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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
Lines
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Fix build on older GCC versions
Rémi Verschelde
2017-04-07
1
-1
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+1
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New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
11
-242
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+526
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[DLScript] fixed android builds now
Karroffel
2017-04-06
1
-1
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+1
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Merge pull request #8246 from GodotNativeTools/dlscript-module
Rémi Verschelde
2017-04-04
2
-0
/
+35
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added dlscript module
Karroffel
2017-04-03
1
-3
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+3
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increased maximum number of scripting languages
Karroffel
2017-04-03
1
-8
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+9
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Added methods for opening dynamic libraries to OS
Karroffel
2017-03-29
2
-0
/
+34
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Merge pull request #8211 from robertdhernandez/NinePatch-Fix
Rémi Verschelde
2017-04-03
1
-13
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+13
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Fixed AtlasTexture being incorrectly
Robert Hernandez
2017-03-30
1
-13
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+13
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Fix failing to compile shader on Adreno GPU
volzhs
2017-04-02
1
-9
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+9
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Merge pull request #7985 from Faless/enet_godot_sock_squash
Rémi Verschelde
2017-03-24
2
-1
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+37
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Allow non blocking UDP put_packet in C++.
Fabio Alessandrelli
2017-03-24
2
-1
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+37
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Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
5
-7
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+7
*
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Several fixes to Android exporter and port.
Juan Linietsky
2017-03-23
1
-89
/
+83
*
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Some WebGL 2 and build fixes/clean-up
eska
2017-03-17
1
-2
/
+1
*
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more html5 fixes
Juan Linietsky
2017-03-14
1
-0
/
+3
*
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Merge pull request #8009 from Calinou/directional_shadow_interpolation
Rémi Verschelde
2017-03-13
1
-2
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+2
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Improve directional shadow filtering by using linear interpolation
Hugo Locurcio
2017-03-11
1
-2
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+2
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Merge pull request #7981 from RandomShaper/position-for-2d-shaders
Rémi Verschelde
2017-03-13
1
-0
/
+1
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Map POSITION to gl_FragCoord.xy for 2D shaders
Pedro J. Estébanez
2017-03-08
1
-0
/
+1
*
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converted skeletons from uniform to texture
Juan Linietsky
2017-03-12
4
-143
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+191
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Fix build issue with MSVC
Rémi Verschelde
2017-03-06
1
-1
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+2
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Make that Whole New World great again
Rémi Verschelde
2017-03-05
1
-1
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+3
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
74
-14267
/
+12010
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Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
19
-10
/
+432
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Added missing FIXMEs in PR #7878
Ferenc Arn
2017-03-02
1
-1
/
+1
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Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-28
3
-1
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+3
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Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ...
Juan Linietsky
2017-02-22
6
-29
/
+51
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-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
10
-10
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+10
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Correct hash behavior for floating point numbers
Hein-Pieter van Braam
2017-02-16
2
-2
/
+2
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a ton of bug fixes to the renderer
Juan Linietsky
2017-02-16
5
-31
/
+118
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Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-15
1
-1
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+5
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-begin of export work, not done yet
Juan Linietsky
2017-02-15
1
-4
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+4
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Merge pull request #7581 from Faless/v6_wild_bind
Rémi Verschelde
2017-02-12
7
-38
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+75
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Fix buffer size check in UDP socket.
Fabio Alessandrelli
2017-01-23
1
-1
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+1
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Use default UDP ring buffer size of 65536 for clients
Fabio Alessandrelli
2017-01-23
1
-2
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+2
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Fix bug causing UDP socket to close after the first send if not listening
Fabio Alessandrelli
2017-01-23
1
-0
/
+1
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Avoid deadlock when writing/reading data on a connecting TCP socket
Fabio Alessandrelli
2017-01-23
2
-10
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+5
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Bind to IPv4 on OpenBSD when using wildcard
Fabio Alessandrelli
2017-01-23
2
-0
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+8
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Remove set_ip_type from network classes (no longer needed)
Fabio Alessandrelli
2017-01-23
4
-9
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+5
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Implement UDP listen bind address
Fabio Alessandrelli
2017-01-23
2
-6
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+21
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Implement TCP Server bind address
Fabio Alessandrelli
2017-01-23
4
-11
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+29
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Convert validity checks of IP_Address to is_valid method.
Fabio Alessandrelli
2017-01-23
3
-3
/
+3
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Avoid calling close when polling a UDP peer without socket
Fabio Alessandrelli
2017-01-23
1
-0
/
+4
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Add a simple signal handler for SIGCHLD on Unix
Hein-Pieter van Braam
2017-02-09
1
-1
/
+15
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basic contact shadows implementation, will most likely need some polishing
Juan Linietsky
2017-02-08
4
-33
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+150
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shadows were not working in-editor for nvidia, fixed now
Juan Linietsky
2017-02-06
5
-8
/
+24
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ability to adjust propagation in gi probe
Juan Linietsky
2017-02-06
2
-0
/
+24
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Several bugfixes, improving the import workflow
Juan Linietsky
2017-02-06
7
-7
/
+96
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Merge pull request #7689 from eska014/webgl2
Rémi Verschelde
2017-02-02
3
-5
/
+3
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