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Redot Engine – Multi-platform 2D and 3D game engine
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drivers
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gles3
Commit message (
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Author
Age
Files
Lines
*
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
2
-2
/
+2
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[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Fabio Alessandrelli
2021-11-19
1
-1
/
+1
*
Allow passing non-variable constant to const function param in shaders
Yuri Roubinsky
2021-11-19
1
-6
/
+12
*
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-12
2
-16
/
+24
*
Fix memory leak when using CurveTexture.set_texture_mode
Haoyu Qiu
2021-11-01
1
-0
/
+2
*
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-31
32
-0
/
+19837
*
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
32
-27282
/
+0
*
doc: Sync classref with current source
Rémi Verschelde
2020-02-12
2
-4
/
+4
*
Rewritten StreamTexture for better code reuse, added basis universal support
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Rewrote large part of rendering, omni and spot shadows now work.
Juan Linietsky
2020-02-11
1
-8
/
+7
*
Environment sky more or less working.
Juan Linietsky
2020-02-11
1
-1
/
+2
*
Custom material support seems complete.
Juan Linietsky
2020-02-11
3
-3
/
+3
*
Completed material/2D shader support (missing SCREEN_TEXTURE)
Juan Linietsky
2020-02-11
2
-8
/
+18
*
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
2
-2
/
+2
*
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
3
-7
/
+8
*
Texture refactor
Juan Linietsky
2020-02-11
4
-5
/
+5
*
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-11
7
-163
/
+167
*
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
1
-1
/
+1
*
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-05
2
-2
/
+2
*
Fix shader crash if using multiple underscores in identifier names
Yuri Roubinsky
2020-01-31
1
-1
/
+1
*
Add project setting for max irradiance size
clayjohn
2020-01-25
1
-4
/
+6
*
Fix recently introduced crash in viewport size
clayjohn
2020-01-23
1
-5
/
+5
*
Merge pull request #35406 from lawnjelly/ortho-shadow
Rémi Verschelde
2020-01-22
1
-7
/
+11
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\
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*
Change CameraMatrix::get_viewport_size to get_viewport_half_extents
lawnjelly
2020-01-22
1
-7
/
+11
*
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GLES3: Fix invalid value for GL_TEXTURE_MAG_FILTER parameter
Rémi Verschelde
2020-01-22
1
-1
/
+1
*
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Remove unused #if 0'ed code
Rémi Verschelde
2020-01-21
4
-137
/
+1
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/
*
Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimization
Rémi Verschelde
2020-01-19
2
-6
/
+2
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\
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*
GLES3: Slight optimization to irradiance compute
Rémi Verschelde
2020-01-19
2
-6
/
+2
*
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reduce complexity of irradiance map generation
clayjohn
2020-01-18
3
-4
/
+51
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/
*
Add multimesh format max for proper error checking
clayjohn
2020-01-16
3
-4
/
+8
*
fix light related crashes
clayjohn
2020-01-15
1
-2
/
+2
*
Merge pull request #35064 from clayjohn/rendering_crashes
Rémi Verschelde
2020-01-13
2
-8
/
+12
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\
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*
Fix light and multimesh crashes
clayjohn
2020-01-12
2
-8
/
+12
*
|
Fix generation of irradiance map
clayjohn
2020-01-12
1
-1
/
+1
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/
*
RasterizerCanvas: Use getornull to fetch light occluder polygon
Rémi Verschelde
2020-01-08
1
-1
/
+1
*
Add VisualServer methods to get the video adapter name and vendor
Hugo Locurcio
2020-01-06
3
-2
/
+13
*
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Rémi Verschelde
2020-01-03
1
-1
/
+5
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\
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*
Fixed antialiasing option for Polygon2D
PouleyKetchoupp
2020-01-01
1
-1
/
+5
*
|
Merge pull request #34551 from MadEqua/fix-light-with-skeleton
Rémi Verschelde
2020-01-03
2
-3
/
+6
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\
\
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*
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Fix 2D lighting when using skeleton.
Bruno Lourenço
2019-12-23
2
-3
/
+6
*
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Fix wrong return type
Tritium Oxide
2020-01-01
1
-1
/
+1
*
|
|
GLES3: Fix false positive in ninepatch axis stretch code
Rémi Verschelde
2020-01-01
1
-10
/
+13
*
|
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
12
-24
/
+24
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/
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/
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*
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Merge pull request #34685 from winston-yallow/fix_omnilight_attenuation
Rémi Verschelde
2019-12-30
1
-1
/
+1
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\
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*
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Use correct omni light attenuation
Winston
2019-12-29
1
-1
/
+1
*
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Reset GLES3 MultiMesh buffer id when reallocating.
Bruno Lourenço
2019-12-28
1
-0
/
+1
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/
/
*
/
Fix canvas GLES3 skeleton transform uniform updating.
Bruno Lourenço
2019-12-23
1
-2
/
+5
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/
*
Merge pull request #34527 from MadEqua/fix-gles3-light-cutoff
Rémi Verschelde
2019-12-21
1
-2
/
+12
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\
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*
Fix GLES3 light cutoff.
Bruno Lourenço
2019-12-21
1
-2
/
+12
*
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Fix contact shadow when light is outside of viewport.
Bruno Lourenço
2019-12-21
1
-10
/
+14
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