| Commit message (Expand) | Author | Age | Files | Lines |
| * | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky | 2017-11-25 | 4 | -13/+13 |
| * | Ability to change indirect light energy. | Juan Linietsky | 2017-11-19 | 1 | -0/+1 |
| * | Merge pull request #13051 from akien-mga/check-gles3-support | Rémi Verschelde | 2017-11-20 | 1 | -23/+16 |
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| | * | Check whether GL context supports the expected API | Rémi Verschelde | 2017-11-19 | 1 | -23/+16 |
| * | | Cleanup old references to GLES2 renderer | Rémi Verschelde | 2017-11-19 | 1 | -62/+0 |
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| * | Merge pull request #12982 from tagcup/aabb_rename | Rémi Verschelde | 2017-11-17 | 2 | -78/+86 |
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| | * | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 2 | -78/+86 |
| * | | Merge pull request #12924 from vnen/light-shader | Juan Linietsky | 2017-11-17 | 1 | -0/+4 |
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| | * | | Enable light shaders when light variables are used | George Marques | 2017-11-14 | 1 | -0/+4 |
| * | | | Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue... | andrzej.buczynski | 2017-11-17 | 1 | -0/+1 |
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| * | | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky | 2017-11-14 | 2 | -1/+19 |
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| * | Do not enable light if atlas size is 0, closes #9335 | Juan Linietsky | 2017-11-13 | 1 | -2/+2 |
| * | Disable OpenGL warnings unless running with -v, closes #7171 | Juan Linietsky | 2017-11-13 | 1 | -3/+5 |
| * | remove half_texpixel in canvas since no longer used | Juan Linietsky | 2017-11-12 | 1 | -1/+0 |
| * | Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ... | Nathan Warden | 2017-11-11 | 1 | -1/+1 |
| * | Remove get_default_video_mode definition on OSX/iOS | Rémi Verschelde | 2017-11-09 | 1 | -2/+2 |
| * | Remove performance warnings, closes #11585 | Juan Linietsky | 2017-11-06 | 1 | -0/+3 |
| * | Add viewport to the other SceneData struct. | Ferenc Arn | 2017-10-30 | 1 | -0/+1 |
| * | Merge pull request #12288 from tagcup/expose_viewport_size | Juan Linietsky | 2017-10-30 | 4 | -4/+9 |
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| | * | Expose VIEWPORT_SIZE in shader language. | Ferenc Arn | 2017-10-26 | 4 | -4/+9 |
| * | | Fix shader compiler typo gl_FrotFace | Scayze | 2017-10-27 | 1 | -1/+1 |
| * | | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde | 2017-10-23 | 2 | -4/+4 |
| * | | Partially undo #11807. | Ferenc Arn | 2017-10-22 | 1 | -2/+2 |
| * | | Many fixes to SSAO, should be good now. | Juan Linietsky | 2017-10-22 | 4 | -21/+59 |
| * | | Merge pull request #12297 from tagcup/clearcoat_fix | Rémi Verschelde | 2017-10-22 | 1 | -4/+6 |
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| | * | | Don't add clearcoat BRDF to specular light as-is. | Ferenc Arn | 2017-10-21 | 1 | -4/+6 |
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| * / | Rename Schlick GGX to GGX. | Ferenc Arn | 2017-10-21 | 2 | -4/+4 |
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| * | Corrections to #11807. | Ferenc Arn | 2017-10-21 | 1 | -9/+9 |
| * | Merge pull request #11807 from tagcup/roughness_metallic_limiting_cases | Juan Linietsky | 2017-10-21 | 1 | -49/+52 |
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| | * | Fix the condition when specular light calculation is avoided (should be rough... | Ferenc Arn | 2017-10-11 | 1 | -49/+52 |
| * | | Fixed unnecesary structure copying in bugfix. | Juan Linietsky | 2017-10-20 | 1 | -3/+2 |
| * | | Fix depth draw alpha prepass for shadow | Hiroshi Ogawa | 2017-10-19 | 1 | -1/+3 |
| * | | Fix directional light specular | Hiroshi Ogawa | 2017-10-17 | 1 | -2/+2 |
| * | | Fix render mode specular schlick ggx | Hiroshi Ogawa | 2017-10-14 | 2 | -5/+4 |
| * | | Merge pull request #12048 from hi-ogawa/fix-viewport-vflip | Rémi Verschelde | 2017-10-12 | 1 | -6/+1 |
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| | * | Fix viewport vflip | Hiroshi Ogawa | 2017-10-12 | 1 | -6/+1 |
| * | | Merge pull request #11966 from BastiaanOlij/stereo_sky | Rémi Verschelde | 2017-10-11 | 2 | -27/+64 |
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| | * | | Fix issues when rendering panoramic sky in stereoscopic | Bastiaan Olij | 2017-10-10 | 2 | -27/+64 |
| * | | | Merge pull request #11818 from tagcup/anisotropic_ggx | Rémi Verschelde | 2017-10-11 | 1 | -18/+59 |
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| | * | | Fix anisotropic GGX D function, and introduce and use anistropic GGX G function. | Ferenc Arn | 2017-10-09 | 1 | -18/+59 |
| * | | | Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-face | Gilles Roudiere | 2017-10-11 | 1 | -1/+2 |
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| | * | | | Fix front face definition | Hiroshi Ogawa | 2017-10-09 | 1 | -1/+2 |
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| * | | | Merge pull request #11959 from hi-ogawa/fix-shadow-atlas-invalidation | Andreas Haas | 2017-10-10 | 1 | -0/+2 |
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| | * | | Track LightInstance::shadow_atlases so that it will be freed properly | Hiroshi Ogawa | 2017-10-09 | 1 | -0/+2 |
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| * / | Fix type error in subsurface scattering shader code | Hiroshi Ogawa | 2017-10-04 | 1 | -13/+12 |
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| * | Avoid failed viewport when size is too smal, fixes #9891 | Juan Linietsky | 2017-10-03 | 1 | -5/+5 |
| * | Various clean ups and cosmetic changes in scene.glsl. | Ferenc Arn | 2017-10-03 | 1 | -74/+75 |
| * | Merge pull request #11700 from tagcup/clearcoat_fix | Andreas Haas | 2017-10-02 | 1 | -1/+7 |
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| | * | Fix clearcoat without Schlick-GGX specular. | Ferenc Arn | 2017-09-29 | 1 | -1/+7 |
| * | | Merge pull request #11774 from ISylvox/fix-msvc-build | Leon Krause | 2017-10-02 | 1 | -10/+10 |
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