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* Adapt platforms to AudioServer refactoringRémi Verschelde2017-01-162-7/+7
| | | | | | Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested.
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-152-2/+2
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-012-2/+2
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Fix memory management of XAudio2 driverGeorge Marques2016-10-172-8/+5
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* Isolate XAudio2 driverGeorge Marques2016-10-173-0/+356
Now it's possible to compile for Windows platform if wanted. It's supported only for Windows 8 or later, so it's not enabled by default.