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* Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm2021-11-232-2/+2
* [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.Fabio Alessandrelli2021-11-191-1/+1
* Allow passing non-variable constant to const function param in shadersYuri Roubinsky2021-11-191-6/+12
* Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky2021-11-122-16/+24
* Fix memory leak when using CurveTexture.set_texture_modeHaoyu Qiu2021-11-011-0/+2
* Use OpenGL 3.3 core profile instead of compatibility profileClay John2021-10-3132-0/+19837
* Remove obsolete GLES3 backendRémi Verschelde2020-02-1332-27282/+0
* doc: Sync classref with current sourceRémi Verschelde2020-02-122-4/+4
* Rewritten StreamTexture for better code reuse, added basis universal supportJuan Linietsky2020-02-111-1/+1
* Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky2020-02-111-8/+7
* Environment sky more or less working.Juan Linietsky2020-02-111-1/+2
* Custom material support seems complete.Juan Linietsky2020-02-113-3/+3
* Completed material/2D shader support (missing SCREEN_TEXTURE)Juan Linietsky2020-02-112-8/+18
* basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky2020-02-112-2/+2
* A lot of progress with canvas rendering, still far from working.Juan Linietsky2020-02-113-7/+8
* Texture refactorJuan Linietsky2020-02-114-5/+5
* Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky2020-02-117-163/+167
* Remove duplicate WARN_PRINT macro.Marcel Admiraal2020-02-051-1/+1
* Remove duplicate ERR_PRINT macro.Marcel Admiraal2020-02-052-2/+2
* Fix shader crash if using multiple underscores in identifier namesYuri Roubinsky2020-01-311-1/+1
* Add project setting for max irradiance sizeclayjohn2020-01-251-4/+6
* Fix recently introduced crash in viewport sizeclayjohn2020-01-231-5/+5
* Merge pull request #35406 from lawnjelly/ortho-shadowRémi Verschelde2020-01-221-7/+11
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| * Change CameraMatrix::get_viewport_size to get_viewport_half_extentslawnjelly2020-01-221-7/+11
* | GLES3: Fix invalid value for GL_TEXTURE_MAG_FILTER parameterRémi Verschelde2020-01-221-1/+1
* | Remove unused #if 0'ed codeRémi Verschelde2020-01-214-137/+1
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* Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimizationRémi Verschelde2020-01-192-6/+2
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| * GLES3: Slight optimization to irradiance computeRémi Verschelde2020-01-192-6/+2
* | reduce complexity of irradiance map generationclayjohn2020-01-183-4/+51
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* Add multimesh format max for proper error checkingclayjohn2020-01-163-4/+8
* fix light related crashesclayjohn2020-01-151-2/+2
* Merge pull request #35064 from clayjohn/rendering_crashesRémi Verschelde2020-01-132-8/+12
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| * Fix light and multimesh crashesclayjohn2020-01-122-8/+12
* | Fix generation of irradiance mapclayjohn2020-01-121-1/+1
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* RasterizerCanvas: Use getornull to fetch light occluder polygonRémi Verschelde2020-01-081-1/+1
* Add VisualServer methods to get the video adapter name and vendorHugo Locurcio2020-01-063-2/+13
* Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fixRémi Verschelde2020-01-031-1/+5
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| * Fixed antialiasing option for Polygon2DPouleyKetchoupp2020-01-011-1/+5
* | Merge pull request #34551 from MadEqua/fix-light-with-skeletonRémi Verschelde2020-01-032-3/+6
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| * | Fix 2D lighting when using skeleton.Bruno Lourenço2019-12-232-3/+6
* | | Fix wrong return typeTritium Oxide2020-01-011-1/+1
* | | GLES3: Fix false positive in ninepatch axis stretch codeRémi Verschelde2020-01-011-10/+13
* | | Update copyright statements to 2020Rémi Verschelde2020-01-0112-24/+24
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* | Merge pull request #34685 from winston-yallow/fix_omnilight_attenuationRémi Verschelde2019-12-301-1/+1
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| * | Use correct omni light attenuationWinston2019-12-291-1/+1
* | | Reset GLES3 MultiMesh buffer id when reallocating.Bruno Lourenço2019-12-281-0/+1
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* / Fix canvas GLES3 skeleton transform uniform updating.Bruno Lourenço2019-12-231-2/+5
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* Merge pull request #34527 from MadEqua/fix-gles3-light-cutoffRémi Verschelde2019-12-211-2/+12
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| * Fix GLES3 light cutoff.Bruno Lourenço2019-12-211-2/+12
* | Fix contact shadow when light is outside of viewport.Bruno Lourenço2019-12-211-10/+14
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