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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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action_map_editor.cpp
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Author
Age
Files
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...
*
Make various strings translatable
foxydevloper
2021-07-19
1
-5
/
+5
*
Optimize StringName usage
reduz
2021-07-18
1
-22
/
+22
*
Add header theme type variations to labels
kobewi
2021-07-13
1
-0
/
+3
*
Clean up Tree
reduz
2021-07-04
1
-0
/
+1
*
Implement Tree's internal minimum width calculation
Gilles Roudière
2021-06-28
1
-2
/
+2
*
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-20
1
-5
/
+5
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-6
/
+6
*
Documentation search fixes
Gregory Basile
2021-06-16
1
-1
/
+1
*
Consistently prefix bound virtual methods with _
kobewi
2021-06-12
1
-3
/
+3
*
Fix typos with codespell
Rémi Verschelde
2021-05-20
1
-3
/
+3
*
Improve TreeItem API and allow to move nodes
trollodel
2021-05-17
1
-2
/
+2
*
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-07
1
-22
/
+22
*
Improve ActionMapEditor
Danil Alexeev
2021-05-05
1
-34
/
+12
*
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-23
1
-1
/
+1
*
New ActionMapEditor to replace InputMapEditor. Used in ProjectSettings.
Eric M
2021-02-19
1
-0
/
+1167
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