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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #85092 from clayjohn/GL-vertex-input-mask
Rémi Verschelde
2023-12-04
2
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Use vertex input mask for creating vertex arrays
clayjohn
2023-11-19
2
-23
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+22
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Merge pull request #84852 from Alex2782/fix_vulkan_buffer_android
Rémi Verschelde
2023-12-04
2
-2
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+5
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Vulkan: Fix incorrect access to the buffers on Android
Alexander Hartmann
2023-11-15
2
-2
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Merge pull request #84416 from jsjtxietian/shadow_disabled
Rémi Verschelde
2023-12-04
1
-5
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+13
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Add shadows_disabled macro in Compatibility renderer
jsjtxietian
2023-11-07
1
-5
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+13
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Merge pull request #83736 from darksylinc/matias-broken_buffer_update
Rémi Verschelde
2023-12-04
2
-3
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+8
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Fix buffer updates going to the wrong cmd buffer if barriers were 0
Matias N. Goldberg
2023-10-21
2
-3
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+8
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Merge pull request #82804 from BlueCube3310/compat_correct_normals
Rémi Verschelde
2023-12-04
2
-1
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+14
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Automatically ensure correct normals in Compatibility renderer
BlueCube3310
2023-10-22
2
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Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d
Rémi Verschelde
2023-11-22
1
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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
Bastiaan Olij
2023-11-16
1
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Remove incorrect system_fbo overwrite
Gabor Koncz
2023-11-16
1
-2
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Merge pull request #84752 from akien-mga/gles3-shaderdata-initialize
Rémi Verschelde
2023-11-13
2
-48
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GLES3: Ensure all ShaderData is properly initialized in set_code
Rémi Verschelde
2023-11-11
2
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Merge pull request #84741 from lawnjelly/bogus_shader_log
Rémi Verschelde
2023-11-12
1
-2
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[GLES3] Protect against bogus `glGetShaderInfoLog` return values.
lawnjelly
2023-11-11
1
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Fix various typos with codespell
Rémi Verschelde
2023-11-11
1
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Properly rename INSTANCE_ID and VERTEX_ID in canvas item shaders in the compa...
clayjohn
2023-11-07
1
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Merge pull request #84288 from bruvzg/angle_detect_2
Rémi Verschelde
2023-11-02
2
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+10
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[macOS] Improve ANGLE support detection.
bruvzg
2023-11-01
2
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+10
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Merge pull request #84252 from clayjohn/ensure_tangents
Rémi Verschelde
2023-11-02
2
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+7
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Enhance checks and user experience around tangents.
clayjohn
2023-11-01
2
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Fix WebXR on desktop emulator by reseting active texture unit
David Snopek
2023-10-31
1
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Linux: Disable RTLD_DEEPBIND mode for dlopen() in sanitizer builds
David Snopek
2023-10-30
1
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Merge pull request #84197 from bruvzg/opengl_utf8
Rémi Verschelde
2023-10-30
4
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Parse OpenGL and Vulkan strings as UTF-8.
bruvzg
2023-10-30
4
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OpenGL: Fix uninitialized memory usage for GPUPartciles `interp_to_end`
Rémi Verschelde
2023-10-30
1
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Merge pull request #83998 from chybby/83380-soft-shadows
Rémi Verschelde
2023-10-26
1
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+3
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Fix reading shadow filter quality from project settings in compatibility
Adam Chyb
2023-10-26
1
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+3
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Merge pull request #83906 from clayjohn/GL-vertex-padding
Rémi Verschelde
2023-10-26
1
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+22
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Add padding to normal attribute in Compatibility renderer to match the RD ren...
clayjohn
2023-10-24
1
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Merge pull request #82430 from RandomShaper/fix_gles3_tex_free
Rémi Verschelde
2023-10-26
1
-10
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+12
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[GLES3] Avoid freeing proxy textures clearing onwer's data
Pedro J. Estébanez
2023-09-27
1
-10
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Merge pull request #83988 from bruvzg/egl_static
Rémi Verschelde
2023-10-26
1
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+1
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Fix macOS and Windows build with statically linked ANGLE/EGL.
bruvzg
2023-10-26
1
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+1
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Merge pull request #83491 from jsjtxietian/pass-screen-size-when-render-shadow
Rémi Verschelde
2023-10-26
2
-9
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+9
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Pass viewport size to shadow pass instead of using vector2i(1,1)
jsjtxietian
2023-10-26
2
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Merge pull request #83930 from underdoeg/feature-support-egl-1-4
Rémi Verschelde
2023-10-26
1
-5
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+14
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add support for EGL 1.4
Philip Whitfield
2023-10-25
1
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Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
Rémi Verschelde
2023-10-25
2
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+5
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Reset SDFGI when changing editor scene tabs
bitsawer
2023-08-30
2
-0
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+5
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Merge pull request #83704 from clayjohn/misc-mesh-fixes
Rémi Verschelde
2023-10-24
1
-6
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+4
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Some more fixes for compressed meshes
clayjohn
2023-10-24
1
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+4
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Merge pull request #83199 from Repiteo/texture-storage-default-scale
Rémi Verschelde
2023-10-24
1
-1
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+4
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Fix texture storage not assigning default scale
Thaddeus Crews
2023-10-12
1
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+4
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Merge pull request #83613 from clayjohn/surface_upgrade_tool
Rémi Verschelde
2023-10-24
1
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Implementation of tool to automatically upgrade and re-save meshes
clayjohn
2023-10-23
1
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Merge pull request #83493 from clayjohn/light-pair-bug
Rémi Verschelde
2023-10-23
1
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Ensure that only visible paired lights are used
Clay
2023-10-17
1
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+10
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