| Commit message (Expand) | Author | Age | Files | Lines |
| * | Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. | Juan Linietsky | 2019-02-27 | 1 | -9/+0 |
| * | Further fixes to avoid memory corruption, closes #25336 | Juan Linietsky | 2019-01-26 | 1 | -8/+3 |
| * | Properly dispose of custom shaders, closes #19300 | Juan Linietsky | 2019-01-25 | 1 | -1/+27 |
| * | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| * | Removed unnecessary assignments | Wilson E. Alvarez | 2018-11-17 | 1 | -6/+0 |
| * | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky | 2018-09-23 | 1 | -0/+5 |
| * | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -1/+1 |
| * | Make some debug prints verbose-only, remove others | Rémi Verschelde | 2018-08-24 | 1 | -9/+0 |
| * | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | 2018-07-26 | 1 | -1/+1 |
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| * | Merge pull request #14794 from endragor/remove-debug-logs | Rémi Verschelde | 2017-12-18 | 1 | -1/+0 |
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| | * | Remove debug logs that are of no use to end users | Ruslan Mustakov | 2017-12-18 | 1 | -1/+0 |
| * | | Cleanup some #if 0'd code | Rémi Verschelde | 2017-12-17 | 1 | -30/+0 |
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| * | Improve slang, especially in user-visible parts | Unknown | 2017-12-05 | 1 | -3/+3 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -2/+2 |
| * | Use precision for samples only when #version 300 es | Fabio Alessandrelli | 2017-08-16 | 1 | -0/+4 |
| * | Some fixes for shaders and WebGL2 | Fabio Alessandrelli | 2017-08-11 | 1 | -0/+6 |
| * | Several changes to better run in mobile. | Juan Linietsky | 2017-07-22 | 1 | -0/+1 |
| * | -Added triplanar mapping modes | Juan Linietsky | 2017-07-08 | 1 | -1/+2 |
| * | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 1 | -16/+17 |
| * | 2D GPU Particles working.. | Juan Linietsky | 2017-06-21 | 1 | -0/+2 |
| * | Rework shading modes and change location of light shader | Juan Linietsky | 2017-06-01 | 1 | -8/+8 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -339/+289 |
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -2/+2 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -2/+2 |
| * | -Changed memory functions, Memory::alloc_static*, simplified them, made them ... | Juan Linietsky | 2017-01-06 | 1 | -4/+4 |
| * | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 1 | -2/+2 |
| * | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 1 | -1/+22 |
| * | WIP immediates and proper buffers swapping | Juan Linietsky | 2016-11-23 | 1 | -2/+1 |
| * | Changed to proper GLSL version | Juan Linietsky | 2016-11-22 | 1 | -2/+2 |
| * | Migrated from GLES to GLAD, fixes many issues. | Juan Linietsky | 2016-11-22 | 1 | -2/+4 |
| * | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky | 2016-11-11 | 1 | -0/+9 |
| * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 1 | -0/+1 |
| * | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 1 | -3/+9 |
| * | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky | 2016-10-10 | 1 | -18/+65 |
| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -0/+754 |