Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Merge pull request #8144 from supagu/symlink | Rémi Verschelde | 2017-08-17 | 1 | -22/+23 | |
|\ | | | | | Reworked change_dir to support symlinks | |||||
| * | Reworked change_dir to support symlinks | Fabian Mathews | 2017-04-06 | 1 | -22/+23 | |
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* | | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 | |
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* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -84/+60 | |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||||
* | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 | |
| | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||||
* | Fixed dir access return value, changed it to Error like all other funcs | Juan Linietsky | 2017-01-14 | 1 | -3/+3 | |
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* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 | |
| | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||||
* | Removed no longer needed check | Juan Linietsky | 2016-07-02 | 1 | -2/+2 | |
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* | Fix some bugs in diraccess, closes #5288 | Juan Linietsky | 2016-06-30 | 1 | -14/+17 | |
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* | -made get_space_left() return values more homogenous, also for script, ↵ | Juan Linietsky | 2016-06-18 | 1 | -1/+1 | |
| | | | | converted to mb, closes #4617 | |||||
* | Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 | Juan Linietsky | 2016-06-18 | 1 | -9/+16 | |
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* | Added relative paths for DirAccess::remove() | Zher Huei Lee | 2016-03-01 | 1 | -2/+5 | |
| | | | | Follows similar behaviour to DirAccess::rename() | |||||
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 | |
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* | -fix local and global usage for DirAccess, fixes #791 | Juan Linietsky | 2015-04-18 | 1 | -4/+11 | |
| | | | | please test anyway.. | |||||
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 | |
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* | New option to show/hide hidden files | rollenrolm | 2015-03-21 | 1 | -0/+6 | |
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* | Add DirAccess:dir_exist api | marynate | 2014-05-25 | 1 | -0/+20 | |
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* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+312 | |