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path: root/drivers/gles3/shader_gles3.cpp
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* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-9/+0
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Merge pull request #14794 from endragor/remove-debug-logsRémi Verschelde2017-12-181-1/+0
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| * Remove debug logs that are of no use to end usersRuslan Mustakov2017-12-181-1/+0
* | Cleanup some #if 0'd codeRémi Verschelde2017-12-171-30/+0
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* Improve slang, especially in user-visible partsUnknown2017-12-051-3/+3
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-2/+2
* Use precision for samples only when #version 300 esFabio Alessandrelli2017-08-161-0/+4
* Some fixes for shaders and WebGL2Fabio Alessandrelli2017-08-111-0/+6
* Several changes to better run in mobile.Juan Linietsky2017-07-221-0/+1
* -Added triplanar mapping modesJuan Linietsky2017-07-081-1/+2
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-16/+17
* 2D GPU Particles working..Juan Linietsky2017-06-211-0/+2
* Rework shading modes and change location of light shaderJuan Linietsky2017-06-011-8/+8
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-339/+289
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-2/+2
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+2
* -Changed memory functions, Memory::alloc_static*, simplified them, made them ...Juan Linietsky2017-01-061-4/+4
* Screen space reflection effectJuan Linietsky2016-11-291-2/+2
* Blend shapes using transform feedback (GPU)Juan Linietsky2016-11-241-1/+22
* WIP immediates and proper buffers swappingJuan Linietsky2016-11-231-2/+1
* Changed to proper GLSL versionJuan Linietsky2016-11-221-2/+2
* Migrated from GLES to GLAD, fixes many issues.Juan Linietsky2016-11-221-2/+4
* Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky2016-11-111-0/+9
* PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-0/+1
* Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-3/+9
* 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-18/+65
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-0/+754