RenderingServer methods
Hugo Locurcio
2022-02-04
1
-2
/
+2
*
add support for glow maps
Ansraer
2022-01-20
1
-1
/
+1
*
Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-17
1
-1
/
+1
*
New OpenGL batching canvas renderer
clayjohn
2022-01-11
1
-5
/
+3
*
Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-05
1
-0
/
+1
*
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
1
-1
/
+1
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\
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*
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-29
1
-1
/
+1
*
|
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-04
1
-0
/
+2
|
\
\
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*
|
Added SSIL post processing effect
clayjohn
2021-11-06
1
-0
/
+2
*
|
|
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
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/
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/
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*
|
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
1
-1
/
+1
|
/
*
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-31
1
-0
/
+229
*
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
1
-878
/
+0
*
doc: Sync classref with current source
Rémi Verschelde
2020-02-12
1
-1
/
+1
*
Rewrote large part of rendering, omni and spot shadows now work.
Juan Linietsky
2020-02-11
1
-8
/
+7
*
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-11
1
-12
/
+12
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fix issues with environment mapping
clayjohn
2019-11-19
1
-1
/
+1
*
only render depth with alpha prepass on prepass
clayjohn
2019-10-11
1
-1
/
+1
*
Merge pull request #30714 from Calinou/invert-default-fog-height
Rémi Verschelde
2019-08-08
1
-2
/
+2
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\
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*
Invert and adjust the default fog height values
Hugo Locurcio
2019-08-07
1
-2
/
+2
*
|
add project setting for max lights and reflections in gles3
clayjohn
2019-07-28
1
-2
/
+6
|
/
*
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-15
1
-0
/
+4
*
Fixed handling of depth texture so it's resolved and bound when needed
Daniel Rakos
2019-03-26
1
-1
/
+7
*
Undo #25557 (was not right anyway), fixes #26258
Juan Linietsky
2019-03-11
1
-1
/
+1
*
Many fixes regarding depth buffer clearing, closes #25994, closes #25975
Juan Linietsky
2019-02-21
1
-1
/
+2
*
Allow usage of depth texture when contact shadows are disabled
KaadmY
2019-02-01
1
-0
/
+1
*
Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].
marxin
2019-01-19
1
-4
/
+9
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Adding option to re-orient our sky
Bastiaan Olij
2018-12-15
1
-2
/
+4
*
Moved member variables to initializer list
Wilson E. Alvarez
2018-12-11
1
-86
/
+74
*
Added luminance capping to avoid glitches on small dots. closes #17996
Juan Linietsky
2018-11-28
1
-1
/
+3
*
Add parameter for fog max depth and use alpha as density.
Dominique LaSalle
2018-11-13
1
-1
/
+5
*
Baker fixes
Juan Linietsky
2018-10-07
1
-1
/
+1
*
Removed unused function RasterizerSceneGLES3::_copy_to_front_buffer
Wilson E. Alvarez
2018-09-12
1
-1
/
+0
*
transmission was broken, fix was made. Also fixed treshold.
Juan Linietsky
2018-07-22
1
-1
/
+1
*
Fix opaque pre pass not casting shadows
Juan Linietsky
2018-07-22
1
-1
/
+2
*
Added ability for SSAO to affect AO textures too
Juan Linietsky
2018-07-02
1
-1
/
+5
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