| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Add signals for files move/delete/rename to FileSystemDock | groud | 2018-12-06 | 1 | -0/+9 |
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| * | Clear application/run/main_scene if that file is deleted | Thomas Winderweedle | 2018-12-06 | 1 | -0/+6 |
| | | | | | Fixes #22473 | ||||
| * | Let user fix dependencies in resources | Pedro J. Estébanez | 2018-11-02 | 1 | -3/+11 |
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| * | Merge pull request #21426 from groud/add_files_to_tree_view | Rémi Verschelde | 2018-09-20 | 1 | -12/+16 |
| |\ | | | | | Add files to tree view | ||||
| | * | Fixes favorites not updating and rename favorite_dirs to favorites | groud | 2018-09-18 | 1 | -12/+16 |
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| * | | Refactor editor icon retrieval | willnationsdev | 2018-09-14 | 1 | -26/+5 |
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| * | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -2/+2 |
| | | | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | ||||
| * | Make some debug prints verbose-only, remove others | Rémi Verschelde | 2018-08-24 | 1 | -6/+2 |
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| * | fix for removing files | Marcin Zawiejski | 2018-05-11 | 1 | -13/+13 |
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| * | remove favorited dirs if original dir deleted | Jason0214 | 2018-05-02 | 1 | -21/+42 |
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| * | Fix typos in code and docs with codespell | Rémi Verschelde | 2018-01-18 | 1 | -4/+4 |
| | | | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell | ||||
| * | Fix files section size in dependency error dialog | Bernhard Liebl | 2018-01-13 | 1 | -0/+1 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Clean up \n from end of translation strings | Artem Varaksa | 2018-01-04 | 1 | -1/+1 |
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| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Updated icons | Daniel J. Ramirez | 2017-12-14 | 1 | -1/+1 |
| | | | | | [ciskip] | ||||
| * | add open feture to dependency_editor.cpp | sersoong | 2017-11-15 | 1 | -1/+52 |
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| * | Merge pull request #12031 from NathanWarden/export_cancel_to_done | Rémi Verschelde | 2017-10-21 | 1 | -1/+1 |
| |\ | | | | | | | | | Changed the export and fix dependencies dialog cancel button names to "Close" [ci skip] | ||||
| | * | Changed the export/dependencies dialog button names from "Cancel" to "Close" | Nathan Warden | 2017-10-11 | 1 | -1/+1 |
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| * | | Rework DependencyRemoveDialog for deleting folders | MillionOstrich | 2017-10-09 | 1 | -52/+102 |
| |/ | | | | | | | DependencyRemoveDialog now takes two lists (files and folders) to delete. Sort the folders above files in DependencyRemoveDialog & use some more icons. Stop files which will be deleted from also being listed as having broken dependencies. Add right-click option for removing folder to filesystem folder tree. | ||||
| * | FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash | Marcelo Fernandez | 2017-09-25 | 1 | -4/+9 |
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| * | Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog. | Nathan Warden | 2017-09-09 | 1 | -0/+1 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -2/+2 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -258/+198 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+725 |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
