summaryrefslogtreecommitdiffstats
path: root/drivers/gles3/shaders
Commit message (Expand)AuthorAgeFilesLines
...
* | Merge pull request #84733 from clayjohn/GL-CanvasGroup-performanceRémi Verschelde2024-01-081-2/+3
|\ \
| * | Only copy the relevant portion of the screen when copying to backbuffer in Co...clayjohn2023-11-111-2/+3
* | | Merge pull request #85837 from akien-mga/clang-format-16Rémi Verschelde2024-01-051-2/+1
|\ \ \ | |_|/ |/| |
| * | Style: Mark clang-format 16 as supported for pre-commit hookRémi Verschelde2023-12-061-2/+1
* | | OpenGL: Implement rendering of lightmapsDavid Snopek2023-12-041-3/+100
|/ /
* | Merge pull request #84416 from jsjtxietian/shadow_disabledRémi Verschelde2023-12-041-5/+13
|\ \
| * | Add shadows_disabled macro in Compatibility rendererjsjtxietian2023-11-071-5/+13
| |/
* / Automatically ensure correct normals in Compatibility rendererBlueCube33102023-10-221-1/+12
|/
* Remove PSSM Fademrjustaguy2023-10-131-7/+0
* Particle internal refactor and additions for more artistic controlQbieShay2023-10-101-1/+4
* Only perform modelview transform on tangent and binormal when vertex shader i...clayjohn2023-10-051-2/+1
* Vertex and attribute compression to reduce the size of the vertex format.clayjohn2023-10-051-27/+52
* Implement 3D shadows in the GL Compatibility rendererclayjohn2023-09-282-43/+514
* Merge pull request #81160 from paddy-exe/canvas-uv-world-spaceRémi Verschelde2023-09-191-1/+5
|\
| * Add option to use world coordinates in canvas item shaderPatrick2023-08-301-1/+5
* | Merge pull request #81315 from conorlawton/z-billboard-y-velocity-no-scaleRémi Verschelde2023-09-081-4/+3
|\ \
| * | Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead o...Conor Lawton2023-09-081-4/+3
| |/
* / Implement render mode fog_disabled and BaseMaterial3D setting Disable FogMilan Gruner2023-09-051-1/+8
|/
* Add option to enable HDR rendering in 2Dclayjohn2023-08-071-1/+1
* Fix use of discard in shadersClay2023-07-241-10/+8
* Merge pull request #77740 from ChibiDenDen/simplify_vulkanYuri Sizov2023-07-121-6/+6
|\
| * replace sampler arrays with constant sampler elementsChibiDenDen2023-06-221-6/+6
* | Use Gaussian approximation for backbuffer mipmaps in GL Compatibility rendererclayjohn2023-06-121-2/+37
* | Merge pull request #76977 from manueldun/light-shader-builtinsRémi Verschelde2023-06-091-0/+4
|\ \
| * | Enable the use of all builtins on the light shaderManuel Dun2023-06-081-0/+4
* | | Merge pull request #75181 from dalexeev/fix-light-only-modeYuri Sizov2023-05-271-1/+11
|\ \ \ | |_|/ |/| |
| * | Fix "Light Only" mode of `CanvasItemMaterial`Danil Alexeev2023-05-131-1/+11
| |/
* | Merge pull request #76053 from MightiestGoat/fix-sky-auto-exposureRémi Verschelde2023-05-241-1/+1
|\ \ | |/ |/|
| * Fix the grainy sky while using debandingmightygoat2023-04-151-1/+1
* | Add SPECULAR_AMOUNT spatial light shader built-inJohan Aires Rastén2023-05-041-1/+1
* | Add LIGHT_IS_DIRECTIONAL built-in for spatial shadersJohan Aires Rastén2023-04-201-4/+4
* | Clamp normal when calculating 2D lighting to avoid artifactsclayjohn2023-04-181-1/+1
|/
* Translate inactive particles to -INFErik Johnson2023-04-121-3/+6
* Fix "error X3708: continue cannot be used in a switch" in HTML exportcody2023-04-071-83/+70
* Fix wobbly sky in stereoscopic OpenGLBastiaan Olij2023-02-211-6/+4
* Avoid branch in half2float in gl_compatibility rendererclayjohn2023-02-141-5/+1
* Handle 0 exponent in float/half conversion for OpenGlJoJoX2023-02-081-4/+14
* Merge pull request #72695 from clayjohn/CanvasGroup-shadingYuri Sizov2023-02-041-1/+1
|\
| * Avoid shading CanvasGroup nodes twiceclayjohn2023-02-031-1/+1
* | Ignore instance color and instance custom_data when not used in the OpenGL re...clayjohn2023-02-031-3/+7
|/
* Merge pull request #72485 from BastiaanOlij/add_eye_matrix_accessRémi Verschelde2023-02-011-1/+5
|\
| * Expose EYE_OFFSET to gdshader codeBastiaan Olij2023-02-011-1/+5
* | Fix sky rendering with multiview in OpenGLDavid Snopek2023-01-311-0/+38
|/
* Automatically transform Skeleton2D calculations so pivots are not neededclayjohn2023-01-271-2/+15
* Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depthRémi Verschelde2023-01-261-0/+10
|\
| * Make screen texture and depth texture work in MultiviewBastiaan Olij2023-01-251-0/+10
* | Fix some SpotLight3D issues (clustering artifacts, light leak)Hendrik Brucker2023-01-241-1/+2
|/
* Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn2023-01-182-3/+3
* GLES3: Fix canvas shader use of undefined draw_dataRémi Verschelde2023-01-171-2/+2
* fix normal map not flipping in sprite2Djainl28patel2023-01-142-0/+9