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Redot Engine – Multi-platform 2D and 3D game engine
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Add viewport to the other SceneData struct.
Ferenc Arn
2017-10-30
1
-0
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+1
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Merge pull request #12288 from tagcup/expose_viewport_size
Juan Linietsky
2017-10-30
4
-4
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+9
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Expose VIEWPORT_SIZE in shader language.
Ferenc Arn
2017-10-26
4
-4
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+9
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Disable logging until the logs location is sorted out
Rémi Verschelde
2017-10-29
1
-1
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+3
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Fix shader compiler typo gl_FrotFace
Scayze
2017-10-27
1
-1
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+1
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Revert "Rename Schlick GGX to GGX."
Rémi Verschelde
2017-10-23
2
-4
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+4
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Partially undo #11807.
Ferenc Arn
2017-10-22
1
-2
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+2
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Many fixes to SSAO, should be good now.
Juan Linietsky
2017-10-22
4
-21
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+59
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Merge pull request #12297 from tagcup/clearcoat_fix
Rémi Verschelde
2017-10-22
1
-4
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+6
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Don't add clearcoat BRDF to specular light as-is.
Ferenc Arn
2017-10-21
1
-4
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+6
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Rename Schlick GGX to GGX.
Ferenc Arn
2017-10-21
2
-4
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+4
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Corrections to #11807.
Ferenc Arn
2017-10-21
1
-9
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+9
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Merge pull request #11807 from tagcup/roughness_metallic_limiting_cases
Juan Linietsky
2017-10-21
1
-49
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+52
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Fix the condition when specular light calculation is avoided (should be rough...
Ferenc Arn
2017-10-11
1
-49
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+52
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Fixed unnecesary structure copying in bugfix.
Juan Linietsky
2017-10-20
1
-3
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+2
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Fix depth draw alpha prepass for shadow
Hiroshi Ogawa
2017-10-19
1
-1
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+3
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Fix directional light specular
Hiroshi Ogawa
2017-10-17
1
-2
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+2
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Merge pull request #12060 from mutato/windows_folder_creation_fix
Rémi Verschelde
2017-10-15
1
-1
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+1
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Fixed issue #12019, which prevented the creation of new folders on Windows pl...
Falk Moser
2017-10-13
1
-1
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+1
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Fix render mode specular schlick ggx
Hiroshi Ogawa
2017-10-14
2
-5
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+4
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Merge pull request #12048 from hi-ogawa/fix-viewport-vflip
Rémi Verschelde
2017-10-12
1
-6
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+1
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Fix viewport vflip
Hiroshi Ogawa
2017-10-12
1
-6
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+1
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Merge pull request #12009 from Elinvention/fork/execvp
Hein-Pieter van Braam
2017-10-12
1
-1
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+1
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Use execvp instead of execv to allow OS.execute() to search through PATH.
Elia Argentieri
2017-10-11
1
-1
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+1
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Merge pull request #11966 from BastiaanOlij/stereo_sky
Rémi Verschelde
2017-10-11
2
-27
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+64
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Fix issues when rendering panoramic sky in stereoscopic
Bastiaan Olij
2017-10-10
2
-27
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+64
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Merge pull request #11818 from tagcup/anisotropic_ggx
Rémi Verschelde
2017-10-11
1
-18
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+59
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Fix anisotropic GGX D function, and introduce and use anistropic GGX G function.
Ferenc Arn
2017-10-09
1
-18
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+59
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Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-face
Gilles Roudiere
2017-10-11
1
-1
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+2
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Fix front face definition
Hiroshi Ogawa
2017-10-09
1
-1
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+2
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Merge pull request #11959 from hi-ogawa/fix-shadow-atlas-invalidation
Andreas Haas
2017-10-10
1
-0
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+2
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Track LightInstance::shadow_atlases so that it will be freed properly
Hiroshi Ogawa
2017-10-09
1
-0
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+2
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Merge pull request #11827 from hi-ogawa/fix-shader-type-error
Rémi Verschelde
2017-10-09
1
-13
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+12
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Fix type error in subsurface scattering shader code
Hiroshi Ogawa
2017-10-04
1
-13
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+12
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Merge pull request #11810 from marcelofg55/osx_export_improv
Rémi Verschelde
2017-10-09
2
-3
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+7
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OS::execute can now read from stderr too when executing with a pipe
Marcelo Fernandez
2017-10-03
2
-3
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+7
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Avoid failed viewport when size is too smal, fixes #9891
Juan Linietsky
2017-10-03
1
-5
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+5
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Various clean ups and cosmetic changes in scene.glsl.
Ferenc Arn
2017-10-03
1
-74
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+75
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Merge pull request #11568 from endragor/loggers
Andreas Haas
2017-10-02
9
-58
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+182
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Extract logging logic
Ruslan Mustakov
2017-09-25
9
-58
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+182
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Merge pull request #11700 from tagcup/clearcoat_fix
Andreas Haas
2017-10-02
1
-1
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+7
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Fix clearcoat without Schlick-GGX specular.
Ferenc Arn
2017-09-29
1
-1
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+7
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Merge pull request #11716 from marcelofg55/coreaudio_driver
Poommetee Ketson
2017-10-02
4
-0
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+413
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Merged iphone and osx audio drivers into drivers/coreaudio
Marcelo Fernandez
2017-09-30
4
-0
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+413
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Merge pull request #11774 from ISylvox/fix-msvc-build
Leon Krause
2017-10-02
1
-10
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+10
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Fixed MSVC build issue introduced by commit c864b782c05f5e2833afd69a4c0dfc6fb...
Indah Sylvia
2017-10-02
1
-10
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+10
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missing PI division on vertex shader
Juan Linietsky
2017-10-02
1
-1
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+2
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Slight proposed fixes to PBR.
Juan Linietsky
2017-10-01
1
-2
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+2
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Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ...
Juan Linietsky
2017-10-01
2
-16
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+14
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Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibi...
Juan Linietsky
2017-10-01
1
-3
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+6
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