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* Merge pull request #26158 from marcelofg55/wasapi_init_errHein-Pieter van Braam2019-02-231-0/+1
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| * Extended WASAPI Initialize error messageMarcelo Fernandez2019-02-221-0/+1
* | Properly update materials when adding surface, fixes #23790Juan Linietsky2019-02-222-2/+2
* | Ensure that no depth test is used (specially in prepass) for objects that don...Juan Linietsky2019-02-221-1/+1
* | Fix precision issue with skeletons, closes #26057, closes #26062Juan Linietsky2019-02-221-15/+17
* | Remove unused variable after aab8f44Rémi Verschelde2019-02-221-3/+0
* | -Support DEPTH_TEXTURE in GLES2, fixes #25106Juan Linietsky2019-02-226-32/+47
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* Fix code style issuesRémi Verschelde2019-02-221-1/+0
* Make alpha 1.0 when using texscreen, fixes #25850Juan Linietsky2019-02-212-5/+21
* Merge pull request #26125 from JFonS/revert_light_vec_shadowsRémi Verschelde2019-02-212-0/+8
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| * Revert back to ignoring LIGHT_VEC for 2D shadowsJFonS2019-02-212-0/+8
* | Many fixes regarding depth buffer clearing, closes #25994, closes #25975Juan Linietsky2019-02-212-5/+20
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* Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-207-56/+54
* Drop RtAudio driver on WindowsRémi Verschelde2019-02-204-294/+0
* Merge pull request #26005 from clayjohn/gles2_shadow_colorRémi Verschelde2019-02-182-5/+10
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| * added shadow_color property to gles2clayjohn2019-02-172-5/+10
* | Fix skeleton not being updated in shader, closes #25911Juan Linietsky2019-02-161-0/+2
* | Remove all references to stencil, fixes problems on iOS.Juan Linietsky2019-02-132-14/+23
* | On mobile, check for float and half float frameuffers supported, fixes #25324...Juan Linietsky2019-02-132-14/+21
* | Fix typos with codespellRémi Verschelde2019-02-138-10/+10
* | Merge pull request #25821 from akien-mga/sync-class-and-filenamesRémi Verschelde2019-02-139-144/+25
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| * Drivers, main, servers: Ensure classes match their header filenameRémi Verschelde2019-02-126-24/+24
| * Core: Ensure classes match their header filenameRémi Verschelde2019-02-123-120/+1
* | Fix infinite recursion in GLES2 _copy_texscreenRémi Verschelde2019-02-121-1/+1
* | Support SCREEN_TEXTURE in GLES2, fixes #25405Juan Linietsky2019-02-123-8/+20
* | Ability to vflip viewports in GLES2, fixes #24555Juan Linietsky2019-02-121-6/+13
* | Use UVs with the nvidia rendering hack, fixes #24563Juan Linietsky2019-02-121-1/+8
* | Fix fog in GLES2 by using epic hack, closes #25410Juan Linietsky2019-02-122-0/+12
* | Missing canvas end left mask turned on, fixes #25666Juan Linietsky2019-02-121-0/+2
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* Merge pull request #25481 from hpvb/fix-ubsan-asan-reportsRémi Verschelde2019-02-122-4/+4
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| * Fix many asan and ubsan reported issuesHein-Pieter van Braam2019-01-302-4/+4
* | Merge pull request #25557 from kaadmy/masterRémi Verschelde2019-02-122-1/+7
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| * | Allow usage of depth texture when contact shadows are disabledKaadmY2019-02-012-1/+7
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* | Merge pull request #25623 from clayjohn/multimesh_color_bugRémi Verschelde2019-02-121-0/+2
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| * | initialize color buffer to white in gles2 multimeshclayjohn2019-02-041-0/+2
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* | Merge pull request #25682 from JFonS/fix_light_canvas_gles2Rémi Verschelde2019-02-121-0/+26
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| * | Fix canvas light shaders on GLES2JFonS2019-02-071-0/+26
* | | Merge pull request #25779 from JFonS/fix_25581Rémi Verschelde2019-02-122-2/+0
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| * | | Make LIGHT_VEC affect 2D shadows againJFonS2019-02-102-2/+0
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* | | Merge pull request #25134 from staddy/masterJuan Linietsky2019-02-121-1/+3
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| * | Check for null pointer in RasterizerSceneGLES2::render_shadowStanislav2019-01-191-1/+3
* | | Fix OS_Unix::set_environmentIgnacio Etcheverry2019-02-041-1/+1
* | | Merge pull request #25478 from neikeq/rrIgnacio Etcheverry2019-02-032-0/+6
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| * | Added set_environment to OS classIgnacio Etcheverry2019-02-032-0/+6
* | | Cleanup and identify ShaderCompilerGLES[23] differencesRémi Verschelde2019-01-282-28/+13
* | | GLES2: Define LIGHT Spatial shader builtinRémi Verschelde2019-01-281-0/+1
* | | Merge pull request #25397 from lethiandev/fix-gles2-polygon-drawingLeon Krause2019-01-282-10/+0
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| * | | Fix polygon drawing on WebGL1Konrad Nowakowski2019-01-272-10/+0
* | | | Properly discard fragments during depth prepass opaque pass, fixes #23321Juan Linietsky2019-01-272-0/+22
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* | | Properly get proxy texture size for canvas light, fixes #17067Juan Linietsky2019-01-275-0/+26