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* Merge pull request #8586 from vnen/uwp-3Rémi Verschelde2017-05-012-2/+1
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| * Fix compilation for UWPGeorge Marques2017-04-292-2/+1
* | Move other lone thirdparty files to thirdparty/miscRémi Verschelde2017-04-287-2016/+11
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* Fix property warnings and hide some debug printsRémi Verschelde2017-04-234-12/+5
* Merge pull request #8388 from Dobbias/fix_#8381Rémi Verschelde2017-04-181-6/+6
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| * replaced incompatible keywords/functionDobbias2017-04-131-6/+6
* | Fix FBO depth texture formatL. Krause2017-04-151-2/+2
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* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-1/+1
* -Fixed crash with splash screen on windowsJuan Linietsky2017-04-091-0/+1
* Restored (And auto-generated) splash imageJuan Linietsky2017-04-092-0/+58
* -Fix eternal black screen on WindowsJuan Linietsky2017-04-091-1/+1
* Particle system is complete. Rejoice!Juan Linietsky2017-04-085-39/+286
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0875-0/+75
* Fix build on older GCC versionsRémi Verschelde2017-04-071-1/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-0611-242/+526
* [DLScript] fixed android builds nowKarroffel2017-04-061-1/+1
* Merge pull request #8246 from GodotNativeTools/dlscript-moduleRémi Verschelde2017-04-042-0/+35
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| * added dlscript moduleKarroffel2017-04-031-3/+3
| * increased maximum number of scripting languagesKarroffel2017-04-031-8/+9
| * Added methods for opening dynamic libraries to OSKarroffel2017-03-292-0/+34
* | Merge pull request #8211 from robertdhernandez/NinePatch-FixRémi Verschelde2017-04-031-13/+13
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| * | Fixed AtlasTexture being incorrectlyRobert Hernandez2017-03-301-13/+13
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* / Fix failing to compile shader on Adreno GPUvolzhs2017-04-021-9/+9
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* Merge pull request #7985 from Faless/enet_godot_sock_squashRémi Verschelde2017-03-242-1/+37
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| * Allow non blocking UDP put_packet in C++.Fabio Alessandrelli2017-03-242-1/+37
* | Fix typos in source code using codespellRémi Verschelde2017-03-245-7/+7
* | Several fixes to Android exporter and port.Juan Linietsky2017-03-231-89/+83
* | Some WebGL 2 and build fixes/clean-upeska2017-03-171-2/+1
* | more html5 fixesJuan Linietsky2017-03-141-0/+3
* | Merge pull request #8009 from Calinou/directional_shadow_interpolationRémi Verschelde2017-03-131-2/+2
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| * | Improve directional shadow filtering by using linear interpolationHugo Locurcio2017-03-111-2/+2
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* | Merge pull request #7981 from RandomShaper/position-for-2d-shadersRémi Verschelde2017-03-131-0/+1
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| * | Map POSITION to gl_FragCoord.xy for 2D shadersPedro J. Estébanez2017-03-081-0/+1
* | | converted skeletons from uniform to textureJuan Linietsky2017-03-124-143/+191
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* | Fix build issue with MSVCRémi Verschelde2017-03-061-1/+2
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* Make that Whole New World great againRémi Verschelde2017-03-051-1/+3
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-0574-14267/+12010
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-0519-10/+432
* Added missing FIXMEs in PR #7878Ferenc Arn2017-03-021-1/+1
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-283-1/+3
* Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ...Juan Linietsky2017-02-226-29/+51
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-2110-10/+10
* Correct hash behavior for floating point numbersHein-Pieter van Braam2017-02-162-2/+2
* a ton of bug fixes to the rendererJuan Linietsky2017-02-165-31/+118
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-1/+5
* -begin of export work, not done yetJuan Linietsky2017-02-151-4/+4
* Merge pull request #7581 from Faless/v6_wild_bindRémi Verschelde2017-02-127-38/+75
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| * Fix buffer size check in UDP socket.Fabio Alessandrelli2017-01-231-1/+1
| * Use default UDP ring buffer size of 65536 for clientsFabio Alessandrelli2017-01-231-2/+2
| * Fix bug causing UDP socket to close after the first send if not listeningFabio Alessandrelli2017-01-231-0/+1