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* Fixes replace all not replacing the first wordCrazy-P2018-03-251-23/+27
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* Merge pull request #16241 from Chaosus/zoomlabelRémi Verschelde2018-02-191-1/+24
|\ | | | | Added zoom label to code editor
| * Added zoom label to code editorChaosus2018-01-311-1/+24
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* | Maked status bar label fonts updateableChaosus2018-02-141-1/+9
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* Fix find/replace barvolzhs2018-01-181-67/+83
| | | | | | | | - make LineEdit resizable for find/replace - move replaced count/no match message to status bar - fix replaced n occuurence message is not displayed when n > 0 Fixes #15394
* Remove the unused FindReplaceDialog classGilles Roudiere2018-01-141-385/+0
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* Set source code font with ttf, otfvolzhs2018-01-081-16/+3
| | | | | | | renamed interface/editor/custom_font to interface/editor/main_font moved text_editor/theme/font to interface/editor/code_font renamed interface/editor/font_size to interface/editor/main_font_size renamed interface/editor/source_code_size to interface/editor/code_font_size
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Merge pull request #15126 from poke1024/code-editor-autowrap-errorRémi Verschelde2018-01-031-1/+1
|\ | | | | Make code editor's error display autowrap
| * Make code editor's error display autowrapBernhard Liebl2018-01-031-1/+1
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* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
|/ | | | Happy new year to the wonderful Godot community!
* Native pan and zoom for macOSBernhard Liebl2017-11-211-5/+33
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* scrolling fixesIan2017-11-181-0/+1
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* TextEdit code foldingIan2017-11-171-0/+6
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* Added setting to toggle current line highlightingPaulb232017-10-221-0/+1
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* Merge pull request #11646 from djrm/pr_visual_improvementsPoommetee Ketson2017-10-021-9/+11
|\ | | | | Several visual improvements.
| * Several visual improvements.Daniel J. Ramirez2017-09-281-9/+11
| | | | | | | | | | | | | | | | | | Added proper label sizing Improved text editor status bar Fixed some issues with ItemList and also some style fixes Added background to color picker samples (the mrcdk fix) Fixed slider ticks. Added VS breakpoint and error styleboxes.
* | Merge pull request #11661 from mhilbrunner/issue-11616-always-validatePoommetee Ketson2017-10-021-1/+2
|\ \ | | | | | | Editor: Run validation on every text change, not only inserts
| * | Editor: Run validation on every text change, not only insertsmhilbrunner2017-09-301-1/+2
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* / EditorSettings: Move interface/ properties to interface/editorAndreas Haas2017-09-291-2/+2
|/ | | | | | Fixes inconsistent behaviour where clicking on the "Interface" in the Editor Settings wouldn't collapse the category as is the case for all the other categories.
* Fix missing code editor find and replace missing hover icon.Daniel J. Ramirez2017-09-251-2/+2
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* Rename pos to position in user facing methods and variablesletheed2017-09-201-1/+1
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Merge pull request #11422 from poke1024/fixsourcefontsize2Rémi Verschelde2017-09-201-7/+6
|\ | | | | Better script code font size rescaling on retina displays
| * better script code font size rescaling on retina displayspoke10242017-09-191-7/+6
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* | second take at autocomplete logic, using a TextOperation check.Paulo Gomes2017-09-061-2/+4
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* Added setting to toggle auto indentPaulb232017-08-311-0/+1
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* added icon updating to most ui elementstoger52017-08-301-0/+7
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* White Themetoger52017-08-301-9/+5
| | | | | | | - almost all the colors are generated now. They get adapted based on the theme color. All the correct icons are used - error label now uses error color - added missing button colors in editor theme
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Code editor: Don't play hide and seek with error labelRémi Verschelde2017-08-261-8/+1
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* -Code completion for enumerationsJuan Linietsky2017-08-241-2/+4
| | | | -Disabled GDNative and GDNativeScript so build compiles again
* Merge pull request #10340 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde2017-08-221-1/+0
|\ | | | | Removed unnecessary assignments
| * Removed unnecessary assignmentsWilson E. Alvarez2017-08-211-1/+0
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* | Increased smooth scroll speed and added user settingPaulb232017-08-211-0/+1
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* Added smooth scrolling to TextEditPaulb232017-08-191-0/+1
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* Fixes to label and code editor to make editing code hopefully fast again.Juan Linietsky2017-08-191-4/+7
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* Replace GUI anchor type by a float between 0 and 1Gilles Roudiere2017-08-131-4/+4
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* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-14/+17
| | | | this might cause bugs I haven't found yet..
* Changed indent type settingsPaulb232017-04-261-1/+1
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* Added support for space indentationPaulb232017-04-181-1/+2
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* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-1/+1
| | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Fix typos in source code using codespellRémi Verschelde2017-03-241-2/+2
| | | | From https://github.com/lucasdemarchi/codespell
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-325/+277
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+1323
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.