Commit message (Collapse) | Author | Age | Files | Lines | |
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* | GLES3: Fix invalid value for GL_TEXTURE_MAG_FILTER parameter | Rémi Verschelde | 2020-01-22 | 1 | -1/+1 |
| | | | | | | | | | `GL_LINEAR_MIPMAP_LINEAR` can be used for `GL_TEXTURE_MIN_FILTER`, but not for `GL_TEXTURE_MAG_FILTER`. Cf. https://www.khronos.org/opengl/wiki/GLAPI/glTexParameter Fixes #35436. | ||||
* | Remove unused #if 0'ed code | Rémi Verschelde | 2020-01-21 | 6 | -184/+10 |
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* | Revert "Exposes capture methods to AudioServer + documentation" #30468 | Rémi Verschelde | 2020-01-20 | 3 | -22/+22 |
| | | | | | | | | | | | | | | | | | Reverts the following commits: - c81ec6f26d40b70283958a4ef3e216fb32cbaf14: "Exposes capture methods to AudioServer, variable renames for consistency, added documentation." - 47c558b98abf842910c780294314326662410cdf: "Expose audio callbacks as signals." - dabaa11b3c451e9b8f2cca7e563bd9ec51edb169: "Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings." Some documentation improvements were kept for pre-existing methods. See rationale for reverting these changes in #30468. | ||||
* | Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimization | Rémi Verschelde | 2020-01-19 | 2 | -6/+2 |
|\ | | | | | GLES3: Slight optimization to irradiance compute | ||||
| * | GLES3: Slight optimization to irradiance compute | Rémi Verschelde | 2020-01-19 | 2 | -6/+2 |
| | | | | | | | | | | | | All the calculations leading up to `mipLevel` are only relevant for Panorama mode. Similarly, the `source_resolution` uniform is only needed for that mode. | ||||
* | | Merge pull request #35302 from clayjohn/GLES3-env-map | Rémi Verschelde | 2020-01-19 | 3 | -4/+51 |
|\ \ | |/ |/| | Reduce complexity of irradiance map generation | ||||
| * | reduce complexity of irradiance map generation | clayjohn | 2020-01-18 | 3 | -4/+51 |
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* | | Merge pull request #35284 from Ovnuniarchos/MidiNoReopen | Rémi Verschelde | 2020-01-19 | 1 | -0/+1 |
|\ \ | |/ |/| | Alsa MIDI input thread gets properly reinitialized on open_midi_input. | ||||
| * | Alsa MIDI input thread gets properly reinitialized on open. | Ovnuniarchos | 2020-01-18 | 1 | -0/+1 |
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* | | Merge pull request #35215 from clayjohn/multimesh-error | Rémi Verschelde | 2020-01-16 | 4 | -8/+12 |
|\ \ | | | | | | | Add multimesh format max for proper error checking | ||||
| * | | Add multimesh format max for proper error checking | clayjohn | 2020-01-16 | 4 | -8/+12 |
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* | | | Gracefully handle 3D textures in GLES2 | clayjohn | 2020-01-16 | 1 | -4/+9 |
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* | | Disabled array initialization, const array and arr.length in shaders | Yuri Roubinsky | 2020-01-16 | 1 | -19/+0 |
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* | | Merge pull request #35176 from clayjohn/csg-crash | Rémi Verschelde | 2020-01-16 | 2 | -3/+3 |
|\ \ | | | | | | | Fix light related crashes | ||||
| * | | fix light related crashes | clayjohn | 2020-01-15 | 2 | -3/+3 |
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* | | | Merge pull request #35178 from clayjohn/GLES2-fix-lightmap | Rémi Verschelde | 2020-01-16 | 1 | -13/+13 |
|\ \ \ | | | | | | | | | Fix array constructor for lightmaps | ||||
| * | | | Fix array constructor for lightmaps | clayjohn | 2020-01-15 | 1 | -13/+13 |
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* / / | Add background mode keep to GLES2 | clayjohn | 2020-01-15 | 1 | -2/+2 |
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* | | Merge pull request #35064 from clayjohn/rendering_crashes | Rémi Verschelde | 2020-01-13 | 3 | -14/+22 |
|\ \ | | | | | | | Fix light and multimesh crashes | ||||
| * | | Fix light and multimesh crashes | clayjohn | 2020-01-12 | 3 | -14/+22 |
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* / | Fix generation of irradiance map | clayjohn | 2020-01-12 | 1 | -1/+1 |
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* | RasterizerCanvas: Use getornull to fetch light occluder polygon | Rémi Verschelde | 2020-01-08 | 2 | -2/+2 |
| | | | | Fixes #21286 when the occluder is not fully configured. | ||||
* | Merge pull request #34808 from Calinou/no-color-in-non-tty | Rémi Verschelde | 2020-01-06 | 1 | -8/+24 |
|\ | | | | | Disable colored console output when standard output isn't a TTY | ||||
| * | Disable colored console output when standard output isn't a TTY | Hugo Locurcio | 2020-01-04 | 1 | -8/+24 |
| | | | | | | | | | | This prevents Godot from writing ANSI escape codes when redirecting stdout and stderr to a file. | ||||
