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redot-engine.git
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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
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Rename String::is_rel_path to String::is_relative_path
Wilson E. Alvarez
2021-08-29
3
-19
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+19
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Optionally scale 3D render content
Bastiaan Olij
2021-08-26
2
-0
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+9
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Merge pull request #51947 from AnilBK/redundant-assignments
Michael Alexsander
2021-08-23
1
-2
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+2
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Remove redundant assignments.
Anilforextra
2021-08-21
1
-2
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+2
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Merge pull request #38210 from benjarmstrong/wasapi-audio-output-latency
K. S. Ernest (iFire) Lee
2021-08-22
2
-18
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+131
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Fixed the audio 'output latency' project setting not appearing when using the...
Ben Armstrong
2021-05-04
2
-18
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+131
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Fixes to mobile renderer
reduz
2021-08-17
2
-5
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+36
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Fix init code so it works properly on Vulkan 1.1 devices
Bastiaan Olij
2021-08-17
1
-28
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+26
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Upgrade Vulkan memory allocator
Pedro J. Estébanez
2021-08-13
3
-4
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+6
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Android: Use volk instead of NDK Vulkan headers
Rémi Verschelde
2021-08-12
1
-14
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+3
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Use "volk" instead of statically linked Vulkan loader.
bruvzg
2021-08-12
5
-103
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+56
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Fixes and optimizations to mobile renderer
reduz
2021-08-10
1
-20
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+85
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FileAccessWindows: Add missing share.h include
Rémi Verschelde
2021-08-10
1
-0
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+1
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FileAccessWindows: Cosmetic improvements
Max Hilbrunner
2021-08-09
1
-4
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+9
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Fix Windows platform file access
Max Hilbrunner
2021-08-09
1
-5
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+3
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Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-08-06
2
-9
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+30
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Merge pull request #51103 from Calinou/vulkan-detect-intel-title-case
Rémi Verschelde
2021-07-31
1
-1
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+2
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Use title case instead of uppercase for Vulkan Intel GPU detection
Hugo Locurcio
2021-07-31
1
-1
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+2
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Merge pull request #51108 from Calinou/vulkan-print-verbose
Rémi Verschelde
2021-07-31
1
-14
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+10
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Move Vulkan debugging prints to verbose
Hugo Locurcio
2021-07-31
1
-14
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+10
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Print the Vulkan device name in release builds too
Hugo Locurcio
2021-07-31
1
-2
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+2
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Merge pull request #50847 from reduz/implement-binary-shader-compilation
Rémi Verschelde
2021-07-26
2
-109
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+408
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Implement Binary Shader Compilation
reduz
2021-07-26
2
-109
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+408
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Fix various typos
luz paz
2021-07-25
1
-2
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+2
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Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
2
-3
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+3
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Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
2
-3
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+3
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Fix various typos with codespell
luz paz
2021-07-25
1
-2
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+2
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Merge pull request #50786 from reduz/implement-resource-uids
Rémi Verschelde
2021-07-24
2
-2
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+2
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Implement Resource UIDs
reduz
2021-07-24
2
-2
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+2
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Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
2
-8
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+8
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Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-07-22
2
-5
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+0
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Fix MoltenVK static linking on macOS (add missing include path, Vulkan SDK pa...
bruvzg
2021-07-22
1
-1
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+1
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Fixes to forward mobile
reduz
2021-07-15
1
-1
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+1
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Use specialization constants in clustered renderer
reduz
2021-07-12
1
-10
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+8
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Implement Specialization Constants
reduz
2021-07-11
2
-6
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+164
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Merge pull request #48622 from Geometror/reimplement-disableable-vsync
Hugo Locurcio
2021-07-10
2
-11
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+51
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Restructure and reimplement vsync options
Hendrik Brucker
2021-07-06
2
-11
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+51
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Fix material invalidation on reimport.
reduz
2021-07-07
2
-0
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+14
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Fix threaded update for textures
reduz
2021-07-07
2
-5
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+10
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Merge pull request #50048 from Calinou/remove-travis-code
Rémi Verschelde
2021-07-05
1
-12
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+0
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Remove unused code related to Travis CI
Hugo Locurcio
2021-07-01
1
-12
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+0
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Fix Render Info
reduz
2021-07-03
2
-6
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+19
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Enum constant in boolean context
K. S. Ernest (iFire) Lee
2021-06-30
1
-1
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+1
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Fix Context Validation Layer Errors
reduz
2021-06-28
3
-16
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+58
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Implement Framebuffer Subpass support
reduz
2021-06-24
2
-231
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+659
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Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
2
-2
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+2
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Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-13
4
-14
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+103
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Merge pull request #49123 from aaronfranke/it-is-time
Rémi Verschelde
2021-06-12
1
-2
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+2
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Add Time singleton
Aaron Franke
2021-06-11
1
-2
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+2
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Merge pull request #47835 from mortarroad/master-lossless-webp
Rémi Verschelde
2021-06-11
1
-2
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+2
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