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path: root/editor/code_editor.h
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| * | Automatically add new line to scriptsMatheus Lima Cunha2019-05-291-0/+1
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* | | Add bookmarks for easier code navigationTomasz Chabora2019-05-051-0/+5
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* | Added a marker in text_edit that tells which row is executing.Rikhardur Bjarni Einarsson2019-04-231-0/+2
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* Merge pull request #25782 from hsandt/feature/fix-toggle-comment-indentRémi Verschelde2019-03-161-0/+4
|\ | | | | Feature/fix toggle comment indent
| * [Script Editor] Refactored ScriptTextEditor::_edit_option by extracting ↵hsandt2019-02-041-0/+4
| | | | | | | | | | | | EDIT_TOGGLE_COMMENT case CodeEditor::toggle_inline_comment is now used by both ScriptTextEditor and ShaderEditor
* | Hide the warnings panel when no warnings presents.allkhor2019-02-131-0/+3
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* | General cleanup of script and doc search barsMichael Alexsander Silva Dias2019-02-101-2/+0
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* | Displays errors and warnings in a better way in the script editorGilles Roudière2019-02-011-7/+10
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Change LinkLabel back to Label in error status barChaosus2018-12-211-3/+3
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* CodeEditor: Drop unused enable_complete_timer variableRémi Verschelde2018-12-191-1/+0
| | | | Its use was removed in 1039ba9ffb8588e8b0abddaa753d270979147c23.
* Merge pull request #23924 from Kanabenki/font-size-updateRémi Verschelde2018-11-281-1/+1
|\ | | | | Display font size with zoom in code editor and refresh on settings change
| * Display font size with zoom in code editor and refresh on settings changeKanabenki2018-11-221-1/+1
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* | Allows user to click on error line to jump into error.Chaosus2018-11-221-1/+6
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* Fix clone line undo history and extra new line, issue 21811Paulb232018-11-041-1/+1
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* Added system for GDScript warningsGeorge Marques2018-08-101-0/+4
| | | | | | | - Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors.
* Refactored text manipulation into CodeTexteditorPaulb232018-07-221-0/+23
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* Add margin bottom with find/replace bar on script editorvolzhs2018-05-161-1/+1
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* Merge pull request #16241 from Chaosus/zoomlabelRémi Verschelde2018-02-191-0/+1
|\ | | | | Added zoom label to code editor
| * Added zoom label to code editorChaosus2018-01-311-0/+1
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* | Maked status bar label fonts updateableChaosus2018-02-141-0/+1
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* Fix find/replace barvolzhs2018-01-181-4/+6
| | | | | | | | - make LineEdit resizable for find/replace - move replaced count/no match message to status bar - fix replaced n occuurence message is not displayed when n > 0 Fixes #15394
* Remove the unused FindReplaceDialog classGilles Roudiere2018-01-141-56/+0
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Native pan and zoom for macOSBernhard Liebl2017-11-211-0/+3
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* -Code completion for enumerationsJuan Linietsky2017-08-241-1/+1
| | | | -Disabled GDNative and GDNativeScript so build compiles again
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-2/+2
| | | | this might cause bugs I haven't found yet..
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-38/+25
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+261
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.