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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
Lines
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Simplify Volumetric Fog
reduz
2021-02-06
1
-3
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+1
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Fixes to get Godot running again on Intel IGP
reduz
2021-02-05
1
-2
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+12
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Merge pull request #45672 from reduz/barrier-optimization
Rémi Verschelde
2021-02-04
4
-43
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+341
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Rewrote how barriers work for faster rendering
reduz
2021-02-04
4
-43
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+341
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Sync RasterizerDummy.
Fabio Alessandrelli
2021-02-03
1
-0
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+1
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Always init `DEBUG_UTILS_MESSENGER_CREATE_INFO` structure if `DEBUG_UTILS` fu...
bruvzg
2021-02-02
1
-3
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+5
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Merge pull request #45315 from RandomShaper/modernize_thread
Rémi Verschelde
2021-01-31
15
-348
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+31
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Modernize Thread
Pedro J. Estébanez
2021-01-29
15
-348
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+31
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Unify URI encoding/decoding and add to C#
Aaron Franke
2021-01-28
1
-1
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+1
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Merge pull request #45476 from qarmin/add_temp_variable
Rémi Verschelde
2021-01-26
1
-1
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+2
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Add temporary variable to not use freed memory
Rafał Mikrut
2021-01-26
1
-1
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+2
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Reorganize RenderingDevice barriers
reduz
2021-01-26
3
-90
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+331
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Add named resources and debug labels in RenderDoc
clayjohn
2021-01-25
4
-4
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+132
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DummyRasterizer Sync.
Fabio Alessandrelli
2021-01-25
1
-2
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+4
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Shadow map rendering optimization
reduz
2021-01-24
1
-8
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+16
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Merge pull request #45314 from RandomShaper/modernize_rwlock
Rémi Verschelde
2021-01-22
5
-308
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+0
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Modernize RWLock
Pedro J. Estébanez
2021-01-19
5
-308
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+0
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Added GPU based cluster builder
reduz
2021-01-19
2
-14
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+41
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Merge pull request #45157 from madmiraal/fix-44514
Rémi Verschelde
2021-01-13
1
-2
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+4
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Raise SIGKILL instead of CRASH_NOW in child process when fork fails
Marcel Admiraal
2021-01-13
1
-2
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+4
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Fix OS::execute() and OS::create_process() command line argument CharStrings ...
bruvzg
2021-01-13
1
-6
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+16
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Merge pull request #44514 from madmiraal/split-os-execute
Rémi Verschelde
2021-01-12
2
-43
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+52
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Split OS::execute into two methods
Marcel Admiraal
2021-01-09
2
-43
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+52
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Merge pull request #42740 from lolleko/fix-nanosleep-usage
Rémi Verschelde
2021-01-11
1
-2
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+5
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Fix nanosleep usage
Lorenz Junglas
2020-10-12
1
-2
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+5
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Sync RasterizerDummy.
Fabio Alessandrelli
2021-01-10
1
-17
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+60
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spirv-reflect: Update to upstream commit c0ce03a (Jan 6, 2021)
Rémi Verschelde
2021-01-08
1
-0
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+4
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Threaded optimizations to cull and render
reduz
2021-01-05
1
-7
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+7
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Merge pull request #44842 from clayjohn/VULKAN-SSAO-2
Rémi Verschelde
2021-01-04
1
-1
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+10
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SSAO cleanup and fixes
clayjohn
2021-01-03
1
-1
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+10
*
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
55
-110
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+110
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Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
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+1
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Port ASSAO to Godot to replace SAO
clayjohn
2020-12-21
2
-4
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+15
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Merge pull request #44521 from madmiraal/rename-rect2-clip
Rémi Verschelde
2020-12-19
1
-1
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+1
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Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-19
1
-1
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+1
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Fix error spam on wrong attachment
reduz
2020-12-19
2
-12
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+19
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Turn off robust buffer access by default.
reduz
2020-12-18
1
-0
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+2
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SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-12-18
3
-14
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+42
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Add override keywords to core/os.h derived classes.
Marcel Admiraal
2020-12-17
1
-25
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+25
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Reimplement skeletons and blend shapes
reduz
2020-12-16
2
-4
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+17
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Sync RasterizerDummy changes.
Fabio Alessandrelli
2020-12-09
1
-0
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+2
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Merge pull request #44199 from bruvzg/pvs_fixes_1
Rémi Verschelde
2020-12-09
1
-2
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+2
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Static analyzer fixes:
bruvzg
2020-12-09
1
-2
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+2
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Merge pull request #44161 from Faless/fix/fa_buffered_remove
Rémi Verschelde
2020-12-09
1
-1
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+0
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Remove now unused FileAccessBuffered.
Fabio Alessandrelli
2020-12-06
1
-1
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+0
*
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Fix dummy rasterizer so that javascript can build again
David Snopek
2020-12-06
1
-5
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+5
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Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
1
-7
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+7
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Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-04
1
-3
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+3
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RenderingServer reorganization
reduz
2020-12-04
1
-19
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+19
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Refactored Mesh internals and formats.
reduz
2020-12-02
1
-1
/
+2
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