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* Improve slang, especially in user-visible partsUnknown2017-12-053-6/+6
* -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky2017-12-044-8/+50
* Disable invariant gl_Position to workaround Mesa bug 100316Rémi Verschelde2017-12-031-1/+3
* small fix so shadows dont need to use a separate material for world vertex co...Juan Linietsky2017-12-012-19/+17
* Properly take into consideration that VERTEX must be written to in opaque pre...Juan Linietsky2017-12-015-6/+35
* Fix wasapi going silent when number of channels are not supportedMarcelo Fernandez2017-11-302-37/+49
* Changed the dynamic library open function to allow setting the path of the li...Juan Linietsky2017-11-302-2/+2
* disable caching for targets using helper functionsRhody Lugo2017-11-281-2/+1
* use the same cache for all branches for appveyorRhody Lugo2017-11-281-0/+1
* Merge pull request #13317 from akien-mga/custom_user_dirRémi Verschelde2017-11-261-5/+9
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| * Allow customizing user:// path (folder in OS::get_data_path())Rémi Verschelde2017-11-261-5/+9
* | Merge pull request #13290 from Chaosus/projectionfixRémi Verschelde2017-11-261-5/+0
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| * | Fixed invalid transform when skip_vertex_transform usedChaosus2017-11-261-5/+0
* | | Merge pull request #13264 from zatherz/feature/projectsettings_limitsJuan Linietsky2017-11-261-1/+2
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| * | | Add range to anisotropic filter level (1 to 16 with integer steps)Zatherz2017-11-251-1/+2
* | | | Merge pull request #13277 from DoctorAlpaca/masterJuan Linietsky2017-11-261-6/+2
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| * | | | Fix particle preprocessing. Fixes #12460.Eric Wiltfang2017-11-251-6/+2
* | | | | Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky2017-11-262-3/+6
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| * | | | Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez2017-11-252-3/+6
* | | | | Fix shader compilation fail on Androidvolzhs2017-11-271-2/+2
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* | | | -Fixed height fog (was broken)Juan Linietsky2017-11-251-1/+1
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* | | Fix build on macOS and Android after bc2e8d99Rémi Verschelde2017-11-251-1/+1
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* | Completed bc2e8d99e5ae0dbd69e712cc71da3033f5f30139 so that windows can be builtIndah Sylvia2017-11-251-1/+1
* | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-255-14/+14
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* Return and repair file loggingRuslan Mustakov2017-11-212-10/+8
* Ability to change indirect light energy.Juan Linietsky2017-11-191-0/+1
* Merge pull request #12988 from akien-mga/xdg-home-pathsRémi Verschelde2017-11-203-35/+9
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| * Add initial support for the XDG Base Directory specRémi Verschelde2017-11-193-33/+7
| * Rename OS::get_data_dir to OS::get_user_data_dirRémi Verschelde2017-11-172-2/+2
* | Merge pull request #13051 from akien-mga/check-gles3-supportRémi Verschelde2017-11-201-23/+16
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| * | Check whether GL context supports the expected APIRémi Verschelde2017-11-191-23/+16
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* | Visual Studio project creation bug fixRoyBerube2017-11-191-0/+5
* | Cleanup old references to GLES2 rendererRémi Verschelde2017-11-193-64/+2
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* Merge pull request #12982 from tagcup/aabb_renameRémi Verschelde2017-11-172-78/+86
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| * Rename Rect3 to AABB.Ferenc Arn2017-11-172-78/+86
* | Merge pull request #12924 from vnen/light-shaderJuan Linietsky2017-11-171-0/+4
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| * | Enable light shaders when light variables are usedGeorge Marques2017-11-141-0/+4
* | | Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue...andrzej.buczynski2017-11-171-0/+1
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* | Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky2017-11-142-1/+19
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* Do not enable light if atlas size is 0, closes #9335Juan Linietsky2017-11-131-2/+2
* Disable OpenGL warnings unless running with -v, closes #7171Juan Linietsky2017-11-131-3/+5
* remove half_texpixel in canvas since no longer usedJuan Linietsky2017-11-121-1/+0
* Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ...Nathan Warden2017-11-111-1/+1
* Remove get_default_video_mode definition on OSX/iOSRémi Verschelde2017-11-092-3/+2
* Remove performance warnings, closes #11585Juan Linietsky2017-11-061-0/+3
* Improved WASAPI driver logic when devices are connected or disconnectedMarcelo Fernandez2017-10-312-15/+40
* Add viewport to the other SceneData struct.Ferenc Arn2017-10-301-0/+1
* Merge pull request #12288 from tagcup/expose_viewport_sizeJuan Linietsky2017-10-304-4/+9
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| * Expose VIEWPORT_SIZE in shader language.Ferenc Arn2017-10-264-4/+9
* | Disable logging until the logs location is sorted outRémi Verschelde2017-10-291-1/+3