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Redot Engine – Multi-platform 2D and 3D game engine
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drivers
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gles3
Commit message (
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Age
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Remove incorrect system_fbo overwrite
Gabor Koncz
2023-11-16
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Merge pull request #84752 from akien-mga/gles3-shaderdata-initialize
Rémi Verschelde
2023-11-13
2
-48
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+80
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GLES3: Ensure all ShaderData is properly initialized in set_code
Rémi Verschelde
2023-11-11
2
-48
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+80
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[GLES3] Protect against bogus `glGetShaderInfoLog` return values.
lawnjelly
2023-11-11
1
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+2
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Properly rename INSTANCE_ID and VERTEX_ID in canvas item shaders in the compa...
clayjohn
2023-11-07
1
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+2
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Merge pull request #84252 from clayjohn/ensure_tangents
Rémi Verschelde
2023-11-02
2
-0
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Enhance checks and user experience around tangents.
clayjohn
2023-11-01
2
-0
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+7
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Fix WebXR on desktop emulator by reseting active texture unit
David Snopek
2023-10-31
1
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+2
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Merge pull request #84197 from bruvzg/opengl_utf8
Rémi Verschelde
2023-10-30
3
-10
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+10
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Parse OpenGL and Vulkan strings as UTF-8.
bruvzg
2023-10-30
3
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+10
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OpenGL: Fix uninitialized memory usage for GPUPartciles `interp_to_end`
Rémi Verschelde
2023-10-30
1
-1
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Merge pull request #83998 from chybby/83380-soft-shadows
Rémi Verschelde
2023-10-26
1
-0
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+3
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Fix reading shadow filter quality from project settings in compatibility
Adam Chyb
2023-10-26
1
-0
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+3
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Merge pull request #83906 from clayjohn/GL-vertex-padding
Rémi Verschelde
2023-10-26
1
-2
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+22
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Add padding to normal attribute in Compatibility renderer to match the RD ren...
clayjohn
2023-10-24
1
-2
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+22
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Merge pull request #82430 from RandomShaper/fix_gles3_tex_free
Rémi Verschelde
2023-10-26
1
-10
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+12
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[GLES3] Avoid freeing proxy textures clearing onwer's data
Pedro J. Estébanez
2023-09-27
1
-10
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+12
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Merge pull request #83491 from jsjtxietian/pass-screen-size-when-render-shadow
Rémi Verschelde
2023-10-26
2
-9
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+9
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Pass viewport size to shadow pass instead of using vector2i(1,1)
jsjtxietian
2023-10-26
2
-9
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+9
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Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
Rémi Verschelde
2023-10-25
2
-0
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+5
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Reset SDFGI when changing editor scene tabs
bitsawer
2023-08-30
2
-0
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+5
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Merge pull request #83704 from clayjohn/misc-mesh-fixes
Rémi Verschelde
2023-10-24
1
-6
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+4
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Some more fixes for compressed meshes
clayjohn
2023-10-24
1
-6
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+4
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Merge pull request #83199 from Repiteo/texture-storage-default-scale
Rémi Verschelde
2023-10-24
1
-1
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+4
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Fix texture storage not assigning default scale
Thaddeus Crews
2023-10-12
1
-1
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+4
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Merge pull request #83613 from clayjohn/surface_upgrade_tool
Rémi Verschelde
2023-10-24
1
-1
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+1
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Implementation of tool to automatically upgrade and re-save meshes
clayjohn
2023-10-23
1
-1
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+1
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Merge pull request #83493 from clayjohn/light-pair-bug
Rémi Verschelde
2023-10-23
1
-0
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+10
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Ensure that only visible paired lights are used
Clay
2023-10-17
1
-0
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+10
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Fix `GPUParticles3D` on the Meta Quest 2 with OpenGL renderer
David Snopek
2023-10-21
1
-0
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+2
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Remove PSSM Fade
mrjustaguy
2023-10-13
1
-7
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+0
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Merge pull request #82431 from bitsawer/fix_gpuparticles_free
Rémi Verschelde
2023-10-12
2
-11
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+15
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Fix errors when freeing GPUParticles
bitsawer
2023-09-27
2
-11
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+15
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Merge pull request #83141 from BastiaanOlij/fix_shadow_size
Rémi Verschelde
2023-10-11
1
-0
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+6
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Fix compatibility shadow size not being initialised
Bastiaan Olij
2023-10-11
1
-0
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+6
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Merge pull request #79169 from reduz/debug-canvas-item-redraw
Rémi Verschelde
2023-10-11
1
-0
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+6
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Debug CanvasItem redraw
Juan Linietsky
2023-08-28
1
-0
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+6
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Merge pull request #79527 from QbieShay/qbe/particles-rework
Rémi Verschelde
2023-10-10
4
-3
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+42
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Particle internal refactor and additions for more artistic control
QbieShay
2023-10-10
4
-3
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+42
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Merge pull request #79711 from adamscott/web-non-blocking-main-thread
Rémi Verschelde
2023-10-09
2
-3
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+3
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Add `proxy_to_pthread` option to `platform=web`
Adam Scott
2023-10-09
2
-3
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+3
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Merge pull request #83003 from AThousandShips/null_check_extra
Rémi Verschelde
2023-10-09
2
-3
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+3
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Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-10-08
2
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+3
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Replace `sanity` with `safety` for checks
A Thousand Ships
2023-10-08
1
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Merge pull request #82892 from clayjohn/tangent-binormal-transform
Rémi Verschelde
2023-10-06
1
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+1
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Only perform modelview transform on tangent and binormal when vertex shader i...
clayjohn
2023-10-05
1
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+1
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Avoid default fallback material when using world_vertex_coords
clayjohn
2023-10-05
2
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+2
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Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
7
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+264
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Fix GLES3 instanced rendering color and custom data defaults
bitsawer
2023-09-29
2
-0
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+15
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Merge pull request #77496 from clayjohn/GLES3-shadows
Yuri Sizov
2023-09-28
8
-360
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+2354
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