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Redot Engine – Multi-platform 2D and 3D game engine
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gles3
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Merge pull request #13290 from Chaosus/projectionfix
Rémi Verschelde
2017-11-26
1
-5
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Fixed invalid transform when skip_vertex_transform used
Chaosus
2017-11-26
1
-5
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+0
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Merge pull request #13264 from zatherz/feature/projectsettings_limits
Juan Linietsky
2017-11-26
1
-1
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+2
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Add range to anisotropic filter level (1 to 16 with integer steps)
Zatherz
2017-11-25
1
-1
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+2
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Merge pull request #13277 from DoctorAlpaca/master
Juan Linietsky
2017-11-26
1
-6
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+2
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Fix particle preprocessing. Fixes #12460.
Eric Wiltfang
2017-11-25
1
-6
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+2
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Merge pull request #12572 from RandomShaper/onion-skinning
Juan Linietsky
2017-11-26
2
-3
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+6
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Add ability to opt-out buffer swapping in `VS::draw()`
Pedro J. Estébanez
2017-11-25
2
-3
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+6
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Fix shader compilation fail on Android
volzhs
2017-11-27
1
-2
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+2
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-Fixed height fog (was broken)
Juan Linietsky
2017-11-25
1
-1
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+1
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Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-25
4
-13
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+13
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Ability to change indirect light energy.
Juan Linietsky
2017-11-19
1
-0
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+1
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Merge pull request #13051 from akien-mga/check-gles3-support
Rémi Verschelde
2017-11-20
1
-23
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+16
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Check whether GL context supports the expected API
Rémi Verschelde
2017-11-19
1
-23
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+16
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Cleanup old references to GLES2 renderer
Rémi Verschelde
2017-11-19
1
-62
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+0
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Merge pull request #12982 from tagcup/aabb_rename
Rémi Verschelde
2017-11-17
2
-78
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+86
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Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
2
-78
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+86
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Merge pull request #12924 from vnen/light-shader
Juan Linietsky
2017-11-17
1
-0
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+4
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Enable light shaders when light variables are used
George Marques
2017-11-14
1
-0
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+4
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Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue...
andrzej.buczynski
2017-11-17
1
-0
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Ability to update parts of an array, and set arrays as dynamic draw
Juan Linietsky
2017-11-14
2
-1
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+19
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Do not enable light if atlas size is 0, closes #9335
Juan Linietsky
2017-11-13
1
-2
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+2
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Disable OpenGL warnings unless running with -v, closes #7171
Juan Linietsky
2017-11-13
1
-3
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+5
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remove half_texpixel in canvas since no longer used
Juan Linietsky
2017-11-12
1
-1
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+0
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Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ...
Nathan Warden
2017-11-11
1
-1
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+1
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Remove get_default_video_mode definition on OSX/iOS
Rémi Verschelde
2017-11-09
1
-2
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+2
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Remove performance warnings, closes #11585
Juan Linietsky
2017-11-06
1
-0
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+3
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Add viewport to the other SceneData struct.
Ferenc Arn
2017-10-30
1
-0
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+1
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Merge pull request #12288 from tagcup/expose_viewport_size
Juan Linietsky
2017-10-30
4
-4
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+9
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Expose VIEWPORT_SIZE in shader language.
Ferenc Arn
2017-10-26
4
-4
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+9
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Fix shader compiler typo gl_FrotFace
Scayze
2017-10-27
1
-1
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+1
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Revert "Rename Schlick GGX to GGX."
Rémi Verschelde
2017-10-23
2
-4
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+4
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Partially undo #11807.
Ferenc Arn
2017-10-22
1
-2
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+2
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Many fixes to SSAO, should be good now.
Juan Linietsky
2017-10-22
4
-21
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+59
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Merge pull request #12297 from tagcup/clearcoat_fix
Rémi Verschelde
2017-10-22
1
-4
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+6
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Don't add clearcoat BRDF to specular light as-is.
Ferenc Arn
2017-10-21
1
-4
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+6
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Rename Schlick GGX to GGX.
Ferenc Arn
2017-10-21
2
-4
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+4
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Corrections to #11807.
Ferenc Arn
2017-10-21
1
-9
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+9
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Merge pull request #11807 from tagcup/roughness_metallic_limiting_cases
Juan Linietsky
2017-10-21
1
-49
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+52
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Fix the condition when specular light calculation is avoided (should be rough...
Ferenc Arn
2017-10-11
1
-49
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+52
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Fixed unnecesary structure copying in bugfix.
Juan Linietsky
2017-10-20
1
-3
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+2
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Fix depth draw alpha prepass for shadow
Hiroshi Ogawa
2017-10-19
1
-1
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+3
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Fix directional light specular
Hiroshi Ogawa
2017-10-17
1
-2
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+2
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Fix render mode specular schlick ggx
Hiroshi Ogawa
2017-10-14
2
-5
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+4
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Merge pull request #12048 from hi-ogawa/fix-viewport-vflip
Rémi Verschelde
2017-10-12
1
-6
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+1
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Fix viewport vflip
Hiroshi Ogawa
2017-10-12
1
-6
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+1
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Merge pull request #11966 from BastiaanOlij/stereo_sky
Rémi Verschelde
2017-10-11
2
-27
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+64
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Fix issues when rendering panoramic sky in stereoscopic
Bastiaan Olij
2017-10-10
2
-27
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+64
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Merge pull request #11818 from tagcup/anisotropic_ggx
Rémi Verschelde
2017-10-11
1
-18
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+59
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Fix anisotropic GGX D function, and introduce and use anistropic GGX G function.
Ferenc Arn
2017-10-09
1
-18
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+59
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