Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix code style issues | Rémi Verschelde | 2019-01-26 | 1 | -1/+0 |
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* | Add function to obtain filesystem type from DirAccess. | Juan Linietsky | 2019-01-21 | 1 | -0/+3 |
| | | | | Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946 | ||||
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -2/+3 |
| | | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | ||||
* | Revert "added get_creation_time function for gdscript" | Juan Linietsky | 2018-08-10 | 1 | -1/+0 |
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* | added get_creation_time function for gdscript | Daniele Giuliani | 2018-05-16 | 1 | -0/+1 |
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* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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* | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -2/+2 |
| | | | | Fixes #10244. | ||||
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -21/+13 |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
* | Fixed dir access return value, changed it to Error like all other funcs | Juan Linietsky | 2017-01-14 | 1 | -1/+1 |
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* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
* | Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 | Juan Linietsky | 2016-06-18 | 1 | -1/+4 |
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* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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* | New option to show/hide hidden files | rollenrolm | 2015-03-21 | 1 | -0/+2 |
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* | Add DirAccess:dir_exist api | marynate | 2014-05-25 | 1 | -1/+3 |
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* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+88 |