index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
drivers
/
gles3
/
shader_gles3.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-24
1
-9
/
+0
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Merge pull request #14794 from endragor/remove-debug-logs
Rémi Verschelde
2017-12-18
1
-1
/
+0
|
\
|
*
Remove debug logs that are of no use to end users
Ruslan Mustakov
2017-12-18
1
-1
/
+0
*
|
Cleanup some #if 0'd code
Rémi Verschelde
2017-12-17
1
-30
/
+0
|
/
*
Improve slang, especially in user-visible parts
Unknown
2017-12-05
1
-3
/
+3
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-2
/
+2
*
Use precision for samples only when #version 300 es
Fabio Alessandrelli
2017-08-16
1
-0
/
+4
*
Some fixes for shaders and WebGL2
Fabio Alessandrelli
2017-08-11
1
-0
/
+6
*
Several changes to better run in mobile.
Juan Linietsky
2017-07-22
1
-0
/
+1
*
-Added triplanar mapping modes
Juan Linietsky
2017-07-08
1
-1
/
+2
*
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-26
1
-16
/
+17
*
2D GPU Particles working..
Juan Linietsky
2017-06-21
1
-0
/
+2
*
Rework shading modes and change location of light shader
Juan Linietsky
2017-06-01
1
-8
/
+8
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-339
/
+289
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-2
/
+2
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-2
/
+2
*
-Changed memory functions, Memory::alloc_static*, simplified them, made them ...
Juan Linietsky
2017-01-06
1
-4
/
+4
*
Screen space reflection effect
Juan Linietsky
2016-11-29
1
-2
/
+2
*
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-24
1
-1
/
+22
*
WIP immediates and proper buffers swapping
Juan Linietsky
2016-11-23
1
-2
/
+1
*
Changed to proper GLSL version
Juan Linietsky
2016-11-22
1
-2
/
+2
*
Migrated from GLES to GLAD, fixes many issues.
Juan Linietsky
2016-11-22
1
-2
/
+4
*
Done with lights and shadows (wonder if i'm missing something..)
Juan Linietsky
2016-11-11
1
-0
/
+9
*
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-27
1
-0
/
+1
*
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-19
1
-3
/
+9
*
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-10
1
-18
/
+65
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-0
/
+754
[prev]