* | | Add VisualServer methods to get the video adapter name and vendor | Hugo Locurcio | 2020-01-06 | 7 | -4/+28 |
|/ | | | | | | | These methods can be used in scripts to retrieve the OpenGL `GL_RENDERER` and `GL_VENDOR` strings (respectively). This closes #28404. | ||||
* | Merge pull request #34794 from clayjohn/GLES2-trimesh-crash | Rémi Verschelde | 2020-01-03 | 1 | -14/+2 |
|\ | | | | | Fix crash on trimesh_create | ||||
| * | Fix crash on trimesh_create by making surface->data available in non-tool builds | clayjohn | 2020-01-03 | 1 | -14/+2 |
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* | | Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix | Rémi Verschelde | 2020-01-03 | 2 | -2/+10 |
|\ \ | | | | | | | Fixed antialiasing option for Polygon2D with concave/hollow shapes | ||||
| * | | Fixed antialiasing option for Polygon2D | PouleyKetchoupp | 2020-01-01 | 2 | -2/+10 |
| | | | | | | | | | | | | | | | | | | Some cases were not handled properly for Polygon2D after making changes in common code to fix Line2D antialiasing. Added an option for drawing polygons to differentiate the two use cases. Fixes #34568 | ||||
* | | | Merge pull request #34551 from MadEqua/fix-light-with-skeleton | Rémi Verschelde | 2020-01-03 | 2 | -3/+6 |
|\ \ \ | |_|/ |/| | | Fix 2D lighting when using skeleton. | ||||
| * | | Fix 2D lighting when using skeleton. | Bruno Lourenço | 2019-12-23 | 2 | -3/+6 |
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* | | | Fix wrong return type | Tritium Oxide | 2020-01-01 | 1 | -1/+1 |
| | | | | | | | | | | | | `ERROR: _display_error_with_code: CanvasShaderGLES3: Fragment Program Compilation Failed: 0:166(2): error: `return' with wrong type int, in function `map_ninepatch_axis' returning float` caused by #34704 | ||||
* | | | GLES3: Fix false positive in ninepatch axis stretch code | Rémi Verschelde | 2020-01-01 | 1 | -10/+13 |
| | | | | | | | | | | | | See #34704. | ||||
* | | | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 84 | -168/+168 |
| |/ |/| | | | | | | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | ||||
* | | Merge pull request #34647 from madmiraal/pulse-audio-null-pointer | Rémi Verschelde | 2019-12-30 | 1 | -0/+2 |
|\ \ | | | | | | | Check for null pointer in PulseAudio server info callback. | ||||
| * | | Check for null pointer in PulseAudio server info callback. | Marcel Admiraal | 2019-12-28 | 1 | -0/+2 |
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* | | | Merge pull request #34685 from winston-yallow/fix_omnilight_attenuation | Rémi Verschelde | 2019-12-30 | 1 | -1/+1 |
|\ \ \ | | | | | | | | | Use correct omni light attenuation | ||||
| * | | | Use correct omni light attenuation | Winston | 2019-12-29 | 1 | -1/+1 |
| |/ / | | | | | | | fixes godotengine/godot#34683 | ||||
* / / | Reset GLES3 MultiMesh buffer id when reallocating. | Bruno Lourenço | 2019-12-28 | 1 | -0/+1 |
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* / | Fix canvas GLES3 skeleton transform uniform updating. | Bruno Lourenço | 2019-12-23 | 1 | -2/+5 |
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* | Merge pull request #34527 from MadEqua/fix-gles3-light-cutoff | Rémi Verschelde | 2019-12-21 | 1 | -2/+12 |
|\ | | | | | Fix GLES3 light cutoff. | ||||
| * | Fix GLES3 light cutoff. | Bruno Lourenço | 2019-12-21 | 1 | -2/+12 |
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* | | Fix contact shadow when light is outside of viewport. | Bruno Lourenço | 2019-12-21 | 1 | -10/+14 |
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* | Always use 16 bit renderbuffer depth on WebGL | clayjohn | 2019-12-19 | 1 | -2/+3 |
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* | Make NetSockets quiter. | Fabio Alessandrelli | 2019-12-17 | 2 | -15/+35 |
| | | | | Use print_verbose instead of ERR_* for network errors. | ||||
* | Merge pull request #34367 from clayjohn/GLES2-shadow_color | Rémi Verschelde | 2019-12-16 | 1 | -2/+1 |
|\ | | | | | Fix shadow color in GLES2 by making sRGB | ||||
| * | fix shadow color in GLES2 by making sRGB | clayjohn | 2019-12-15 | 1 | -2/+1 |
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* | | Merge pull request #33910 from Faless/net/android_mlock | Rémi Verschelde | 2019-12-14 | 2 | -7/+11 |
|\ \ | |/ |/| | Acquire MulticastLock on Android when using broadcast/multicast | ||||
| * | UDP sockets broadcast is now disabled by default. | Fabio Alessandrelli | 2019-12-14 | 1 | -4/+6 |
| | | | | | | | | | | Add method `set_broadcast_enabled` to allow enabling broadcast via GDScript. | ||||
| * | NetSocket set_broadcast_enabled returns Error enum | Fabio Alessandrelli | 2019-12-10 | 2 | -4/+6 |
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