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* fix ssao issue with intel hd**** hardwaresGilles Roudiere2017-08-231-2/+3
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* Fade last cascade in directional shadow, closes #9779Juan Linietsky2017-08-221-1/+4
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* Invalid materials or shaders will now interrupt the next chain in materials, ↵Juan Linietsky2017-08-221-1/+1
| | | | closes #9570
* Fix Reindhart tonemapping, invalid type in signatureRémi Verschelde2017-08-221-1/+1
| | | | Fixes #10533.
* Several fixes to subsurface scattering. Closes #9530Juan Linietsky2017-08-214-71/+89
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* Merge pull request #10340 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde2017-08-221-1/+0
|\ | | | | Removed unnecessary assignments
| * Removed unnecessary assignmentsWilson E. Alvarez2017-08-211-1/+0
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* | Merge pull request #10433 from djrm/pr_svg_supportRémi Verschelde2017-08-212-2/+2
|\ \ | | | | | | SVG support
| * | Added support for SVGDaniel J. Ramirez2017-08-202-2/+2
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* | | Revert "Reworked change_dir to support symlinks"Juan Linietsky2017-08-211-23/+22
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* | Implemented missing opaque prepass render mode, fixes #9452Juan Linietsky2017-08-201-0/+10
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* Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354Juan Linietsky2017-08-201-1/+7
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* -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-194-8/+46
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* Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵Juan Linietsky2017-08-191-0/+7
| | | | something else..
* Merge pull request #10406 from marcelofg55/closest_power_of_2Rémi Verschelde2017-08-186-19/+19
|\ | | | | Add closest_power_of_2 func and implement mix_rate/latency on OS X
| * Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-176-19/+19
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* | Oops, fixed wrong color masking problem. Closes #10149Juan Linietsky2017-08-171-1/+1
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* Merge pull request #8144 from supagu/symlinkRémi Verschelde2017-08-171-22/+23
|\ | | | | Reworked change_dir to support symlinks
| * Reworked change_dir to support symlinksFabian Mathews2017-04-061-22/+23
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* | Fix particles emitting when emitting is set to false in sceneBojidar Marinov2017-08-161-0/+4
| | | | | | | | Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true.
* | Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-1615-103/+103
| | | | | | | | Fixes #10244.
* | Merge pull request #10343 from Faless/html5_fixes_2Rémi Verschelde2017-08-161-0/+4
|\ \ | | | | | | Use precision for samples only when #version 300 es
| * | Use precision for samples only when #version 300 esFabio Alessandrelli2017-08-161-0/+4
| | | | | | | | | | | | Fix #10332
* | | Use const reference where favorableWilson E. Alvarez2017-08-144-4/+4
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* | Some fixes for shaders and WebGL2Fabio Alessandrelli2017-08-114-2/+12
| | | | | | | | | | | | Add padding to UBO data to be multiple of 16 bytes Add precision definition for samplers Replace texture2D (deprecated) with texture in shaders
* | Explicitily unsed AI_NUMERICHOST flag to fix HTML5Fabio Alessandrelli2017-08-111-0/+1
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* | -Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky2017-08-085-2/+17
| | | | | | | | -Restored an alpha scissor property in Material
* | sorry, leftover bug fixedJuan Linietsky2017-08-081-5/+6
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* | -Made visual server time affected by global time scale, closes #5583Juan Linietsky2017-08-082-1/+17
| | | | | | | | -Restored time rollover in visual server
* | Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky2017-08-072-0/+69
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* | Merge pull request #10055 from henkz1/immediateThomas Herzog2017-08-071-6/+11
|\ \ | | | | | | Fix ImmediateGeometry
| * | Fix rendering of ImmediateGeometry with UVsHenrik Andersson2017-08-031-7/+7
| | | | | | | | | | | | When using set_uv or any attrib except vertex, the geometry broke.
| * | Make it possible to render ImmediateGeometryHenrik Andersson2017-08-031-0/+5
| | | | | | | | | | | | Geometry for ImmediateGeometry was never added inside _fill_render_list.
* | | Merge pull request #10141 from ISylvox/lower_case_godot_apiRémi Verschelde2017-08-076-12/+12
|\ \ \ | | | | | | | | Makes all Godot API's Methods lower_case
| * | | Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-076-12/+12
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* | | | Re-revert #378b1e6 for s3tcbruvzg2017-08-071-2/+2
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* | | | Revert #378b1e6 for s3tcbruvzg2017-08-071-4/+4
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* | | | Merge pull request #10045 from marcelofg55/audioserver_finishRémi Verschelde2017-08-071-5/+15
|\ \ \ \ | |/ / / |/| | | Fix double finalisation of audio drivers
| * | | Fix double finalisation of audio driversMarcelo Fernandez2017-08-021-5/+15
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* | | RGTC and S3TC are now always enabled on desktop, given the spect dictates ↵Juan Linietsky2017-08-061-2/+4
| | | | | | | | | | | | they should be. Fixes #9267, Fixes #9939
* | | Use vertex distance instead of z, fixes #9108Juan Linietsky2017-08-061-1/+1
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* | remove meaningless print line from editor consoleIndah Sylvia2017-08-021-1/+0
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* | Few small GI Probe fixesJuan Linietsky2017-07-291-3/+7
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* | Add missing max. number of samples (MSAA) checkbruvzg2017-07-271-0/+7
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* | added an optional parameter to OS symbol lookupKarroffel2017-07-272-4/+8
| | | | | | | | | | | | | | | | When looking up a symbol from a library, previously an error was shown when the symbol did not exist. That caused confusion when the lookup was completely optional. This adds a new parameter to that method so that those errors can be handled manually if needed.
* | Fix various property not found errorsPoommetee Ketson2017-07-261-1/+1
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* | Fixes to glow and auto exposure, closes #9797, closes #9106Juan Linietsky2017-07-264-54/+98
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* | Merge pull request #9712 from BastiaanOlij/fix_checking_framebufferJuan Linietsky2017-07-241-6/+2
|\ \ | | | | | | add missing framebuffer check
| * | add missing framebuffer checkBastiaanOlij2017-07-201-6/+2
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* | | Fix switching SRGB extension happen before binding of textureEvgeny Zuev2017-07-241-21/+21
| | | | | | | | | | | | | | | | | | Previously, texture parameter `_TEXTURE_SRGB_DECODE_EXT` was changed before the call of `glBindTexture`, which caused modification of previously bound texture instead of desired one. Now it's changed after `glBindTexture`.