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Redot Engine – Multi-platform 2D and 3D game engine
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Validate texture format for VRS attachment
Pedro J. Estébanez
2022-07-22
1
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Merge pull request #62364 from clayjohn/GLES3-sky-optimization
Rémi Verschelde
2022-07-27
2
-120
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Precompute on the CPU as much as possible for the Cubemap filter shader
clayjohn
2022-06-22
2
-120
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Merge pull request #63477 from Chaosus/shader_fix_fog
Rémi Verschelde
2022-07-27
1
-1
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Fix `FOG` built-in in spatial/fragment shader
Yuri Rubinsky
2022-07-27
1
-1
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Merge pull request #63345 from BastiaanOlij/split_geometry_instance
Rémi Verschelde
2022-07-27
2
-263
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+57
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Change RendererSceneRender::GeometryInstance so more code is shared among ren...
Bastiaan Olij
2022-07-27
2
-263
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+57
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Merge pull request #63323 from RandomShaper/const_ref_capabilities
Rémi Verschelde
2022-07-26
1
-5
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+5
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Avoid copies of structures when returning Vulkan capabilities
Pedro J. Estébanez
2022-07-22
1
-5
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+5
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Implement shader uniform groups/subgroups
Yuri Rubinsky
2022-07-26
1
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+45
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
33
-57
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+66
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Implement Vector4, Vector4i, Projection
reduz
2022-07-23
7
-131
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+191
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Merge pull request #62513 from reduz/shader_preprocessor_remake
Rémi Verschelde
2022-07-23
2
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Clean up Shader Preprocessor
reduz
2022-07-22
2
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Merge pull request #62478 from BastiaanOlij/split_effects_20220628
Rémi Verschelde
2022-07-22
1
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Move screen space effects into a separate class
Bastiaan Olij
2022-07-19
1
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Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-21
6
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+19
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Merge pull request #63237 from RandomShaper/amend_error_msg
Rémi Verschelde
2022-07-20
2
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Improve messages about VRS
Pedro J. Estébanez
2022-07-20
2
-6
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+6
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Improve `linuxbsd` headless building, cleanup build scripts
Riteo
2022-07-20
1
-1
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Add missing fields to VkRenderPassCreateInfo2KHR struct
Bastiaan Olij
2022-07-20
1
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+2
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Merge pull request #63057 from sakrel/vulkan-fix-2d-shadows
Rémi Verschelde
2022-07-18
1
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Fix DirectionalLight2D and PointLight2D shadows not rendering correctly
sakrel
2022-07-15
1
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Merge pull request #62265 from d-robbins/specular_shininess_used
Rémi Verschelde
2022-07-18
1
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added usage_defines for SPECULAR_SHININESS
David R
2022-07-18
1
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Merge pull request #62848 from RandomShaper/shader_writability_improvement
Rémi Verschelde
2022-07-18
1
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+8
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Enhance determination of uniform writability in Vulkan RD
Pedro J. Estébanez
2022-07-18
1
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+5
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Improve versioning of shader binary data files
Pedro J. Estébanez
2022-07-18
1
-2
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+3
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Update comments in vulkan_context.cpp
Aaron Franke
2022-07-17
1
-72
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+70
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Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
5
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+454
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Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-13
2
-4
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Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows fi...
bruvzg
2022-07-07
2
-3
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+8
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Prevent possible crash when mesh is freed
Yuri Rubinsky
2022-07-06
1
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+2
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Merge pull request #62344 from BastiaanOlij/extract_dependencies
Rémi Verschelde
2022-07-06
20
-930
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+981
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Split dependency logic
Bastiaan Olij
2022-06-28
20
-930
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+981
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Remove unused anisotropy setter/getter methods in VoxelGI
Hugo Locurcio
2022-07-06
2
-10
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Add Desktop to file dialog drive on Unix
Shlomi
2022-07-05
1
-4
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+13
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Add full support for Android scoped storage.
Fredia Huya-Kouadio
2022-07-05
4
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+1
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Vulkan: Make `loader_get_json` "error" a verbose message on Windows
Rémi Verschelde
2022-07-02
1
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SCons: Properly track codegen script dependency for generated GLSL headers
Rémi Verschelde
2022-07-02
1
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Use a more robust method of determining writability of bindings
Pedro J. Estébanez
2022-06-30
1
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+8
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Avoid manual memory management of certain arrays in Vulkan RD
Pedro J. Estébanez
2022-06-28
2
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+14
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Fix confusion between Vulkan and RD storage buffer usage values
Pedro J. Estébanez
2022-06-28
1
-2
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+1
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Stop debug time full barriers preventing layout transitions in Vulkan RD
Pedro J. Estébanez
2022-06-28
1
-7
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+4
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Optimize texture update in Vulkan RD
Pedro J. Estébanez
2022-06-28
1
-24
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+20
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Apply some small fixes/enhancements to the Vulkan RD
Pedro J. Estébanez
2022-06-28
4
-30
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+40
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Consider uniform writability part of the interface of the set
Pedro J. Estébanez
2022-06-27
2
-3
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+34
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Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
9
-141
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+257
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Clean up Hash Functions
reduz
2022-06-20
1
-7
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+7
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Introduce eye_offset for correcting stereoscopic reflections
Bastiaan Olij
2022-06-17
2
-1
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+2
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