Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | Automatically add new line to scripts | Matheus Lima Cunha | 2019-05-29 | 1 | -0/+1 | |
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* | | | Add bookmarks for easier code navigation | Tomasz Chabora | 2019-05-05 | 1 | -0/+5 | |
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* | | Added a marker in text_edit that tells which row is executing. | Rikhardur Bjarni Einarsson | 2019-04-23 | 1 | -0/+2 | |
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* | Merge pull request #25782 from hsandt/feature/fix-toggle-comment-indent | Rémi Verschelde | 2019-03-16 | 1 | -0/+4 | |
|\ | | | | | Feature/fix toggle comment indent | |||||
| * | [Script Editor] Refactored ScriptTextEditor::_edit_option by extracting ↵ | hsandt | 2019-02-04 | 1 | -0/+4 | |
| | | | | | | | | | | | | EDIT_TOGGLE_COMMENT case CodeEditor::toggle_inline_comment is now used by both ScriptTextEditor and ShaderEditor | |||||
* | | Hide the warnings panel when no warnings presents. | allkhor | 2019-02-13 | 1 | -0/+3 | |
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* | | General cleanup of script and doc search bars | Michael Alexsander Silva Dias | 2019-02-10 | 1 | -2/+0 | |
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* | | Displays errors and warnings in a better way in the script editor | Gilles Roudière | 2019-02-01 | 1 | -7/+10 | |
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* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 | |
| | | | | Happy new year to the wonderful Godot community! | |||||
* | Change LinkLabel back to Label in error status bar | Chaosus | 2018-12-21 | 1 | -3/+3 | |
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* | CodeEditor: Drop unused enable_complete_timer variable | Rémi Verschelde | 2018-12-19 | 1 | -1/+0 | |
| | | | | Its use was removed in 1039ba9ffb8588e8b0abddaa753d270979147c23. | |||||
* | Merge pull request #23924 from Kanabenki/font-size-update | Rémi Verschelde | 2018-11-28 | 1 | -1/+1 | |
|\ | | | | | Display font size with zoom in code editor and refresh on settings change | |||||
| * | Display font size with zoom in code editor and refresh on settings change | Kanabenki | 2018-11-22 | 1 | -1/+1 | |
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* | | Allows user to click on error line to jump into error. | Chaosus | 2018-11-22 | 1 | -1/+6 | |
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* | Fix clone line undo history and extra new line, issue 21811 | Paulb23 | 2018-11-04 | 1 | -1/+1 | |
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* | Added system for GDScript warnings | George Marques | 2018-08-10 | 1 | -0/+4 | |
| | | | | | | | - Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors. | |||||
* | Refactored text manipulation into CodeTexteditor | Paulb23 | 2018-07-22 | 1 | -0/+23 | |
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* | Add margin bottom with find/replace bar on script editor | volzhs | 2018-05-16 | 1 | -1/+1 | |
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* | Merge pull request #16241 from Chaosus/zoomlabel | Rémi Verschelde | 2018-02-19 | 1 | -0/+1 | |
|\ | | | | | Added zoom label to code editor | |||||
| * | Added zoom label to code editor | Chaosus | 2018-01-31 | 1 | -0/+1 | |
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* | | Maked status bar label fonts updateable | Chaosus | 2018-02-14 | 1 | -0/+1 | |
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* | Fix find/replace bar | volzhs | 2018-01-18 | 1 | -4/+6 | |
| | | | | | | | | - make LineEdit resizable for find/replace - move replaced count/no match message to status bar - fix replaced n occuurence message is not displayed when n > 0 Fixes #15394 | |||||
* | Remove the unused FindReplaceDialog class | Gilles Roudiere | 2018-01-14 | 1 | -56/+0 | |
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* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 | |
| | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||||
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 | |
| | | | | Happy new year to the wonderful Godot community! | |||||
* | Native pan and zoom for macOS | Bernhard Liebl | 2017-11-21 | 1 | -0/+3 | |
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* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 | |
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* | -Code completion for enumerations | Juan Linietsky | 2017-08-24 | 1 | -1/+1 | |
| | | | | -Disabled GDNative and GDNativeScript so build compiles again | |||||
* | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -2/+2 | |
| | | | | this might cause bugs I haven't found yet.. | |||||
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 | |
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* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -38/+25 | |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||||
* | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+261 | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. |