| Commit message (Expand) | Author | Age | Files | Lines |
| * | Merge pull request #26158 from marcelofg55/wasapi_init_err | Hein-Pieter van Braam | 2019-02-23 | 1 | -0/+1 |
| |\ |
|
| | * | Extended WASAPI Initialize error message | Marcelo Fernandez | 2019-02-22 | 1 | -0/+1 |
| * | | Properly update materials when adding surface, fixes #23790 | Juan Linietsky | 2019-02-22 | 2 | -2/+2 |
| * | | Ensure that no depth test is used (specially in prepass) for objects that don... | Juan Linietsky | 2019-02-22 | 1 | -1/+1 |
| * | | Fix precision issue with skeletons, closes #26057, closes #26062 | Juan Linietsky | 2019-02-22 | 1 | -15/+17 |
| * | | Remove unused variable after aab8f44 | Rémi Verschelde | 2019-02-22 | 1 | -3/+0 |
| * | | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky | 2019-02-22 | 6 | -32/+47 |
| |/ |
|
| * | Fix code style issues | Rémi Verschelde | 2019-02-22 | 1 | -1/+0 |
| * | Make alpha 1.0 when using texscreen, fixes #25850 | Juan Linietsky | 2019-02-21 | 2 | -5/+21 |
| * | Merge pull request #26125 from JFonS/revert_light_vec_shadows | Rémi Verschelde | 2019-02-21 | 2 | -0/+8 |
| |\ |
|
| | * | Revert back to ignoring LIGHT_VEC for 2D shadows | JFonS | 2019-02-21 | 2 | -0/+8 |
| * | | Many fixes regarding depth buffer clearing, closes #25994, closes #25975 | Juan Linietsky | 2019-02-21 | 2 | -5/+20 |
| |/ |
|
| * | Add -Wshadow=local to warnings and fix reported issues. | marxin | 2019-02-20 | 7 | -56/+54 |
| * | Drop RtAudio driver on Windows | Rémi Verschelde | 2019-02-20 | 4 | -294/+0 |
| * | Merge pull request #26005 from clayjohn/gles2_shadow_color | Rémi Verschelde | 2019-02-18 | 2 | -5/+10 |
| |\ |
|
| | * | added shadow_color property to gles2 | clayjohn | 2019-02-17 | 2 | -5/+10 |
| * | | Fix skeleton not being updated in shader, closes #25911 | Juan Linietsky | 2019-02-16 | 1 | -0/+2 |
| * | | Remove all references to stencil, fixes problems on iOS. | Juan Linietsky | 2019-02-13 | 2 | -14/+23 |
| * | | On mobile, check for float and half float frameuffers supported, fixes #25324... | Juan Linietsky | 2019-02-13 | 2 | -14/+21 |
| * | | Fix typos with codespell | Rémi Verschelde | 2019-02-13 | 8 | -10/+10 |
| * | | Merge pull request #25821 from akien-mga/sync-class-and-filenames | Rémi Verschelde | 2019-02-13 | 9 | -144/+25 |
| |\ \
| |/
|/| |
|
| | * | Drivers, main, servers: Ensure classes match their header filename | Rémi Verschelde | 2019-02-12 | 6 | -24/+24 |
| | * | Core: Ensure classes match their header filename | Rémi Verschelde | 2019-02-12 | 3 | -120/+1 |
| * | | Fix infinite recursion in GLES2 _copy_texscreen | Rémi Verschelde | 2019-02-12 | 1 | -1/+1 |
| * | | Support SCREEN_TEXTURE in GLES2, fixes #25405 | Juan Linietsky | 2019-02-12 | 3 | -8/+20 |
| * | | Ability to vflip viewports in GLES2, fixes #24555 | Juan Linietsky | 2019-02-12 | 1 | -6/+13 |
| * | | Use UVs with the nvidia rendering hack, fixes #24563 | Juan Linietsky | 2019-02-12 | 1 | -1/+8 |
| * | | Fix fog in GLES2 by using epic hack, closes #25410 | Juan Linietsky | 2019-02-12 | 2 | -0/+12 |
| * | | Missing canvas end left mask turned on, fixes #25666 | Juan Linietsky | 2019-02-12 | 1 | -0/+2 |
| |/ |
|
| * | Merge pull request #25481 from hpvb/fix-ubsan-asan-reports | Rémi Verschelde | 2019-02-12 | 2 | -4/+4 |
| |\ |
|
| | * | Fix many asan and ubsan reported issues | Hein-Pieter van Braam | 2019-01-30 | 2 | -4/+4 |
| * | | Merge pull request #25557 from kaadmy/master | Rémi Verschelde | 2019-02-12 | 2 | -1/+7 |
| |\ \ |
|
| | * | | Allow usage of depth texture when contact shadows are disabled | KaadmY | 2019-02-01 | 2 | -1/+7 |
| | |/ |
|
| * | | Merge pull request #25623 from clayjohn/multimesh_color_bug | Rémi Verschelde | 2019-02-12 | 1 | -0/+2 |
| |\ \ |
|
| | * | | initialize color buffer to white in gles2 multimesh | clayjohn | 2019-02-04 | 1 | -0/+2 |
| | |/ |
|
| * | | Merge pull request #25682 from JFonS/fix_light_canvas_gles2 | Rémi Verschelde | 2019-02-12 | 1 | -0/+26 |
| |\ \ |
|
| | * | | Fix canvas light shaders on GLES2 | JFonS | 2019-02-07 | 1 | -0/+26 |
| * | | | Merge pull request #25779 from JFonS/fix_25581 | Rémi Verschelde | 2019-02-12 | 2 | -2/+0 |
| |\ \ \ |
|
| | * | | | Make LIGHT_VEC affect 2D shadows again | JFonS | 2019-02-10 | 2 | -2/+0 |
| | |/ / |
|
| * | | | Merge pull request #25134 from staddy/master | Juan Linietsky | 2019-02-12 | 1 | -1/+3 |
| |\ \ \
| |/ /
|/| | |
|
| | * | | Check for null pointer in RasterizerSceneGLES2::render_shadow | Stanislav | 2019-01-19 | 1 | -1/+3 |
| * | | | Fix OS_Unix::set_environment | Ignacio Etcheverry | 2019-02-04 | 1 | -1/+1 |
| * | | | Merge pull request #25478 from neikeq/rr | Ignacio Etcheverry | 2019-02-03 | 2 | -0/+6 |
| |\ \ \
| |_|/
|/| | |
|
| | * | | Added set_environment to OS class | Ignacio Etcheverry | 2019-02-03 | 2 | -0/+6 |
| * | | | Cleanup and identify ShaderCompilerGLES[23] differences | Rémi Verschelde | 2019-01-28 | 2 | -28/+13 |
| * | | | GLES2: Define LIGHT Spatial shader builtin | Rémi Verschelde | 2019-01-28 | 1 | -0/+1 |
| * | | | Merge pull request #25397 from lethiandev/fix-gles2-polygon-drawing | Leon Krause | 2019-01-28 | 2 | -10/+0 |
| |\ \ \ |
|
| | * | | | Fix polygon drawing on WebGL1 | Konrad Nowakowski | 2019-01-27 | 2 | -10/+0 |
| * | | | | Properly discard fragments during depth prepass opaque pass, fixes #23321 | Juan Linietsky | 2019-01-27 | 2 | -0/+22 |
| |/ / / |
|
| * | | | Properly get proxy texture size for canvas light, fixes #17067 | Juan Linietsky | 2019-01-27 | 5 | -0/+26 |