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* Merge pull request #13290 from Chaosus/projectionfixRémi Verschelde2017-11-261-5/+0
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| * Fixed invalid transform when skip_vertex_transform usedChaosus2017-11-261-5/+0
* | Merge pull request #13264 from zatherz/feature/projectsettings_limitsJuan Linietsky2017-11-261-1/+2
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| * | Add range to anisotropic filter level (1 to 16 with integer steps)Zatherz2017-11-251-1/+2
* | | Merge pull request #13277 from DoctorAlpaca/masterJuan Linietsky2017-11-261-6/+2
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| * | | Fix particle preprocessing. Fixes #12460.Eric Wiltfang2017-11-251-6/+2
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* | | Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky2017-11-262-3/+6
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| * | | Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez2017-11-252-3/+6
* | | | Fix shader compilation fail on Androidvolzhs2017-11-271-2/+2
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* | | -Fixed height fog (was broken)Juan Linietsky2017-11-251-1/+1
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* | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-254-13/+13
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* Ability to change indirect light energy.Juan Linietsky2017-11-191-0/+1
* Merge pull request #13051 from akien-mga/check-gles3-supportRémi Verschelde2017-11-201-23/+16
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| * Check whether GL context supports the expected APIRémi Verschelde2017-11-191-23/+16
* | Cleanup old references to GLES2 rendererRémi Verschelde2017-11-191-62/+0
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* Merge pull request #12982 from tagcup/aabb_renameRémi Verschelde2017-11-172-78/+86
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| * Rename Rect3 to AABB.Ferenc Arn2017-11-172-78/+86
* | Merge pull request #12924 from vnen/light-shaderJuan Linietsky2017-11-171-0/+4
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| * | Enable light shaders when light variables are usedGeorge Marques2017-11-141-0/+4
* | | Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue...andrzej.buczynski2017-11-171-0/+1
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* | Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky2017-11-142-1/+19
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* Do not enable light if atlas size is 0, closes #9335Juan Linietsky2017-11-131-2/+2
* Disable OpenGL warnings unless running with -v, closes #7171Juan Linietsky2017-11-131-3/+5
* remove half_texpixel in canvas since no longer usedJuan Linietsky2017-11-121-1/+0
* Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ...Nathan Warden2017-11-111-1/+1
* Remove get_default_video_mode definition on OSX/iOSRémi Verschelde2017-11-091-2/+2
* Remove performance warnings, closes #11585Juan Linietsky2017-11-061-0/+3
* Add viewport to the other SceneData struct.Ferenc Arn2017-10-301-0/+1
* Merge pull request #12288 from tagcup/expose_viewport_sizeJuan Linietsky2017-10-304-4/+9
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| * Expose VIEWPORT_SIZE in shader language.Ferenc Arn2017-10-264-4/+9
* | Fix shader compiler typo gl_FrotFaceScayze2017-10-271-1/+1
* | Revert "Rename Schlick GGX to GGX."Rémi Verschelde2017-10-232-4/+4
* | Partially undo #11807.Ferenc Arn2017-10-221-2/+2
* | Many fixes to SSAO, should be good now.Juan Linietsky2017-10-224-21/+59
* | Merge pull request #12297 from tagcup/clearcoat_fixRémi Verschelde2017-10-221-4/+6
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| * | Don't add clearcoat BRDF to specular light as-is.Ferenc Arn2017-10-211-4/+6
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* / Rename Schlick GGX to GGX.Ferenc Arn2017-10-212-4/+4
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* Corrections to #11807.Ferenc Arn2017-10-211-9/+9
* Merge pull request #11807 from tagcup/roughness_metallic_limiting_casesJuan Linietsky2017-10-211-49/+52
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| * Fix the condition when specular light calculation is avoided (should be rough...Ferenc Arn2017-10-111-49/+52
* | Fixed unnecesary structure copying in bugfix.Juan Linietsky2017-10-201-3/+2
* | Fix depth draw alpha prepass for shadowHiroshi Ogawa2017-10-191-1/+3
* | Fix directional light specularHiroshi Ogawa2017-10-171-2/+2
* | Fix render mode specular schlick ggxHiroshi Ogawa2017-10-142-5/+4
* | Merge pull request #12048 from hi-ogawa/fix-viewport-vflipRémi Verschelde2017-10-121-6/+1
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| * Fix viewport vflipHiroshi Ogawa2017-10-121-6/+1
* | Merge pull request #11966 from BastiaanOlij/stereo_skyRémi Verschelde2017-10-112-27/+64
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| * | Fix issues when rendering panoramic sky in stereoscopicBastiaan Olij2017-10-102-27/+64
* | | Merge pull request #11818 from tagcup/anisotropic_ggxRémi Verschelde2017-10-111-18/+59
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| * | Fix anisotropic GGX D function, and introduce and use anistropic GGX G function.Ferenc Arn2017-10-091-18/+59