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Redot Engine – Multi-platform 2D and 3D game engine
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gles3
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shaders
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Merge pull request #84733 from clayjohn/GL-CanvasGroup-performance
Rémi Verschelde
2024-01-08
1
-2
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+3
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Only copy the relevant portion of the screen when copying to backbuffer in Co...
clayjohn
2023-11-11
1
-2
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+3
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Merge pull request #85837 from akien-mga/clang-format-16
Rémi Verschelde
2024-01-05
1
-2
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+1
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Style: Mark clang-format 16 as supported for pre-commit hook
Rémi Verschelde
2023-12-06
1
-2
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+1
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OpenGL: Implement rendering of lightmaps
David Snopek
2023-12-04
1
-3
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+100
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Merge pull request #84416 from jsjtxietian/shadow_disabled
Rémi Verschelde
2023-12-04
1
-5
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+13
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Add shadows_disabled macro in Compatibility renderer
jsjtxietian
2023-11-07
1
-5
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+13
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Automatically ensure correct normals in Compatibility renderer
BlueCube3310
2023-10-22
1
-1
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+12
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Remove PSSM Fade
mrjustaguy
2023-10-13
1
-7
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+0
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Particle internal refactor and additions for more artistic control
QbieShay
2023-10-10
1
-1
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+4
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Only perform modelview transform on tangent and binormal when vertex shader i...
clayjohn
2023-10-05
1
-2
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+1
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Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
1
-27
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+52
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Implement 3D shadows in the GL Compatibility renderer
clayjohn
2023-09-28
2
-43
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+514
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Merge pull request #81160 from paddy-exe/canvas-uv-world-space
Rémi Verschelde
2023-09-19
1
-1
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+5
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Add option to use world coordinates in canvas item shader
Patrick
2023-08-30
1
-1
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+5
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Merge pull request #81315 from conorlawton/z-billboard-y-velocity-no-scale
Rémi Verschelde
2023-09-08
1
-4
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+3
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Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead o...
Conor Lawton
2023-09-08
1
-4
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+3
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Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
Milan Gruner
2023-09-05
1
-1
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+8
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Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
1
-1
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+1
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Fix use of discard in shaders
Clay
2023-07-24
1
-10
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+8
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Merge pull request #77740 from ChibiDenDen/simplify_vulkan
Yuri Sizov
2023-07-12
1
-6
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+6
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replace sampler arrays with constant sampler elements
ChibiDenDen
2023-06-22
1
-6
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+6
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Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer
clayjohn
2023-06-12
1
-2
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+37
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Merge pull request #76977 from manueldun/light-shader-builtins
Rémi Verschelde
2023-06-09
1
-0
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+4
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Enable the use of all builtins on the light shader
Manuel Dun
2023-06-08
1
-0
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+4
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Merge pull request #75181 from dalexeev/fix-light-only-mode
Yuri Sizov
2023-05-27
1
-1
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+11
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Fix "Light Only" mode of `CanvasItemMaterial`
Danil Alexeev
2023-05-13
1
-1
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+11
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Merge pull request #76053 from MightiestGoat/fix-sky-auto-exposure
Rémi Verschelde
2023-05-24
1
-1
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+1
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Fix the grainy sky while using debanding
mightygoat
2023-04-15
1
-1
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+1
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Add SPECULAR_AMOUNT spatial light shader built-in
Johan Aires Rastén
2023-05-04
1
-1
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+1
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Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
Johan Aires Rastén
2023-04-20
1
-4
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+4
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Clamp normal when calculating 2D lighting to avoid artifacts
clayjohn
2023-04-18
1
-1
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+1
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Translate inactive particles to -INF
Erik Johnson
2023-04-12
1
-3
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+6
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Fix "error X3708: continue cannot be used in a switch" in HTML export
cody
2023-04-07
1
-83
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+70
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Fix wobbly sky in stereoscopic OpenGL
Bastiaan Olij
2023-02-21
1
-6
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+4
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Avoid branch in half2float in gl_compatibility renderer
clayjohn
2023-02-14
1
-5
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+1
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Handle 0 exponent in float/half conversion for OpenGl
JoJoX
2023-02-08
1
-4
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+14
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Merge pull request #72695 from clayjohn/CanvasGroup-shading
Yuri Sizov
2023-02-04
1
-1
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+1
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Avoid shading CanvasGroup nodes twice
clayjohn
2023-02-03
1
-1
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+1
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Ignore instance color and instance custom_data when not used in the OpenGL re...
clayjohn
2023-02-03
1
-3
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+7
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Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
Rémi Verschelde
2023-02-01
1
-1
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+5
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Expose EYE_OFFSET to gdshader code
Bastiaan Olij
2023-02-01
1
-1
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+5
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Fix sky rendering with multiview in OpenGL
David Snopek
2023-01-31
1
-0
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+38
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Automatically transform Skeleton2D calculations so pivots are not needed
clayjohn
2023-01-27
1
-2
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+15
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Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
Rémi Verschelde
2023-01-26
1
-0
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+10
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Make screen texture and depth texture work in Multiview
Bastiaan Olij
2023-01-25
1
-0
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+10
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Fix some SpotLight3D issues (clustering artifacts, light leak)
Hendrik Brucker
2023-01-24
1
-1
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+2
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Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-18
2
-3
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+3
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GLES3: Fix canvas shader use of undefined draw_data
Rémi Verschelde
2023-01-17
1
-2
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+2
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fix normal map not flipping in sprite2D
jainl28patel
2023-01-14
2
-0
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+9
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