summaryrefslogtreecommitdiffstats
path: root/drivers/gles3/shaders
Commit message (Expand)AuthorAgeFilesLines
* Merge pull request #13290 from Chaosus/projectionfixRémi Verschelde2017-11-261-5/+0
|\
| * Fixed invalid transform when skip_vertex_transform usedChaosus2017-11-261-5/+0
* | Fix shader compilation fail on Androidvolzhs2017-11-271-2/+2
|/
* -Fixed height fog (was broken)Juan Linietsky2017-11-251-1/+1
* remove half_texpixel in canvas since no longer usedJuan Linietsky2017-11-121-1/+0
* Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ...Nathan Warden2017-11-111-1/+1
* Add viewport to the other SceneData struct.Ferenc Arn2017-10-301-0/+1
* Merge pull request #12288 from tagcup/expose_viewport_sizeJuan Linietsky2017-10-301-0/+2
|\
| * Expose VIEWPORT_SIZE in shader language.Ferenc Arn2017-10-261-0/+2
* | Revert "Rename Schlick GGX to GGX."Rémi Verschelde2017-10-231-3/+3
* | Partially undo #11807.Ferenc Arn2017-10-221-2/+2
* | Many fixes to SSAO, should be good now.Juan Linietsky2017-10-222-11/+33
* | Merge pull request #12297 from tagcup/clearcoat_fixRémi Verschelde2017-10-221-4/+6
|\ \
| * | Don't add clearcoat BRDF to specular light as-is.Ferenc Arn2017-10-211-4/+6
| |/
* / Rename Schlick GGX to GGX.Ferenc Arn2017-10-211-3/+3
|/
* Corrections to #11807.Ferenc Arn2017-10-211-9/+9
* Merge pull request #11807 from tagcup/roughness_metallic_limiting_casesJuan Linietsky2017-10-211-49/+52
|\
| * Fix the condition when specular light calculation is avoided (should be rough...Ferenc Arn2017-10-111-49/+52
* | Fix render mode specular schlick ggxHiroshi Ogawa2017-10-141-5/+3
* | Merge pull request #12048 from hi-ogawa/fix-viewport-vflipRémi Verschelde2017-10-121-6/+1
|\ \ | |/ |/|
| * Fix viewport vflipHiroshi Ogawa2017-10-121-6/+1
* | Merge pull request #11966 from BastiaanOlij/stereo_skyRémi Verschelde2017-10-111-1/+23
|\ \
| * | Fix issues when rendering panoramic sky in stereoscopicBastiaan Olij2017-10-101-1/+23
| |/
* | Merge pull request #11818 from tagcup/anisotropic_ggxRémi Verschelde2017-10-111-18/+59
|\ \ | |/ |/|
| * Fix anisotropic GGX D function, and introduce and use anistropic GGX G function.Ferenc Arn2017-10-091-18/+59
* | Fix type error in subsurface scattering shader codeHiroshi Ogawa2017-10-041-13/+12
|/
* Various clean ups and cosmetic changes in scene.glsl.Ferenc Arn2017-10-031-74/+75
* Merge pull request #11700 from tagcup/clearcoat_fixAndreas Haas2017-10-021-1/+7
|\
| * Fix clearcoat without Schlick-GGX specular.Ferenc Arn2017-09-291-1/+7
* | missing PI division on vertex shaderJuan Linietsky2017-10-021-1/+2
* | Slight proposed fixes to PBR.Juan Linietsky2017-10-011-2/+2
* | Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ...Juan Linietsky2017-10-011-7/+4
* | Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibi...Juan Linietsky2017-10-011-3/+6
* | Merge pull request #11694 from tagcup/lambert_normalizationJuan Linietsky2017-10-011-2/+2
|\ \
| * | Ensure that Lambert is energy conserving.Ferenc Arn2017-09-291-2/+2
| |/
* | Add missing N.L factor to Burley's contribution to radiance.Ferenc Arn2017-10-011-1/+1
* | Fix environmental BRDF.Ferenc Arn2017-09-301-6/+7
* | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky2017-09-291-5/+7
|/
* Merge pull request #11672 from tagcup/fix_oren_nayarGilles Roudiere2017-09-291-2/+3
|\
| * Fix Oren-Nayar diffuse.Ferenc Arn2017-09-281-2/+3
* | Fixed typo: 'texure' to 'texture'Indah Sylvia2017-09-291-1/+1
|/
* Fixes to light shaders, should work now..Juan Linietsky2017-09-271-0/+4
* Avoid pow in Burley diffuse.Ferenc Arn2017-09-261-4/+4
* Added light affect parameter to baked AOJuan Linietsky2017-09-231-0/+5
* Fixes to rim parameter in shaderJuan Linietsky2017-09-231-10/+10
* Added proximity and distance fade to SpatialMaterialJuan Linietsky2017-09-211-0/+2
* Many fixes to visual script, changed virtuals override for a proper selector.Juan Linietsky2017-09-121-7/+16
* Fixed orthogonal projection in all effects and post processesJuan Linietsky2017-09-076-912/+957
* Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-071-904/+911
* -Fix folow surface in subsurface scattering, closes #10696Juan Linietsky2017-09-061-56/+57