Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Socket helpers now fall back to ipv4 on systems where ipv6 is disabled. | Fabio Alessandrelli | 2017-05-08 | 1 | -1/+9 |
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* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -25/+23 |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
* | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+28 |
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* | Implement TCP Server bind address | Fabio Alessandrelli | 2017-01-23 | 1 | -3/+11 |
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* | Convert validity checks of IP_Address to is_valid method. | Fabio Alessandrelli | 2017-01-23 | 1 | -1/+1 |
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* | Improvements to scons defined WINVER/_WIN32_WINNT | Fabio Alessandrelli | 2017-01-12 | 1 | -9/+5 |
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* | IP_Address now handle IPv4 and IPv6 transparently | Fabio Alessandrelli | 2016-12-09 | 1 | -17/+13 |
| | | | | | | | | | | IP_Address changes: - Converts to and from String transparently while handling IPv4 as IPv6 mapped (::ffff:[IP]) address internally. - Completely remove AddrType enum. - Setting/Getting of ip array is now only possible through dedicated functions (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6) - Add function to know if the address is a valid IPv4 (for IP implementation and enet) | ||||
* | Migrate int.IP_TYPE_ constants to IP.TYPE_ | Fabio Alessandrelli | 2016-12-09 | 1 | -9/+9 |
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* | Move V6ONLY flag selection inside helpers | Fabio Alessandrelli | 2016-12-09 | 1 | -4/+4 |
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* | Automatically map IPv4 address to IPv6 when needed | Fabio Alessandrelli | 2016-12-09 | 1 | -4/+16 |
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* | Fix _set_ip_addr_port not setting the address. | Fabio Alessandrelli | 2016-12-09 | 1 | -1/+1 |
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* | Rename WINRT_ENABLED to UWP_ENABLED | George Marques | 2016-11-03 | 1 | -1/+1 |
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* | Fix IPv6 linking for UWP | George Marques | 2016-10-31 | 1 | -0/+4 |
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* | Define IPV6_V6ONLY flag if not defined on windows (old mingw versions) | Fabio Alessandrelli | 2016-10-30 | 1 | -0/+7 |
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* | TCP/UDP Listen sockets can now be set to IPv6 only | Fabio Alessandrelli | 2016-10-30 | 1 | -2/+2 |
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* | Fix windows debugger connection problems. | Fabio Alessandrelli | 2016-10-30 | 1 | -0/+21 |
| | | | | | Unify network socket creation between platform. Ensure IPV6_V6ONLY flag is not set on sockets (allow IPv4 connection in IPv6 socket, dual-stack). | ||||
* | Pass correct address size (ipv4,ipv6) to socket connect, bind, sendto | Fabio Alessandrelli | 2016-10-26 | 1 | -2/+6 |
| | | | | | The address size passed to network system calls now reflects the the actual IP type (v4 or v6). Fix Windows and OSX ipv6 sockets | ||||
* | added windows support for ipv6, cleaned up unix code | Ariel Manzur | 2016-10-20 | 1 | -0/+66 |